Marvel Rivals Season 10 Nerfs and Buffs: All Hero Balance Changes Explained

In Short
  • Captain America, Rogue, Devil Dinosaur, Emma Frost, Deadpool, Star-Lord, Namor, Iron Fist, Wolverine, Psylocke, Wanda, Jeff, Loki, and White Fox are receiving buffs.
  • Magneto, Thing, Black Cat, Bucky, Elsa, Widow, Magik, Cloak and Dagger, Mantis, and The Hood in Marvel Rivals are getting nerfed.
  • Marvel Rivals Season 10 launches on September 11, 2026, at 9 AM UTC.

A new Marvel Rivals season is on the horizon, and that means it’s time for new balance changes. Gorr the God Butcher is joining the hero roster in Season 10 and is set to shake the meta. Therefore, the developers have made balance adjustments to over 70% of the hero roster. So, if you are wondering whether your favorite hero will remain strong or get weakened, check out all the buffs and nerfs coming to Marvel Rivals Season 10 here.

All Marvel Rivals Season 10 Hero Buffs

Vanguard Buffs

Marvel Rivals Rogue X-Men 97 Season 2 Skin
Image Credit: NetEase Games

Captain America

In Marvel Rivals Season 10, Captain America’s base health has been increased, and damage falloff on his Vibranium Energy Saw has been removed. In addition, Cap’s team-ups with Thor and Winter Soldier are also buffed.

  • Increase base Health from 300 to 350.
  • Remove Vibranium Energy Saw bounce damage falloff.
  • When selecting the Team-Up with Thor, increase Voltaic Union duration from 7s to 10s.
  • When selecting the Team-Up with Winter Soldier, slightly increase movement speed after using Stars Aligned.

Deadpool

Marvel Rivals Deadpool‘s overall survivability has been greatly improved by providing increased healing.

  • Dual Desert Eagles & Dual Desert Eagles – Upgraded Damage Falloff: Adjust maximum Damage Falloff at 30m from 50% to 75%
  • Increase healing gained during The Ban Hammer
  • The Ban Hammer – Upgraded from 25/s to 35/s.
  • Increase Bonus Health gained when releasing The Ban Hammer (Ultimate Ability) and The Big Test (Ultimate Ability) from 200 to 300.
  • Upgrade! Reduce experience required for every “Upgrade!” to 75% of the original values.

Devil Dinosaur

Devil Dinosaur in Marvel Rivals is getting buffed in Season 10. The bleed damage and duration have been increased, and his team-up with The Punisher also gets a speed boost.

  • Increase Bleed duration stacked on enemies per Impact Beam hit from 0.5s to 1s.
  • Increase Bleed damage from 0.75% to 1.2%.
  • When selecting the Team-Up with Punisher, increase Primal Punishment projectile speed from 120m/s to 150m/s.

Doctor Strange

Doctor Strange, the Sorcerer Supreme, can now throw his Daggers of Denak faster, and his Hulk Team has no damage falloff.

  • Increase Daggers of Denak projectile speed from 60m/s to 80m/s and reduce attack interval between casts from 0.9s to 0.8s.
  • When selecting the Team-Up with Hulk, remove Gamma Maelstrom spell field damage falloff.

Emma Frost

Marvel Rivals Emma Frost is getting a health boost. In addition, the range of Telepathic Pulse and the dash distance of Carbon Crush are increased.

  • Increase base health from 650 to 675.
  • Increase the range of Telepathic Pulse from 18m to 20m.
  • Increase Carbon Crush dash distance from 7m to 8.5m.

Groot

Groot’s bonus health from Ironwood Wall has been increased.

  • Increase Bonus Health gained when awakening an Ironwood Wall from 40 to 50.

Peni Parker

Peni Parker can now fire her Cyber-Web Cluster faster and smoother. On the other hand, the cooldown of Peni’s team-up with the King of Wakanda has been reduced.

