
One of the defining factors of the Fallout franchise has always been the dynamic storytelling this game offers via numerous factions spread across the lore. Now, just like the games, the live-action Fallout series brought us some of the factions the games made us familiar with. While some of these factions were key to the overall plot of the series, some of them have a rather minor presence. So, without further ado, let’s take a look at all the factions we have seen in Fallout, including the ones we came across in the Fallout series, including its Season 2.
1. The Brotherhood of Steel
The Brotherhood of Steel might just be one of the coolest factions Fallout has given us. However, being cool does not make them the heroes. The Brotherhood of Steel is a cult-like Paramilitary faction that is equipped with cutting-edge technology, and its soldiers wear a mech suit called power armor. They operate on a hierarchy like that of Medieval Knights, and the lowest rank among that is of Squires.
Simply put, they are assistants to a Knight and carry around their weapons, and also assist them in combat. Maximus was also a Squire initially, but after Titus died, he took his power armor and identity. However, after the battle of Griffith Observatory, he was officially made a knight, as seen in Fallout Season 2
2. The New California Republic
The New California Republic is one of the oldest and most important factions of Fallout. This faction has been present in the Fallout game since its release in 1997. The NCR has been a major faction in Fallout: New Vegas, and the players can side with this faction. The capital of this faction is Shady Sands, founded by former dwellers of Vault 15 who survived the atrocities carried out by Aradesh.
The lore of the NCR was further expanded by The Prime Video series, which tells us that in the 2280s, Shady Sands was nuked by Hank McLean. Now, the NCR is running low on numbers after the death of Lee Moldaver in the battle of Griffith Observatory.
3. The Enclave
The Enclave is essentially the supposed remnants of the United States Government and a faction you would not want to have any business with. This faction is an authoritarian paramilitary group that has a near-infinite number of war crimes associated with it in the wasteland. This group also has its own version of Power Armor and was also the villain in Fallout 2 and 3. So far in the series, we have only seen them once in Fallout Season 1, and how they conduct inhumane experiments on dogs and probably human subjects as well.
4. Vault-Dwellers
Since the very beginning of the Fallout games, Vault Dwellers have usually been the protagonists of the game, who had to travel to the surface for one reason or another. There are numerous vaults in the game, but talking about the series, four vaults carry the narrative weight. In the show, our protagonist hails from Vault 33, which is also interconnected to Vaults 32 and 31. They have a functioning social structure where Vaults 32 and 33 share resources and intermarry, while Vault 31 provides overseers for these two vaults.
Most of the Vaults we see in Fallout are rather disturbing, for instance, Vault 4, where genetic experiments were being carried out on the dwellers. In Fallout Season 2, we also get to finally see what’s inside Vault 24, a location that was originally cut from the game, and needless to say, what we find is nothing short of disturbing.
5. Vault-Tec And Ally Corporations
Now, we come to the faction that is the root cause of everything we get to see in the world of Fallout, Vault-Tec, and its allied corporations. Vault-Tec was a corporate giant that created vaults before the Great War, and for the sake of its own and other investing companies. They were the ones who were responsible for causing the nuclear collapse of the world.
Now, these companies do not exist like they used to, but what they did shaped the world into the wasteland as seen in the series and the game. Vault-Tec basically thought of everything they would have to do to survive, which is evident by how its employees are still alive in cryo-sleep held in Vault 31 waiting to be awoken on reclamation day to rebuild the world.
6. Raiders
Another faction we encountered rather early in the Fallout series was the Raiders. They are seen as a group of criminals and killers who appear across the series and in the games as well. They are extremely violent, which is displayed by their massacring the inhabitants of Vault 33. Raiders are usually the most common threat we have seen in Fallout; they are impulsive, extremely violent, and are known cannibals.
7. Cesar’s Legion
Fallout Season 2 brings in Cesar’s Legion to our screens, and honestly, as brutal and weird as they are, the IQ they collectively carry makes them somewhat of a comic relief. Cesar’s Legion is a group of individuals who have built a civilization based on ancient Romans, and the funny part of all this is that they are not exactly good at doing it.
However, the representation we have seen in the series is not exactly how the game portrays them. In the games, they are extremely dangerous and a force to be reckoned with. They are known for their military discipline, and even though widely feared, the Wastelanders tolerate them for eliminating raiders.
8. The Great Khans
The Khans are one of the oldest factions in Fallout, and in Fallout Season 2, we get to see their descendants, known as the Great Khans. In the games, they originated from the former dwellers of Vault-15, and mainly targeted Shady Sands since the inhabitants were once also residents of Vault-15, and the Khans believe that raiding them is their right. The Khans suffered extinction-level events multiple times, but always survived, if you are wondering how Khans exist in Fallout Season 2.