How to Play Gekko in Valorant: Abilities, Tips and Tricks & More

In Short
  • If you are more of an ability-based player then Gekko is the perfect initiator for you.
  • Gekko's passive allows you to regain abilities after using them with a cooldown of only 10 seconds.
  • Gekko's best little buddy wingman can be your best companion if you utilize him to plant or defuse spikes in crucial situations.

Valorant’s youngest initiator agent can be called unorthodox for the lack of a better word. Gekko was released at the times when duelists were dominating the meta. It was the perfect agent to deny an aggressive duelist peeking an angle every round without consequences. Among all the Valorant agents, Gekko is unique in his approach. On certain maps, he can be impactful. So without wasting any time, let us learn about Gekko in Valorant, including his abilities, how to play him, and all the important tips and tricks.

Gekko in Valorant: Abilities Explained

Globules (Passive)

Valorant Gekko Globules Passive

Gekkos pets turn into a ball after usage or duration. Gekko can claim the balls and revive his pets to use them again. Once the pets are back, they will be usable after 10 seconds. This makes Gekko one of the most unique utility or supportive characters in Valorant.

Wingman (Q)

Gekko Wingman running
  • Charge – 1
  • Credit cost – 300
  • Duration – 5 seconds (without spike) / 2.5 stun
  • HP – 80
  • Cooldown – 10 seconds (affected by Globules)

Grab the Wingman and throw him in a direction. Wingman runs in that direction and bounces off walls or structures. If Wingman finds an enemy, it immediately starts running faster. After running a distance, Wingman gets close to the enemy, then he will stun the enemy.

If you have the spike, you can use the alternate fire button to send Wingman to plant the spike for you. This makes Gekko reliable for planting or defusing the Spike in Valorant.

Moshpit (C)

Moshpit Abilitiy
  • Charge – 1
  • Credit cost – 250
  • Duration – 3 seconds
  • Damage – 10 damage per second (3 seconds), after that 25-50 damage per tick

You need to throw Mosh towards the ground. After hitting the ground, Mosh explodes and creates a poisonous pit and anyone who stands in the pit takes heavy damage over time. After a while, the poison pit also bursts and kills anyone standing inside it. Enemies with full HP will die if they stand in the middle of the pit.

Dizzy (E)

Gekko launch Dizzy
  • Charge – 1
  • Credit cost – Free
  • Duration – 0.5 seconds launch/ 2.5 seconds on air/ 1 second blind
  • HP – 20
  • Cooldown – 10 seconds (affected by Globules)

Gekko launches Dizzy up in the air. While in the air, Dizzy spits blue goo in the eyes of the enemies he sees and blinds them. The blindness doesn’t affect enemies’ side-eye vision. Dizzy can be a good flash ability but still cannot compete against flashes like Breach or Phoenix throws.

Thrash (X)

Thrash running Forward and bursting
  • Ult point – 7
  • Duration – 0.6 seconds charge time/ 6 seconds roaming time/ 6 seconds detain time
  • Hp – 200
  • Cooldown – 10 seconds (affected by Globules)

Activate Thrash and launch him forward. Thrash moves around with a quick movement and gives crucial information to Gekko. During its usage, Trash can jump onto an area and explode. Upon exploding, Thrash disarms enemies in that area and slows their movement. This makes Gekko the second agent who can disable enemies completely in Valorant.

How to Play Gekko in Valorant: Tips & Tricks

Gekko Gameplay Role and Style

Gekko is a great addition to the already diverse pool of initiators. Most of the time initiators can only contribute by locating enemies or flashing them with their abilities. However, Gekko came with some brownie points. Gekko comes with abilities that can flash, locate, stun, and disarm.

All of these come with a Wingman to help Gekko. Yes, Gekko can plant or defuse the spike at his will while he’s in a gunfight. So, in attack or defense, Gekko can always provide that additional Wingman flair.

To conclude how you should play Gekko, the answer will be to play aggressively and take charge. Instead of going fully supportive, you can push your utilities early and take out your guns. Because you can take back your abilities, thanks to your passive, you can always keep using them. Utilize the globules and make sure you do not regret using your abilities.

Maps & Agents to Play with Gekko

Key Takeaway:

Best maps for Gekko – Bind, Split, Breeze
Best agents for Gekko – Harbor, Sage, Deadlock, Raze, Sova, Viper

Initiators are the kind of agents that can work on any map or situation. However, on certain maps, you must pick specific initiators for a higher success rate. With that said, Gekko is one such agent who can be a versatile initiator on certain maps.

Let us start with the fact that Gekko can push in early using his abilities and immediately take them back for reuse. This makes him perfect for Valorant maps like Bind and Split. In these maps, you can push early with the Dizzy and Wingman and take them back immediately for a rotation or push further. The new updated Breeze also goes well with Gekko because of his amazing plant or defuse advantage.

