- Wuthering Waves 1.2 will bring Waveplate Crystals.
- Once the Waveplates cap is full, the game will start storing Waveplate Crystals, one per 12 minutes.
- These Crystals can then be used to replenish Waveplates, up to 480 of them.
Waveplates in Wuthering Waves are similar to Resin in Genshin Impact. They’re used to farm boss materials, character ascension materials, and character and weapon level-up materials. There’s of course a limit to the amount of Waveplates you can have at once in Wuthering Waves, and the same goes for Resin in Genshin Impact. However, Wuthering Waves might have just announced a mechanic for Waveplates that beats Genshin Impact’s system in terms of quantity and the Kuro developers are calling it Waveplate Crystals. Here’s everything you need to know about it.
More Waveplates At a Time
Waveplate Crystals coming to Wuthering Waves 1.2 will allow you to restore Waveplates if you’ve exhausted a portion or all of them. Waveplate Crystals regenerate as soon as your Waveplates are full. Players get 1 Waveplate Crystal per 12 minutes and can have at most 480.
1 per 12 minutes is much slower considering the regeneration rate when the Waveplate cap is yet to be reached is 1 per 6 minutes but it’s any day better than losing the excess Waveplates. The regeneration rate is already much faster than Genshin Impact’s 1 per 8 minutes rate.
This is a huge deal in a Gacha game considering how hard games like Genshin Impact make it to farm things such as Artifacts and Boss materials. Wuthering Waves has a resin cap of 240 which was much higher than Genshin Impact before HoYoverse decided to up the limit in Genshin Impact version 4.7.
The Waveplate Crystal mechanism is not first in its class considering games like Honkai Star Rail already have a huge cap of 2400 of their Waveplate equivalent; however, it’s definitely a welcome feature and something every Gacha game should have.
Why This Could Be Big For Players
Since the game will start storing excess Waveplates as Waveplate Crystals, players don’t have to worry about logging in daily to use all Waveplates and losing the excess. This will help casual players level up characters quickly and thereby go through the story and rewards a bit quicker as well.
In contrast, it’s much harder to level up characters and is a chore to farm Artifacts in Genshin Impact which is not the case in Wuthering Waves. If anything, Genshin should have introduced this feature first, and sure while there is Condensed Resin for double the rewards at your disposal, it doesn’t auto regenerate; neither is the excess Resin stored.
One of the other major additions coming to Wuthering Waves 1.2 is the ability to play the game at 120 frames per second. This will make the game a lot smoother considering you have sufficient hardware to run it at 120 fps.
Unlocked or higher frame rate setting has been the most popular demand of Genshin Impact players, and it’s quite sad to see a game that’s only a few months old get it first than the one that’s approaching its fourth anniversary.
What are your thoughts about Wuthering Waves’ new Waveplate Crystals mechanic? Do you think HoYoverse should introduce the same in Genshin Impact? Let us know in the comments.