  • Reduce Cyber-Web Cluster firing interval from 0.3s to 0.25s.
  • Remove the self-slow effect when firing Cyber-Web Clusters.
  • When selecting the Team-Up with Black Panther, reduce Vibranium Mech cooldown from 20s to 15s.
  • Enhanced Effect: Reduce Cyber-Web Cluster firing interval from 0.2s to 0.18s.

Rogue

Rogue in Marvel Rivals is getting back to her prime days now that her regenerative shield’s aspects have been greatly improved.

  • Increase Regenerative Shield capacity from 250 to 275.
  • Increase Energy regeneration speed while Defensive Stance is inactive from 15/s to 25/s.
  • Increase Energy consumption speed while Defensive Stance is active from 50/s to 60/s (Increase Defensive Stance effect coverage rate from 23% to 30%).
  • Increase the Maximum Health gained when using Ability Absorption on a Vanguard from 125 to 150.

Thor

Following the death of Loki, the God of Thunder is becoming deadly in the game, with both his base health and damage buffed.

  • Increase base Health from 300 to 325.
  • Increase damage to enemies crossing the boundary after casting Lightning Realm from 40 to 50.
  • When selecting the Team-Up with Angela, reduce Divine Armory cooldown from 20s to 15s.

Duelist Buffs

Blade

Blade’s team-up ability in Marvel Rivals with Cap is getting a huge upgrade in Season 10.

  • When selecting the Team-Up with Captain America, Base Effect: Gain 2 additional maximum stacks of Bloodline Awakening.
    • Enhanced Effect: Increase the extra maximum stacks gained during Bloodline Awakening from 2 to 4.

Deadpool

Duelist Deadpool can now deal increased damage and level up faster than ever in Marvel Rivals Season 10.

  • Increase Dual Desert Eagles – Duelist single-shot damage from 38 to 42.
  • Upgrade! Reduce experience required for every “Upgrade!” to 75% of the original values.

Iron Fist

Iron Fist can now charge up his Ultimate Ability much faster and deals increased damage with each hit.

  • Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
  • When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
    • Increase the Team-Up skill cooldown from 8s to 12s.
    • Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
  • Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.

Mister Fantastic

Marvel Rivals Mister Fantastic‘s team-up ability with The Thing has been adjusted to let Reed switch stances as he wishes.

  • When selecting the Team-Up with The Thing, adjust Clobberin’ Research Dept. to be a toggle ability, allowing Mister Fantastic to turn it on and off freely.
  • After entering the brawler stance, reduce Brawling Punch full charge time from 1s to 0.75s, increase damage at 0 charge from 55 to 65, and remove the Launch effect from the fully charged punch.

Namor

Namor is all set to dish out more damage in Season 10 as his Trident’s damage has been increased. In addition, his team-ups with Hulk and Luna Snow have been buffed.

  • Increase Trident of Neptune damage per shot from 75 to 80.
  • When selecting the Team-Up with Hulk, reduce Gamma Monstro’s cooldown from 30s to 25s, and increase its single-hit damage from 5 to 5.5.
  • When selecting the Team-Up with Luna Snow, replace Namor’s Monstro Spawn with Frozen Spawn. Damage remains the same, but the Frozen Spawn attacks apply a 15% slow effect on hit, lasting 1s.

Psylocke

Psylocke’s shurikens are much more lethal, as both the projectile speed and damage are increased.

  • Slightly reduce Psionic Crossbow projectile spread.
  • Increase Wing Shurikens projectile speed from 120m/s to 150m/s and increase damage per individual shuriken from 9 to 10.

Scarlet Witch

Wanda has been pretty much in the D-tier in Marvel Rivals tier lists. However, that’s changing as the character is getting a new ability, passive, and plenty more buffs in Season 10:

  • New Ability – Scarlet Hex: Upon casting, Scarlet Witch unleashes a magic shockwave in a 20m long, 8m wide rectangular area in front of her, dealing 40 damage to enemies caught inside and applying a Chaos Mark.
  • Add New Passive Ability: When Scarlet Witch deals damage to enemies bearing a Chaos Mark, 25% of the damage converts into Bonus Health for herself, up to a cap of 50.
  • Reduce Chaos Control damage from 85/s to 75/s. Chaos Control now deals identical damage to all enemies bearing a Chaos Mark within a 20m, 120° cone shape in front of her.
  • Reduce Chthonian Burst cast interval from 0.5s to 0.4s (DPS to enemies increased from 160 to 200).
  • Adjust Dark Seal effect: Instead of periodically stunning enemies within range, it will now only apply a stun effect upon the initial detonation, lasting 0.3s. While the Dark Seal spell field is active, it continuously deals 20/s damage and applies a 30% slow effect to enemies inside it. Simultaneously, the Dark Seal constantly applies Chaos Marks to enemies within the field.
  • Reduce the movement speed boost gained during Mystic Projection from 50% to 35%.
  • Adjust Reality Erasure (Ultimate Ability): During the cast wind-up, continuously deal damage to enemies within a 15m radius, scaling up from 50 to 80 over 4s. Additionally, during this time, she has a small chance to be immune to incoming damage.
  • When selecting the Team-Up with Jubilee, Enhanced Effect: Reduce healing received during Mystic Projection from 42/s to 30/s.

Spider-Man

The cooldowns for Amazing Combo and Peni team-up have been reduced for Spider-Man.

  • Reduce Amazing Combo cooldown from 2s to 1s.
  • When selecting the Team-Up with Peni Parker, reduce Parker Power-Up cooldown from 15s to 10s.

Star-Lord

Star-Lord can now freely deal damage from a distance and remain in the air for a long time.

  • Increase Regenerative Shield capacity from 100 to 125.
  • Element Guns Damage Falloff: Adjust maximum Damage Falloff from 50% at 25m to 60% at 20m.
  • Increase energy regeneration speed for Rocket Propulsion; reduce time needed to fully recharge energy from 18s to 15s.
  • Increase Blaster Barrage damage from 75/s to 80/s.

Wolverine

Wolverine is more ferocious than ever after receiving buffs to his Savage Claw and team-up:

  • Increase Savage Claw base damage dealt per hit from 15 to 18 and increase Percentage Damage for each point of Rage from 1.5% + 0.057% to 1.5% + 0.062%.
  • Adjust Bonus Health provided upon triggering Regenerative Healing Factor to no longer be affected by current Rage, standardizing to a flat 300 Bonus Health.
  • When selecting the Team-Up with Cyclops, increase Percentage Damage dealt per Kinetic Claws hit for each point of Rage from 0.01% to 0.012%.

Strategist Buffs

Deadpool

Strategist-pool can now last longer on the battlefield and heal better with reduced cooldown:

  • Increase base Health from 250 to 275.
  • Reduce Deadpool In Your Area – Strategist and Deadpool In Your Area – Strategist Upgraded cooldown from 12s to 10s.
  • Upgrade! Reduce experience required for every “Upgrade!” to 75% of the original values.

Gambit

Marvel Rivals Gambit‘s team-up with Magneto has been slightly reworked in the hero’s favor:

  • When selecting the Team-Up with Magneto, adjust the Favorable Odds ability effect: it now only triggers a Launch effect once upon exploding against the environment or a character, removing the previous persistent Launch effect while the spell field is active.

Jeff the Land Shark

Jeff can now heal and damage better than before, thanks to multiple buffs across all departments like Joyful Splash, Aqua Burst, and It’s Jeff:

  • Increase Joyful Splash healing amount from 130/s to 140/s.
  • Increase Aqua Burst projectile speed from 100m/s to 150m/s and increase projectile damage from 25 to 30.
  • After casting It’s Jeff! (Ultimate Ability), increase the healing pool’s provided healing amount from 100/s to 130/s.

Loki

Loki may have disappeared in Marvel Rivals, but the God of Mischief can now heal others and himself much faster.

  • Increase Mystical Missile healing amount from 10 to 15.
  • After casting Deception, increase continuous self-healing during stealth from 20/s to 30/s.

