- Angela, Deadpool, Groot, Black Cat, Black Widow, Human Torch, Squirrel Girl, Star-Lord, Cloak and Dagger, Rocket Raccoon, and White Fox are receiving buffs in Season 11
- Devil Dinosaur, Doctor Strange, Emma Frost, Peni Parker, Rogue, Venom, Elsa Bloodstone, Phoenix, Winter Soldier, Wolverine, Adam Warlock, Gambit, Invisible Woman, Loki, Luna Snow, Mantis, and Ultron are getting nerfed in Season 11.
- All new balance changes will take effect on November 13, 2026, at 9 AM UTC.
With a major seasonal update right around the corner, NetEase Games has closely listened to player feedback and is making massive balance changes to almost the entire hero roster of Marvel Rivals. Vanguards’, Duelists ‘, and Strategists’ kits are being optimized equally to make the gameplay fun and balanced. So, check out the latest balance changes in our Marvel Rivals Season 11 buffs and nerfs guide right here.
All Marvel Rivals Season 11 Hero Buffs
Vanguard Buffs

Angela
Angela in Marvel Rivals didn’t get to shine with her ground form as much as her aerial flexibility. So, the ground form is finally getting buffed to make it a more integral part of her gameplay loop.
- Increase Axes of Ichors’ damage for the first three strikes from 30 to 35.
- After casting Divine Judgement, Angela no longer needs to remain within the domain to receive the Movement Speed and Bonus Health buffs. Instead, she now gains both buffs for 6s. Using Wingblade Ascent during this time will remove the buffs.
- In dual-axe form, increase Bonus Health gained per Axes of Ichors hit from 50 to 55. Increase continuous damage dealt to enemies within Divine Judgement from 12.5/s to 15/s.
Deadpool
Since players prefer The Ban Hammer over dynamically switching between The Ban Hammer and The Big Test based on the battlefield situation, devs have re-evaluated the Ultimate Ability strength of both forms and adjusted The Big Test to suit the Vanguard playstyle of Deadpool in Marvel Rivals.
- Remove the 50 Bonus Health granted to nearby allies when casting The Big Test.
- Increase the Bonus Health granted to self from 300 to 400.
- For The Big Test – Upgraded, remove the effect that grants Bonus Health to nearby allies on each strike.
- Increase the damage-to-Bonus Health conversion ratio for self from 1 to 1.5.
Groot
Groot’s offensive power is slightly buffed to make him more competitive against other Vanguards in the game.
- When Thornlash Wall triggers the Flora Colossus effect, increase damage dealt from 60 to 65.
- Reduce the health of Ironwood Wall from 600 to 550.
- When selecting the Team-Up with Mantis, Wild Wall gains a new effect: It will also be affected by the Flora Colossus passive, identical to Thornlash Wall.
Duelist Buffs
Black Cat
The Fortune acquisition rate of Black Cat in Marvel Rivals is being buffed along with her team-ups with Black Panther and Spider-Man.
- Increase the maximum Fortune gained per single cast of Feline Fury from 50 to 75.
- When selecting the Team-Up with Black Panther, increase the Bonus Health gained after casting Feline Alliance from 25 to 50.
- Increase the Fortune gained per enemy hit from 50 to 100, and increase the cap from 100 to 200.
Black Widow
Marvel Rivals’ Black Widow is slightly reworked to boost her overall survivability on the battlefield:
- Increase Electro-Plasma Blast damage from 50-70 to 55-75.
- When selecting the Team-Up with Phoenix, increase Electro-Plasma Blast damage from 70 to 75.
- When selecting the Team-Up with Hawkeye, Allied Agents gain a new effect: Black Widow now gets Bonus Health based on the damage dealt during Focused state at a 50% ratio, up to a cap of 75. Reduce the Focus stacks required to activate Focused state from 3 to 2.
Human Torch
Human Torch’s attack will be more accurate than ever before, with his primary attack changing its projectile mechanic to a fixed spread.
- Adjust the projectile spread of Fire Cluster from random spread to fixed spread.
Squirrel Girl
Squirrel Girl is getting a number of changes to her kit to make her competitive and consistent on the battlefield. Her kit hasn’t been completely changed; she still has her unique playstyle, but with more controllable damage and KO potential.
- Reduce Burst Acorn damage from 110 to 95. Adjust maximum Damage Falloff at 3m from 70% to 60%.