Gekko can be a good addition to any team composition in Valorant. However, the first agent that should come to mind is Harbor. Harbor can provide cover for the Wingman using all of his utilities while the Wingman plants or defuses the spike. Sage, Deadlock, Raze, Sova, and Viper can also be great companions to Gekko.

Sage and Deadlock can provide the slow effects using their orb or gravnet, respectively while Gekko burns the enemies using moshpit. Gekko can also play the part of the slow or stunning agent where Raze, Sova, and Viper can take advantage. Additionally, Sage and Viper can also give plant or defuse cover to the Wingman.

Best Gekko Ability Usage Tips & Tricks

Gekko is not a traditional initiator in Valorant. So, make sure you always use your utilities before pushing further. Each of Gekko’s abilities can support the team in different ways. Make sure you take charge and start the execution as it will benefit your team greatly.

  • Stall Enemies on Defense: On the defensive side, ensure you stay alive as long as possible. Retaking a site with Gekko is always easier. Use your moshpit to stall enemies on the site entry. If the enemy enters the site and starts planting the spike, use the moshpit to displace or delay the plant. Once the spike is planted, play with teammates and send Wingman to defuse the spike. This will distract the enemy and shift their focus on the defuse. If they keep fighting then Wingman will do the defuse part. Keep in mind that Wingman will die if none of your allies are alive.
  • Send Wingman Timely for Plant/Defuse: Being able to use one of his utilities to plant or defuse the spike, makes Gekko a very useful agent in Valorant. Make sure you take advantage of the Wingman whenever possible. Usually, an attacking team has a disadvantage when they plant the spike or defuse it, because of the lack of guns aiming at the enemy. With Wingman taking care of that part, you can always have the number fairness in a fight.
Wingman Planting Spike
  • If you do not have a good cover for the plant of defuse, you can bait the Wingman. Remember that, the Wingman runs and makes the same sound with or without the spike. This can be used to confuse the enemy which can potentially get them out of their hiding. Once your Wingman is dead, you can reclaim it and use it for plant or defuse purposes. You can also trigger the spike sound during the defuse so that enemy postplants or lineups are triggered early. Make sure you send Wingman from the cover so that you do not get spotted and killed.
  • Learn to Use Dizzy: Dizzy is a great utility for Gekko. If you can use it at the right time, you can always get good value out of it. Remember that Dizzy might not be a typical flash but it can be quick. Throw Dizzy higher up in the sky for more airtime. The more time Dizzy spends in the air, finds more target to blind during that time. Try to throw it over walls and vents to stay protected.
Throwing Dizzy through Vents
  • If you are throwing the Dizzy early, make sure you have one of your duelists peeking that angle. To prevent being blinded by Dizzy, the enemy will try to shoot it down. When the enemy is focusing on that, an early peek can score an easy first blood. You can also grab the Dizzy back if there are no enemies available by using your passive ability.
  • Utilize the Passive for Reuse of Abilities: Speaking of grabbing the ability back, Gekko is great at it. Expect the moshpit, Dizzy can grab his abilities after using them. Make sure to take advantage of it. You can also throw your abilities closer to you so that you can easily grab them back after they are used. If you are using Thrash for scout purposes then make sure you bring it back closer and grab it back for further usage.

Valorant Gekko: Weakness and Counters

  • In Valorant, any initiator’s nightmare is an opponent Kay/o. Kay/o can keep the utilities at bay at his will and make your initiations uncomfortable. Using the early ZERO/ POINT or NULL/ CMD can lead to Gekko being shut down.
  • Some controllers like Brimstone or Astra can also make it hard for a Gekko to send in his Wingman or Thrash. Both Brimstone and Astra can stall Gekko utilities with smokes or other time delay utilities. Astra can also pull Wingman during the plant or defuse period to delay the process.
  • Gekko is good at corner-friendly maps. However, you can go for a better initiator in maps like Sunset or Ascent. In these maps, Gekko cannot fully capitalize on his abilities because the sites are cramped in smaller places with many hiding spots.
  • Last but not the least is being bad against operator agents. Yes, Gekko’s abilities are good for close combat, this is why you cannot throw up your utilities and peek an operator agent like Skye or Kay/o can do. Make sure you keep your distance from long-range fights.

Valorant Gekko Voice Actor, Story & Origin

From the streets of East LA, California comes Gekko. He was originally a street artist known for his graffiti work. Coming from a rough neighborhood, Gekko has always been a positive person and protective of his allies. This nature is shown in his voice lines and interaction with other agents.

Street Fighter 6 voice actor Alejandro Antonio Ruiz has lent his voice to Gekko. Being from the suburbs of Los Angeles, Ruiz has flawlessly been the perfect voice for fellow LA native Gekko. Ruiz was also featured in The Callisto Protocol.

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