Riot Games just dropped Valorant patch notes 11.00, and this is a big one. Whether you’re playing on PC or console, this update brings new content, agent reworks, competitive changes, and the long-awaited console Esports Hub. It also introduces a brand-new map called Corrode, along with major buffs and adjustments for agents like Waylay, Reyna, Neon, and Phoenix. Let’s break down everything that’s coming in Valorant’s next update.
New Map and Map Updates
New Map: Corrode
- A 5v5 spike map set in a salt-crystallized fortress ravaged by radianite storms.
- Strategic depth with multi-level terrain and medieval-inspired architecture.
- Available in Competitive, Swiftplay, Unrated, Spike Rush, Escalation, and Premier.

Map Pool Changes:
- In: Bind, Corrode
- Out: Pearl, Split
Corrode Queue:
- A 5-day limited-time Swiftplay-only queue to help players learn the new map.
- For the first 2 weeks of Competitive, Corrode RR losses are reduced by 50%, wins are still 100%.
- Escalation is temporarily disabled during this period.
Valorant Patch 11.00: Agent Changes
Valorant patch notes 11.00 adjust the balance of multiple agents across the roster. Waylay receives the most buffs this time, with the devs acknowledging her tough learning curve but underwhelming performance.
Waylay Buffs:
- Refract: Reduced time duration across the board. Quicker travel and reactivation. Minimum time in refract decreased 0.5s -> 0.35s. Maximum time in refract decreased 3s -> 2s.
- Lightspeed: Faster unequip time. Unequip delay decreased 0.8s -> 0.6s.
- Saturate: Larger AoE and faster activation to match its cost. Windup before explosion decreased 0.75s -> 0.6s. Size increased 10m total size -> 12m total size.
Reyna Nerf:
- Leer: HP reduced from 100 to 80. Now has visual and audio hit feedback when shot.
Neon & Phoenix Changes:
- Relay Bolt (Neon): Windup time increased slightly to improve counterplay. Windup increased 0.8s -> 1.0s.
- Curveball (Phoenix): He also gets the same treatment, more time to react to flashes. Windup increased 0.5s -> 0.6s.
General Updates (All Platforms)
- Suppression VFX now appears more clearly on affected enemies.
- Spike pickup animation has been updated to improve visibility and clarity.
Clarity & Consistency Tweaks
This patch puts focus on making the ability visuals and audio clearer for both attackers and defenders.
- Breach (Aftershock): FX is now less disruptive.
- Sova: Improved arrow and drone audio cues for easier tracking.
- Killjoy: Faster Lockdown pulse detain timing.
- Cypher: Spycam darts show clearer direction.
- Omen & Brimstone: Audio adjustments now make their smokes fairer to play around.
- Clove: Boost visuals now indicate when the speed bonus is active.
Premier System (PC)
Premier enters Stage V25A4 with new cosmetic and status rewards:
- Play 2 Weekly or 1 Playoff match to earn Team Tags and Plating.
- Playoff winners earn the Champion’s Aura effect for their player card.
- Awards are now viewable in the Premier Hub.
Plus, you can now report offensive team names directly from match history and standings. Abusing the system will lead to restrictions.
Esports Hub Arrives on Consoles
Console players finally get the Esports Hub with the Valorant patch notes 11. It includes:
- A VCT overview dashboard.
- Bracket details for the upcoming International League Stage 2 (kicking off July 12).
- Deep dives into VCT teams and players.
Bug Fixes
- General: Fixed visual effects for ‘Vulnerables’ and ‘Fragiles’ lingering post-effect.
- Bind: Fixes for deployables triggering teleport doors.
- Agent-Specific:
- KAY/O, Raze, Omen, Skye, Cypher, Breach, and Astra all received minor fixes to visual or ability behaviors.
Whether you’re learning Corrode, grinding Premier rewards, or catching up on VCT from console, Valorant patch notes 11.00 bring something for everyone. Are you jumping in the queue to try out the new map on the new update? Do tell us in the comments.