- Increase Squirrel Blockade projectile speed from 20m/s-60m/s to 60m/s-90m/s. Upon hitting an enemy, reduce the Imprison Duration from 1.3s to 0.8s, and reduce the damage dealt from 50 to 25. New Mechanic: Upon hitting an enemy, Squirrel Blockade will generate an Acorn Rain with a 5m radius centered around the target’s current location. Acorn Rain deals 30/s damage to enemies within range for 2s and inflicts a 20% Slow effect.
- Mammal Bond New Mechanic: Upon casting Mammal Bond, Squirrel Girl gains an additional 100% Attack Speed bonus for 5s. During this state, her projectile speed increases from 80m/s to 150m/s, the damage of a single Burst Acorn is reduced to 65% of its normal value, and gravity is removed. (Note: This effect will persist even if the refreshed ability from Mammal Bond is used, until the duration ends).
- Gain 25 Bonus Health upon casting Tail Bounce.
Star-Lord
Star-Lord’s Ultimate Ability is receiving a significant buff, as the ammo capacity has now been increased.
- During Galactic Legend (Ultimate Ability), increase Element Guns ammo capacity from 40 to 50.
- When selecting the Team-Up with Human Torch, reduce Cosmic Soul cooldown from 30s to 25s, and reduce the resurrection cooldown from 120s to 105s.
Strategist Buffs
Cloak and Dagger
Marvel Rivals Cloak and Dagger‘s survivability is taking a slight hit. But the devs are introducing a new rotation mechanic to raise their power ceiling:
- Increase Dagger Storm cooldown from 12s to 15s. Reduce the self-healing granted by Dagger Storm from 50/s to 35/s.
- Increase Darkforce Cloak damage from 80/s to 85/s.
- Reduce the Blind duration after Terror Cape hits an enemy from 1.5s to 1s.
- Increase the movement speed of Veil of Lightforce and Terror Cape from 20m/s to 35m/s. New Effect: Each ally or enemy hit will reduce the cooldown of Dagger Storm by 0.6s.
- When selecting the Team-Up with The Hood, Twilight Veil and Void Veil gain a new effect: Launches back enemies hit along the path.
Jubilee
Marvel Rivals Jubilee‘s Ultimate Ability and team-up ability with Blade are buffed while her healing boost for allies is getting removed in Season 11
- Upon detonating a Sparkle Mark, remove the 20% Healing Boost applied to allies.
- After casting Firework Finale (Ultimate Ability), increase the healing provided within the spell field from 180/s to 190/s, and increase the rotation speed of the outer plasmoids from 20m/s to 25m/s.
- When selecting the Team-Up with Blade, increase the Lifesteal ratio granted to self and nearby allies when Vampiric Kin is active from 30% to 40%.
Rocket Raccoon
Although Rocket Raccoon’s healing is slightly reduced, his damage abilities are being boosted, unlike before:
- After passing through allies, reduce the healing provided by Repair Mode from 55 to 50. Reduce continuous self-healing from 30/s to 20/s.
- Adjust the damage falloff from starting at 10m and reducing to 40% at 20m to starting at 15m and reducing to 55% at 30m.
- Jetpack Dash New Effect: Each cast now grants 25 Bonus Health to self.
White Fox
Marvel Rivals’ White Fox kit is getting completely balanced in the upcoming season. The buffs to awakened form compensate for the default form getting weaker.
- Reduce Spirit Sanctuary shield value from 200 to 100.
- Remove the Invincibility effect granted to allies by Spectral Surge, and reduce the Charm effect radius applied to enemies from 0.6m to 0.4m.
- Increase the base duration of Fox Form Awakening from 7s to 8s. Increase the bonus duration granted per Spirit Tail from 1s to 2s (Maximum duration increased from 9s to 12s).
- During Fox Form Awakening, increase the damage of a single Claw Strike from 35 to 40. Reduce the cooldown of Predatory Pounce from 6s to 4s.
- After casting Kumiho Unleashed (Ultimate Ability), White Fox can now receive healing from allies. Reduce her Health in this state from 1200 to 1000.
All Marvel Rivals Season 11 Hero Nerfs
Various heroes in the Marvel Rivals hero roster have been nerfed in Marvel Rivals Season 11. Let’s go over them one by one:
Vanguard Nerfs
Devil Dinosaur
Marvel Rivals Devil Dinosaur‘s survivability, cc duration, and bleed effect are being toned in the upcoming season:
- After Savage Predation hits an enemy, reduce the control duration from 0.8s to 0.6s. After the control ends, reduce the duration of the launch effect from 1.5s to 1.2s.