White Fox

White Fox in Marvel Rivals is receiving buffs after a long time. She can now provide better healing to her teammates in both normal and Fox Form:

  • Increase Yeowoo Guseul direct hit healing amount from 50 to 55, and bounce hit healing from 35 to 40.
  • During Fox Form Awakening, increase the healing provided by the surrounding healing field from 35 to 40.

All Marvel Rivals Season 10 Hero Nerfs

Vanguard Nerfs

Image Credit: NetEase Games/ Marvel Rivals

Angela

Angela in Marvel Rivals was doing serious damage with her clones. However, the durability of her clones has been greatly reduced.

  • When selecting the Team-Up with Loki, reduce the maximum damage the illusions can take from 250 to 150.

Magneto

Magneto, the Master of Magnetism, is receiving numerous nerfs, which are as follows:

  • Reduce base health from 650 to 600.
  • Reduce Metal Bulwark and Iron Bulwark Shield Value from 250 to 200.
  • When selecting the Team-Up with Scarlet Witch, increase Metallic Chaos cooldown from 12s to 18s.
    • During Metallic Chaos, reduce Chaos Greatsword spell field damage from 40 to 35 (total single-strike damage reduced from 85 to 80).
    • Enhanced Effect: Reduce Mag-Cannon single projectile damage from 20 to 10 (total single-shot damage reduced from 45 to 35).

The Hood

Marvel Rivals The Hood has quickly become a powerful Vanguard following his debut in Season 9.5. Therefore, he has received several nerfs, such as reduced base health, an increased Mantle of Oblivion cooldown, and more:

  • Reduce base health from 600 to 550.
  • Increase Mantle of Oblivion cooldown from 10s to 12s.
  • Reduce Abyssal Veil Damage Reduction ratio against enemy projectiles from 35% to 20%.
  • Reduce Damage to Bonus Health conversion during Demon of the End (Ultimate Ability) from 60% to 50%.
  • When selecting the Team-Up with Moon Knight, Enhanced Effect: Increase the detection range for The Hood’s bullets bouncing off enemies after passing through the Lunar Barrier from 3m to 6m when the Team-Up is active.

The Thing

The Thing’s base health and Stone Haymaker damage have been decreased. In addition, the cooldowns of Yancy Street Charge and Two-in-One have been increased.

  • Reduce base health from 750 to 725.
  • Adjust Stone Haymaker damage from 55 + 10% of the target’s maximum Health to 55 + 8% of the target’s Maximum Health (When attacking a 600 Health enemy, damage is reduced from 115 to 103).
  • Increase Yancy Street Charge cooldown from 10s to 12s and reduce spell field duration from 5s to 4s.
  • When selecting the Team-Up with Human Torch, increase Two-in-One cooldown from 15s to 18s, and reduce its duration from 10s to 8s.

Duelist Nerfs

Black Cat

In exchange for better damage reduction, Marvel Rivals Black Cat is losing her pure invulnerability in the game:

  • Remove the invincibility effect during Phantom Pursuit. New Effect: Now grants 50% Damage Reduction and Unstoppable while casting Phantom Pursuit.
    • Reduce Fortune consumed to cast Phantom Pursuit from 300 to 250, and reduce Fortune gained when hitting enemies from 150 to 125.
  • Increase Helmet of Hades duration from 2s to 3s and adjust Movement Boost decay from 2s to 3s. New Effect: When using the Helmet of Hades, Black Cat’s movement trail will now be visible, and her full form will be revealed periodically.
  • Increase the volume of Black Cat’s footstep sound effects.
  • When selecting the Team-Up with Black Panther, add New Effect: Upon hitting an enemy with the ability, gain 50 Fortune per enemy hit, capped at 100.

Black Widow

Marvel Rivals Black Widow is getting nerfed for the first time following her kit rework:

  • Red Room Rifle Damage Falloff: Adjust maximum Damage Falloff at 40m from 75% to 65%.
  • Increase the energy cost of Assassin’s Focus (Ultimate Ability) from 2800 to 3100.

Elsa Bloodstone

Unfortunately, Marvel Rivals’ Elsa Bloodstone will lose her S-tier ranking in Season 10. She deals less damage, gains reduced bonus health, and the cooldown of her Smoky Snare has been increased.

