Valorant is a 5v5 first-person shooter game that has made quite a name for itself since its release three years ago. Published and developed by Riot Games, which also developed other popular titles such as League of Legends, Valorant takes its inspiration from other multiplayer shooters such as CS:GO. But Valorant adds a unique twist to the gameplay by introducing different characters, also known as agents, each with their unique set of abilities, which, along with the weapons in the game, can help you win matches. Then, comes the maps, and there are a total of nine maps in Valorant at the time of writing this article.
Ascent was one of the first maps added to Valorant and still remains a player favorite. The Valorant lore says that this map was formed on top of San Marco in Venice, and you can see from the pictures that it takes heavy inspiration from Italian structures and streets. It is one of the few beautiful maps in Valorant.
Beauty aside, Ascent has two sites A and B, but the map can be divided into three parts where opponents meet each other — entry A & B, mid top to the courtyard, and bottom mid to the market. Unlike Fracture (more on this below), there’s not a single spot from which you cannot expect to face an enemy in combat at Ascent. Every corner is dangerous.
As a result, Ascent is a great map for duelists such as Jett, Reyna, and Raze, controllers such as Brimstone and Viper, initiators Sova, Fade, and Breach, and sentinels like Chamber, Killjoy, Sage, and Cypher. But it’s not about which agent you play on Ascent, as long as you have mastered an agent, you will perform well on Ascent and that’s the beauty of the map.
Another beautiful location turned into a war zone, Haven is a beautiful Valorant map that was one of the first to feature three sites, a slight deviation and innovative approach compared to the usual competitive maps. And oh boy does it make for chaotic situations. Clutching on Haven has to be one of the most difficult tasks since it has a very open design and too many tight corners.
Haven favors Duelists a bit more than other categories, but if you are a sentinel or initiator, you should do well. As for controllers, Omen can be exceptionally capable at B site boxes and generators and should do well with smokes to control opponents entering the sight.
But the same will require quick callouts because the entrances to all the three sites are short. As for the best sentinels to play on Haven, Chamber, Sage, and Killjoy, all work exceptionally well, especially Sage with her wall to completely block the B site. This ensures peace of mind that your teammates only have to focus on A and B.
Split is a map in which your crosshair placement will be tested extensively. With lots of high spots, it’s a difficult map for defenders. The corners on Split are more forgiving though, and besides duelists such as Jett, Reyna, Raze, Neon, and Yoru, the map favors initiators with flashes like Skye and Kay/O.
Sentinels such as Sage and Chamber are also important, especially Sage to block and hold mid. In the absence of Sage, Chamber can fill in with his trap at mid and hold either A or B with a head hunter, teleport, and rapid comms.
Omen, Brimstone, Harbor, and Viper are great to watch the site while attacking, especially Omen and Brimstone. They make it even more difficult to defend with smokes on A ramps, A screens, B heaven, B back, and B main entrance. Overall, Split might be one of the most fun maps to play, until you’re on the attacking side at least.
Bind is heavily inspired by the Arab Streets map in CS:GO. It has two sites, two lobbies, and a corridor that links A and B, called A Link and B Link. The way from the defender side leads to A Tower and B Hall. Although there are only two sites, the attackers get a lot of options on this map. There are two teleporters on the map, one at A and the other at B, which makes rotation much faster and easier.
As for the agents that work the best on Bind, they’re controllers and sentinels like Brimstone, Cypher, Omen, and Sage. If you play initiators, Skye, Fade, and Kay/O are good options. As for duelists, Jett, Reyna, and Phoenix work great, especially Phoenix, thanks to his flashes and molly that can corner opponents or force them to rotate when combined with a controller’s smoke.
Most Valorant players rank Icebox pretty low in their tier list, and while this is no maps tier list, if I made one, I’d put Icebox pretty high on the list. Valorant’s lore says Icebox is located in Russia, and it definitely looks inspired by the cold places in Russia.
Icebox is an Attacker-friendly map, meaning attackers will have plenty of options to switch it up if something goes wrong. Icebox has two sites and a mid area, which the defenders can use to flank the attackers.
Initiators and Sentinels work particularly well on Icebox. Agents such as Sova, Skye, Fade, Sage, and Kay/O are some of the best agents on Icebox, whereas controllers and duelists Jett, Reyna, and Viper are great for offense and entering the site swiftly. Sage is especially useful and adds incredible value to the team, thanks to her ability to block B Tube, which the enemies can use to cause unexpected contact
Sova’s recon darts can help with enemy intel, which in turn helps the attackers plant spike sooner or the defenders understand where the attackers are.
