Assassin’s Creed Mirage PC System Requirements Detailed

Assassin’s Creed has become a cornerstone franchise for Ubisoft, and with the upcoming installment, the game is returning to its roots and trying to bank on nostalgia. With the Assassin’s Creed Mirange launch merely a couple of days out, many PC gamers are wondering if their system can handle Basim’s escapades in Baghdad. Fortunately, Ubisoft has confirmed the Assassin’s Creed Mirage system requirements in an official post. So, if you are wondering whether your PC can handle AC Mirage or not, keep reading.

Assassin’s Creed Mirage System Requirements

With recent PC ports released in an undesirable state, many gamers have justified concerns about the upcoming Assassin’s Creed Mirage release. However, given Ubisoft’s stellar track record with their PC launches, we can expect an optimized game on release. A few days ago, Ubisoft announced the system requirements for AC Mirage.

Ubisoft has divided it based on four use cases: minimum, recommended, enthusiast, and ultra. While the former two are defined for 1080p gaming, the latter two suggest the minimum CPU+GPU specifications for 1440p and 2160p gaming. So, let’s not waste any more time and look at the requirements below:

AC Mirage Minimum System Requirements

Preset/TargetLow/ 30FPS
GPUIntel Arc A380 / NVIDIA GTX 1060 (6GB) / AMD Radeon RX 570
CPUIntel Core i7-4790K / AMD Ryzen 5 1600
RAM8 GB in dual-channel mode
OSWindows 10/11
GPUIntel Arc A750 / NVIDIA GTX 1660Ti / AMD Radeon RX 5600 XT
CPUIntel Core i7-8700K / AMD Ryzen 5 3600
RAM16GB in dual-channel mode
OSWindows 10/11

AC Mirage Enthusiast System Requirements

Preset/TargetHigh/ 60 FPS
GPUIntel Arc A770 / NVIDIA RTX 2070 / AMD Radeon RX 5700 XT
CPUIntel Core i7-9700K / AMD Ryzen 7 3700X
RAM16 GB in dual-channel mode
OSWindows 10/11

AC Mirage Ultra System Requirements

Preset/TargetUltra/ 60 FPS
GPUNVIDIA RTX 3080 / AMD Radeon RX 6900 XT
CPUIntel Core i5-11600K / AMD Ryzen 5 5600X
RAM16 GB in dual-channel mode
OSWindows 10/11
Assassins Creed Mirage official System Requirements

Outside of the above requirements, the developers have confirmed that the game will run on Directx 12 with the option of running it with uncapped frame rates. Players will get various graphics customization settings, along with an in-game benchmark to test how their game is performing on certain settings. Finally, Assassin’s Creed Mirage will support multi-monitor setups and widescreen inputs.

Furthermore, to run the game at 4K resolution, you require a GPU that has more than 8GB of VRAM. This means NVIDIA-based cards like RTX 4060 Ti 8GB might struggle to run AC Mirage at Ultra graphics settings. However, judging by the system requirements, we can expect Assassin’s Creed Mirage to run at 4K resolution on 8GB VRAM cards with some minor adjustments.

Assassin’s Creed Mirage is the next entry in the long-running action-adventure series by Ubisoft. Originally meant to arrive as an expansion for AC Valhalla, it became a standalone title that follows the master assassin Basim. The game is returning to its roots with this one, relying on the stealthier gameplay that the series came to be known for. As for how long will it take you to beat Assassin’s Creed Mirage, we already answered this question in a dedicated post.

Ubisoft’s latest Assassin’s Creed Mirage title launches on October 5, 2023, for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Are you looking forward to Brotherhood-like vibes from this game? Let us know in the comments below.

comment Comments 4
  • Shubham saini says:

    Damn…too much high specs …with 1050 4gb vram so cant play this game

  • Raja sutradhar says:

    I think this Mirage is seems to be like origins

  • AverageIndianGamer says:

    “This means NVIDIA-based cards like RTX 4070 might struggle to run AC Mirage in Ultra settings…” I think you guys meant RTX 3070 cos RTX 4070 has a 12GB of VRAM.

    • Sampad Banerjee says:

      Damn, feels like a familiar name I’ve seen in many places :p

      Anyways, thanks for flagging. I think the editorial corrected the problem.

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