Don’t get too comfortable with your current agent in Valorant, as a massive update will shake the whole meta up this Wednesday. The Valorant patch 11.08 is set to refresh how every agent feels in the game. Riot Games is introducing broad mechanical changes that impact all roles, focusing on cleaner combat flow and more balanced utility play. Here is the full list of Valorant agent buffs and nerfs, including the universal agent changes for the S25 Act 6 update.
Universal Valorant Agent Buffs and Nerfs
Valorant patch notes 11.08 bring the biggest agent balancing ever in the game. Before we get into agent-specific changes in the upcoming Valorant update, there are some universal changes to different ability mechanics across the board.
Nearsight
The visibility range for nearsight effects has been extended from 2.5 meters to 5 meters across all affected abilities, including those from Omen, Reyna, and Fade. Riot’s goal is to make nearsight feel more distinct from flash effects, offering players clearer counterplay and more consistent visual feedback during engagements.

Concuss and Stun
All non-ultimate concuss abilities now have a standard duration of 2.5 seconds. This includes Breach’s Fault Line, Astra’s Nova Pulse, and other similar abilities. The adjustment is meant to improve player consistency and muscle memory, ensuring that concuss effects behave uniformly across agents.

Combat Stims
Stims from Brimstone, Reyna (Empress), and KAY/O (Overdrive) have been standardized. Their effectiveness has been slightly reduced following strong results in recent patches, but they now provide identical fire-rate and movement bonuses regardless of source, offering more predictable benefits in combat.
Rechargeable Abilities
Several abilities that can recharge or reset now share a 60-second cooldown after use or destruction. This affects agents such as Sova, Fade, Breach, KAY/O, Astra, and Gekko. The change promotes more deliberate utility use and strategic pacing between engagements, rewarding players who plan their ability cycles carefully. So, overall, all the Initiator signature abilities will now be increased from 40 -> 60 seconds.
Valorant Agent Buffs and Nerfs for Patch Notes 11.08
Along with the uniform changes, Valorant patch notes 11.08 also change almost every agent in the game. While it is mostly a nerf, it is to make the game more about gunplay. That said, here is the complete Valorant agent buffs and nerfs list:
| Agent | Changes |
|---|---|
| Yoru | Nerf: Clone and Flash duration decreased from 1.75s to 1.25s Nerf: Can only use Gatecrash (teleport) during in ultimate Nerf: Gatecrash can be destroyed with one bullet Nerf: After teleport, a sound effect will be made near Yoru to distinguish between a fake TP and a real |
| Neon | Buff: Sprint duration increased Nerf: Sprint regenerates slower Nerf: Relay Bolt Concuss duration reduced from 3.5s to 2.5s |
| Viper | Nerf: Instant Decay when touching her smokes reduced from 30 to 10 |
| Cypher | Nerf: Getting closer to the camera will reveal the camera Nerf: Trap will no longer reveal the player during windup |
| Omen | Nerf: Dark Cover (smoke) cooldown increased Nerf: Nearsight travel distance decreased from 2m to 1.6m Buff: Nearsight projectile speed increased Nerf: Nearsight sphere of influence reduced |
| Sage | Nerf: Wall HP reduced from 800 to 600 Buff: Wall now costs 300 instead of 400 |
| Gekko | Nerf: Retaking cooldown for Wingman increased from 10s to 20s Nerf: Thrash HP reduced from 200 to 180 Nerf: Wingman HP reduced from 80 to 60 |
| Astra | Nerf: “Fragile duration” of Astra’s Gravity Well ability reduced from 5s to 2.5s Nerf: Nova Pulse (concuss) duration reduced |
| Breach | Nerf: Flash now blinds for 2.25s Buff: Windup time decreased from 1.2s to 1.1s Buff: Ult point decreased from 9 to 8 |
| KAY/O | Nerf: Flash now blinds for 2.25s |
| Vyse | Nerf: Razorvine HP decreased from 40 to 20 Nerf: Ult radius decreased from 32.5m to 26m Nerf: Ult activation time increased from 3.4s to 4.4s Nerf: ArcRose no longer gives a sound queue after flash |
| Deadlock | Nerf: Barrier mini node HP reduced from 570 to 480 |
| Killjoy | Nerf: Alarmbot HP decreased from 50 to 20 Nerf: Turret takes more time to reactivate Buff: Turret Bullets slow enemies even more |
| Waylay | Nerf: Saturate duration decreased from 4s to 3s Nerf: Ultimate AOE area reduced Buff: Faster Ultimate windup time Nerf: Decreased movement speed buff for Ultimate Nerf: Enemies caught in Ultimate now slow down by 6 seconds instead of 7 |
| Fade | Nerf: Ultimate AOE area reduced Nerf: Haunt duration reduced from 2s to 1.5s |
| Iso | Nerf: Ult length decreased from 48m -> 36m |
| Reyna | Nerf: Flash health reduced from 80 to 60 |
| Raze | Nerf: Raze can now be affected by Slows while midair with Blast Pack, If Slowed, the force from Blast Pack will be reduced, similar to how slows affect other Dashes |
That ends the full Valorant agent buffs and nerfs, including the universal roles-related changes coming with patch notes 11.08. Which Valorant agent are you picking next, after the massive nerfs? Let us know in the comments below.