- Remove the 15% Slow effect applied to enemies within Buddy Barrier. Reduce the barrier duration from 6s to 4s, and reduce its shield value from 450 to 400.
- Reduce the Bonus Health granted by Apex Advantage from 150% of Bleed damage to 125%.
- When selecting the Team-Up with The Punisher, increase Primal Punishment cooldown from 12s to 18s.
Doctor Strange
The value of Doctor Strange’s Shield of the Seraphim has been reduced. In addition, his team-up with Invisible Woman and Hulk has also been adjusted.
- Reduce the shield value of Shield of the Seraphim from 850 to 800, and reduce its recovery speed from 60/s to 50/s.
- When selecting the Team-Up with Invisible Woman, reduce the bonus shield value granted to Shield of the Seraphim from 150 to 100. Enhanced Effect: Remove the Bonus Health granted to allies when casting Psionic Vortex. Increase the damage-to-Bonus Health conversion ratio for self from 0.5 to 0.7.
- When selecting the Team-Up with the Hulk – Enhanced Effect: Reduce the minimum Gamma Maelstrom energy retained from 50 to 25.
Emma Frost
By slightly nerfing her percentage damage as well as her ability to isolate enemy Vanguards, Marvel Rivals Emma Frost will no longer beat a bigger threat on the frontline as she used to be:
- Reduce the shield value of Mind’s Aegis from 400 to 350, and reduce its recovery speed from 80/s to 65/s.
- After Psychic Spear extracts a sentience, adjust the damage dealt from 25% Maximum Health to 60 +10% Maximum Health.
- When selecting the Team-Up with Luna Snow, reduce Iced Out Diamond shield value from 350 to 300.
Peni Parker
Peni Parker’s damage output and her Arachno-Mines are taking a slight hit:
- Reduce Cyber-Web Cluster explosion damage from 15 to 12.
- Increase the detonation delay of Arachno-Mine after triggering from 0.6s to 0.7s.
Rogue
Marvel Rivals Rogue‘s team-up with her partner Gambit made her overpowered in the previous seasons. So, devs are slightly nerfing her team-up ability along with some minor adjustments to her kit:
- Increase the damage of the first two hits of Power Surge Punch from 35 to 40.
- When selecting the Team-Up with Gambit, reduce the cooldown of Mr. & Mrs. X from 30s to 15s. Adjust the single-hit damage of the kinetic explosion from 5+1% Maximum Health to 3+1% Maximum Health. Reduce the healing granted to allies within range from 15 to 10.
- When using Defensive Stance, reduce the damage absorption radius from 2m to 1.2m. While in Defensive Stance, increase the damage-to-Energy conversion ratio from 0.55 to 0.6.
Venom
Devs are slightly nerfing Venom’s survivability after engaging to balance the pressure he applies to the enemy backline.
- Slightly increase the detection radius of Dark Predation.
- Adjust the Damage Falloff of Frenzied Arrival: Changed from starting at 2m and reaching a max falloff of 40% at 6m, to starting at 3m and reaching a max falloff of 60% at 6m.
- Reduce the base Bonus Health granted by Symbiotic Resilience from 100 to 75, and reduce the Bonus Health gained based on lost Health from 110% to 100% (When cast at 300 Health remaining, the Bonus Health gained by Venom is reduced from 595 to 525).
Duelist Nerfs
Elsa Bloodstone
Marvel Rivals Elsa Bloodstone is one of the overpowered Duelists in the game right now. So her long-range poke potential is getting tweaked to make her a close-to-mid-range Duelist. In addition, Elsa’s team-up with Devil Dinosaur is being nerfed.
- Adjust the Damage Falloff distance of Double-Barrel Blaster from starting at 20m to starting at 10m.
- When selecting the Team-Up with Devil Dinosaur – Enhanced Effect: Remove one ability charge. The ability effect is adjusted to reduce the cooldown of Smoky Snare from 15s to 12s.
Phoenix
Marvel Rivals Phoenix dealt exceptional single-target and AoE damage in the past. Therefore, devs are rolling back and nerfing these two aspects:
- Upon detonating a Spark, reduce the direct damage dealt from 45 to 40, and reduce the area damage from 20 to 15.
- When the shockwave from Endsong Inferno (Ultimate Ability) hits enemies, reduce the number of Spark stacks applied from 2 to 1.