Breeze is the largest map in Valorant and is very fun. It’s a pretty balanced map and gives both attackers and defenders equal chances at winning rounds. Although you could get away by using any gun, the map has some of the longest angles to hold in Valorant; Therefore sniping is the most valuable skill here. Except for Viper who’s pretty good on Breeze, playing controllers on this map is tough. The agents that can get the most out of their abilities on Breeze are Chamber (yes, even after the nerf), Sova, Fade, Jett, Reyna, and Skye.
Sage, on the other hand, should be good at blocking the tunnel at A or B site entrance as a whole. Besides, the map also has a huge mid side where defenders have the upper hand, thanks to Mid Nest. Since this map is huge, if you have an Operator or Marshal sniper gun and the enemies decide to rotate from mid, you could get an easy kill before they could even sight you.
That said, both A and B are great for open plants as there’s plenty of space for attackers to hide after planting and show up when the enemy is diffusing for easy kills and clutches. While you are here, also learn how to gain XP fast in Valorant.
Fracture is one of the most hated maps in Valorant, but we think it gets all the hate for no reason. For starters, it’s features a complex design compared to other maps in Valorant, but that’s where the fun is. Defenders have a clear advantage as there are plenty of spots from where they can keep a watch and kill.
Hence, you will often find the attackers on Fracture trying to fake sites so that the defenders holding the site can rotate and the other party holding the spike can plant on the opposite site. While this does yield results, it may backfire if the defenders outsmart you and always hold site.
Fracture has two sites and in the middle of the map are ropes that help attackers or defenders go from the front to the back and vice versa. This enables easy backstabbing or sneaky plants if the enemy is not aware.
As for the best agents on Fracture, Chamber takes the lead followed by Brimstone, Raze, Skye, Breach, Gekko, and Viper. Overall, Fracture may seem complicated at first, but as you get used to it, you understand that it’s one of the most fun maps in Valorant.
Yet another great map for defenders. Pearl has two sites and an extensive mid-section with lots of openings and doors. The doors lead to mid doors, mid connector, defender side water, mid shops, mid-top, and B Link. Hence, we can safely say this map is defender-friendly as opponents can hold off angles here to scare the attackers.
Besides, if you’re in the attacking team, your best chance is to spice up your position, randomness and utilize the mid area to sneak up and shoot the defenders. Like Fracture, Pearl requires your teammates to hold and fake site at times.
As for the best agents for the map, Astra is a must-have, thanks to her ultimate Cosmic divide. Moreover, her smoke can block enemies from entering the site, she can both stun and make enemies vulnerable to bullets with her C and E abilities. Besides, you can also play Jett to hold long sites, a sentinel like Chamber or Killjoy to watch a site while laying a track on mid waters, and Cypher to spot flanks. You can also take Breach, Skye, and Gekko for flashes and utils since Pearl has a lot of angles that can be used as flash points.
Lotus is the latest addition to Valorant, and the Valorant lore states it’s located in and inspired by India. Again, it’s a defender-friendly map as the attackers have to take far more risks to plant the spike. Like Haven, Lotus also has two doors that can help you jump from C to B or vice versa, and a door at A to plant the spike.
There’s a wall at A link that allows opponents or you to quickly jump to B after breaking it. Also, there are three openings at C plant — one coming from spawn and C hall, one coming from C link called C waterfall, and the other coming directly from the attacker spawn C door and C lobby.
Lotus may look like a complicated map but the more you play it, the more easy it gets. Lotus favors Sentinels, Duelists, and a few select initiators. For example, Killjoy, Chamber, Neon, Jett, Reyna, Breach, Sova, and Fade are all amazing agents on Lotus. Especially Breach combined with Skye or Fade’s utilities could easily win matches.
Frequently Asked Questions
There’s no definitive answer to this question as it all depends on the type of player you are and the agent you main. Generally, Valorant players tend to like Ascent, Split, Haven, Bind, and Breeze.
There’s no such map that’s bad for Jett. Jett’s abilities are universal and are tailored to work on every map. If we still had to pick the best map for Jett, it’d be Lotus.
Breeze is one of the largest Valorant maps. The surprise element is, although it’s big, it only has two sites.