  • Adjust Monster-Piercer damage per shot from 13 + 0.8% of Maximum Health to 12 + 0.8% of Maximum Health.
  • Reduce Bonus Health gained after casting Helix Advance and Ruthless Pursuit from 30 to 25.
  • When selecting the Team-Up with Devil Dinosaur, increase Smoky Snare cooldown from 12s to 15s.

Magik

Magik’s team-up with The Hood takes a hit in Season 10.

  • When selecting the Team-Up with The Hood, increase Void Pentagram cooldown from 15s to 20s.
    • Enhanced Effect: Reduce the Limbo Demon Health Boost from 100 to 25 (total Health reduced from 200 to 125).

Winter Soldier

Bucky can no longer take out an opponent quickly, as NetEase is slowing down his high-voltage recharge and increasing the cooldown of his team-up with Elsa.

  • Increase time required for a single charge of Tainted Voltage from 5s to 6s.
    Reduce the slow effect applied when Tainted Voltage hits an enemy from 35% to 25%.
  • When selecting the Team-Up with Elsa Bloodstone, Enhanced Effect: Reduce Bonus Health generated by Ceaseless Charge from 70 to 55 while the Team-Up is active.

Strategist Nerfs

Cloak and Dagger

The duo, Cloak and Dagger in Marvel Rivals, will slightly struggle when it comes to a fight as their offensive capabilities has been adjusted.

  • In Cloak form, reduce the Vulnerable effect applied to enemies hit by Terror Cape from 28% to 20%.
  • In Dagger form, reduce the area healing provided after a Lightforce Dagger hits from 25 to 20.
  • When selecting the Team-Up with Luna Snow, reduce Frozen Haven ice shield duration from 2.5s to 2s.

Invisible Woman

Sue Storm can now maintain her invisible state longer but takes a slight hit to her Orb Projection healing in return:

  • Reduce Orb Projection healing on return from 45 to 40.
  • Adjust Veiled Step: For the first 1s after entering Invisible state, taking damage will no longer break stealth

Luna Snow

Finally, Luna Snow can no longer break away from CC and effects, as the self-cleansing ability has been removed.

  • Increase self-healing provided by Cryo Heart from 30/s to 35/s.
  • When selecting the Team-Up with White Fox, remove the self-cleanse effect applied when summoning the spirit fox.

Mantis

Mantis’ base healing capabilities have been slightly reduced, but her team-up with Adam Warlock is getting a tiny buff:

  • Increase charge time for a single Life Orb from 3s to 4s.
  • When selecting the Team-Up with Star-Lord, reduce Healing Flower’s healing amount from 12 + 3% of the target’s Maximum Health per/s to 10 + 3% of the target’s Maximum Health per/s.
    • Reduce the enhanced Healing Flower’s healing from 15 + 3.5% of the target’s Maximum Health per/s to 10 + 3.5% of the target’s Maximum Health per/s.
  • When selecting the Team-Up with Adam Warlock, increase Healing Flower’s healing amount from 10 + 2.5% of the target’s Maximum Health per/s to 12 + 3% of the target’s Maximum Health per/s.
    • In the soul form, increase area healing provided from 5/s to 30/s, and increase healing field radius from 5m to 8m.

Ultron

Lastly, Ultron in Marvel Rivals is also receiving several nerfs, especially after using the Imperative: Firewall ability. At the same time, he also gets a new effect where he receives continuous self-healing for 3 seconds:

  • After casting Imperative: Firewall, reduce Bonus Health provided to Ultron from 65 to 40, and reduce Bonus Health provided to nearby allies from 50 to 40.
    • Add New Effect: Post-cast, it provides Ultron with a continuous 20/s self-heal effect lasting for 3s.

All the balance changes will take effect on September 11, 2026, at 9 AM UTC when Marvel Rivals Season 10 launches. That said, let us know your thoughts about the latest Marvel Rivals Season 10 buffs and nerfs in the comments below.

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