Winter Soldier
Devs are adjusting Winter Soldier’s various abilities to make him a close-to-mid-range Duelist, just like Elsa Bloodstone.
- Roterstern Damage Falloff: Adjust maximum Damage Falloff from 70% at 40m to 65% at 30m.
- Reduce Roterstern spell field damage from 45 to 40.
Wolverine
A minor nerf to Wolverine’s Feral Leap has been made to provide a more reasonable and balanced counter-play experience.
- Increase Feral Leap cooldown from 12s to 15s.
- Reduce the Rage-based bonus damage dealt to enemies upon impact during Last Stand (Ultimate Ability) from 0.3% of Max Health per point of Rage to 0.2%. (Against a 250-Health enemy, total impact damage at max Rage reduced from 150 to 125; against a 700-Health enemy, total impact damage at max Rage reduced from 330 to 260.)
Strategist Nerfs
Adam Warlock
Adam Warlock’s Avatar Life Stream ability no longer does as much initial healing as it used to. Moreover, Adam’s team-up Storm has been boosted.
- Reduce the initial healing of Avatar Life Stream from 95 to 55, and increase the number of bounces from 2 to 4 (Total healing per cast reduced from 285 to 275).
- When selecting the Team-Up with Storm, increase the speed boost of Soaring Surge from 67% to 100%. Enhanced Effect: Reduce the Damage Boost granted to allies when casting Soul Bond from 12% to 8%.
Gambit
Marvel Rivals Gambit, who is the best Strategist in the game, is getting nerfed once again. His primary attack spread and survivability have been reduced to compress his combat range.
- Increase the spread angle of the outer cards in Kinetic Cards from 2° to 3°. (Developer’s Note: Compared to before, Gambit now needs to be approximately 3-5m closer to an ally or enemy to land all of his Kinetic Cards.)
- After activating Healing Hearts, reduce self-healing from 30/s to 20/s.
Invisible Woman
Invisible Woman continues to be nerfed in a row due to her ridiculous survivability:
- Increase Veiled Step cooldown from 6s to 8s.
- Reduce the Slow ratio at the center of Psionic Vortex from 50% to 40%.
- Increase the Slow ratio at the edge from 0% to 20%.
Loki
Loki’s team-up abilities with Hela and Mantis are dialed back in Season 11 and his deception cooldown has been increased:
- Increase Deception cooldown from 15s to 18s.
- When selecting the Team-Up with Hela, whenever an illusion is destroyed, gain 1s of cooldown for both Doppelganger and Devious Exchange.
- When selecting the Team-Up with Mantis, remove the Damage Boost granted to allies within Regeneration Domain.
Luna Snow
Luna Snow has become a nightmare to deal with due to her overlapping CC abilities. Therefore, devs are slightly nerfing her baseline CC and reworking her Team-Up with White Fox.
- Reduce the freeze duration applied to enemies hit by Absolute Zero from 2.7s to 1.5s.
- When selecting the Team-Up with White Fox, remove the Charm effect applied to enemies by the Spirit Fox. When the Spirit Fox hits allies, increase the healing provided from 70 to 80; when it hits enemies, increase the damage dealt from 35 to 45.
- When selecting the Team-Up with Adam Warlock, increase the ratio of healing converted to self when healing allies linked by Duality Dance from 25% to 35%.
Mantis
Mantis climbed to the top of the Marvel Rivals tier list, thanks to the previous buffs. Now she is going down once again as devs are adjusting her abilities to add more ways to gain Life Orbs while slightly nerfing her utility:
- Life Energy Blast New Mechanic: Non-critical hits now also grant 0.3 Life Orbs.
- Reduce the sleep duration applied to enemies hit by Spore Slumber from 3.5s to 1.5s.
- Increase the Life Orb cost to cast Allied Inspiration from 1 to 2.
- When Nature’s Favor is active, reduce the self-healing provided from 12.5/s to 8/s.
Ultron
Marvel Rivals Ultron won’t be the same hybrid Strategist anymore, as devs are slightly nerfing the buffs he provides to his allies:
- Reduce the Bonus Health granted to allies by Imperative: Firewall from 40 to 25.
- Reduce the Movement Speed boost granted to selected allies by Imperative: Firewall from 20% to 10%.
The newest Marvel Rivals Season 11 buffs and nerfs take effect on November 13, 2026, at 9 AM UTC. Let us know your thoughts about the latest Marvel Rivals Season 11 buffs and nerfs in the comments below.