
- The Battlefield 6 Day One patch will carry over 200 changes.
- The tweaks are focused on bug fixes, balance improvements, and polish for release.
- The devs have confirmed that the Open Weapons playlist will be the core game mode.
With Battlefield 6’s release around the corner, Dice has released an extensive comms blog going over their many learnings from recent BF Labs sessions, and elaborating on all the changes being implemented on day one. The devs stated that “Battlefield 6 is the most tested and iterated Battlefield game in history” before diving into a ton of information surrounding weapons, playlists, maps, and everything in between.
The biggest takeaway is undoubtedly tied to the Open Weapons playlist being the core game mode at launch. Despite backlash from franchise purists, Dice is still sticking to its guns on this front, so it’ll be interesting to see how things play out. If you’re looking for a look at all the changes coming on day one, here are the first Battlefield 6 Patch Notes.
Battlefield 6 Day One Patch Notes
Player
- You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced.
Weapons
- Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control.
- Numerous weapon attachments have been fixed so they now display correctly in menus and in-game.
Gadgets
- The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used.
- The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights.
- The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage.
- Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse.
Maps and Modes
- Rush and Breakthrough layouts have been revised for better balance between attackers and defenders.
- Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed.
UI and HUD
- UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation.
Settings
- Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms.
Audio
- Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness.
Network
- Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage.
So, what do you make of Battlefield 6’s launch day patch? Let us know in the comments.