ARCs are the AI-controlled menacing enemies in Arc Raiders. These mysterious bots try to take over the topside, becoming a major obstacle for other raiders. Knowing their behavior, attack patterns, and loot potential is essential for efficient farming and survival on the topside. In this guide, learn about all ARC enemies in Arc Raiders, along with their key drops, attacks, weaknesses, and how much XP they offer.
Editor’s Note: Last updated on October 7, 2026, to include the latest details about ARC enemies introduced in Frozen Trail.
Arc Raiders Enemies List: Every ARC Threat
Players can fight against 25 different hostile ARC enemies in Arc Raiders, each built for different battlefield roles and aggression levels. Before you grab your Arc Raiders weapons and grenades, it is important to understand what they bring.
In some cases, going all-out on attack is not the best option with the ARCs. That is why it is important to know how to heal in Arc Raiders and use different Arc Raiders gadgets and utilities to improve survival.
Three new ARC threats are being introduced in the Arc Raiders Frozen Trail update. Below is a complete list of ARC enemies currently found in the game, along with their drops and XP rewards.
| ARC | Description | Key Drops | XP Gain | Info |
|---|---|---|---|---|
![]() Wasp | The diligent but erratic patrol drone | Wasp Driver Simple Gun Parts ARC Synthetic Resin ARC Powercell Light Ammo | Destroy: +100 Loot: +200 | Health: 110 Threat Level: Moderate Armor Plate: No Plating Primary Attack: Projectile Volley Weakness: Thrusters |
![]() Hornet | The durable and persistent shock drone | Hornet Driver Simple Gun Parts ARC Performance Steel ARC Powercell Medium Ammo | Destroy: +150 Loot: +250 | Health: 200 Threat Level: High Armor Plate: Light Primary Attack: Stun Round Weakness: Rear thrusters |
![]() Snitch | The hovering lookout cursed by Raiders | Snitch Scanner ARC Synthetic Resin ARC Thermolining ARC Powercells Sensors | Destroy: +100 Loot: +200 | Health: 158 Threat Level: Moderate Armor Plate: No Plating Primary Attack: None Special Abilities: Summons ARC |
![]() Tick | The scuttling muncher of unprotected faces | Tick Pod ARC Flex Rubber ARC Thermolining ARC Alloy | Destroy: +50 Loot: +100 | Health: 10 Threat Level: Low Armor Plate: No Plating Primary Attack: Jumps on your face Special Abilities: Clings to surfaces |
![]() Pop | The explosive scourge of hesitant raiders | Pop Trigger ARC Alloy ARC Coolant ARC Thermo Lining ARC Powercell Crude Explosives | Destroy: +50 Loot: +100 | Health: 20 Threat Level: Moderate Armor Plate: No Plating Primary Attack: Explodes itself |
![]() Fireball | The spherical source of rapid incineration | Fireball Burner Crude Explosives ARC Coolant ARC Thermolining ARC Alloy ARC Powercell | Destroy: +100 Loot: +200 | Health: 20 Threat Level: Moderate Armor Plate: Heavy Primary Attack: Flamethrower Weakness: Exposes its core when firing |
![]() Surveyor | The evasive orb full of priceless tech | Surveyor Vault ARC Alloy Advanced ARC Powercell ARC Circuitry Sensors | Destroy: +200 Loot: +300 for core and +100 per part | Health: 257 Threat Level: Low Armor Plate: Heavy Primary Attack: Charges at you Weakness: Exposes its core when transmitting |
![]() Turret | The patient dispenser of rapid-fire punishment | Simple Gun Parts ARC Alloy ARC Synthetic Resin ARC Thermo Lining ARC Powercell Light Ammo | Destroy: +100 Loot: +200 | Health: 80 Threat Level: Moderate Armor Plate: No Plating Primary Attack: Projectile |
![]() Sentinel | The stationary sniper perched in high places | Sentinel Firing Core ARC Alloy Simple Gun Parts Advanced ARC Powercell ARC Coolant ARC Flex Rubber ARC Motion Core ARC Synthetic Resin ARC Thermo Lining Medium Gun Parts Heavy Ammo | Destroy: +200 Loot: +300 | Health: 300 Threat Level: High Armor Plate: Light Primary Attack: High-Velocity Projectile Weakeness: Yellow Core |
![]() Spotter | The relay drone facilitating second-hand devastation | Spotter Relay ARC Alloy ARC Powercell ARC Synthetic Resin ARC Thermo Lining Sensors | Destroy: +100 Loot: +200 | Health: 80 Threat Level: High Armor Plate: None Primary Attack: None Special Abilities: Revealing Raider Position Weakness: Thrusters |
![]() Bombardier | The walking artillery flushing raiders out of hiding | Bombardier Cell Launcher Ammo ARC Alloy Advanced ARC Powercell ARC Powercell Mechanical Components ARC Flex Rubber ARC Motion Core ARC Performance Steel Heavy Gun Parts | Destroy: +500 Loot: +300 per part | Health: 2670 Threat Level: Critical Armor Plate: Light Primary Attack: Mortar Round Special Abilities: Releases Kinetic Shockwave Energy Weakness: Rear Plate, Leg Joints |
![]() Bastion | The walking fortress and ceaseless suppressor of raiders | Bastion Cell Medium Gun Parts ARC Alloy Advanced ARC Powercell ARC Powercell Mechanical Components ARC Circuitry ARC Flex Rubber ARC Motioncore Medium Ammo | Destroy: +500 Loot: +250 per part | Health: 2050 Threat Level: Critical Armor Plate: Heavy Primary Attack: Projectile Volley Weakness: Rear plate, Leg Joints |
![]() Rocketeer | The looming bane of reckless raiders | Rocketeer Driver Heavy Gun Parts ARC Motion Core ARC Circuitry Advanced ARC Powercell Electrical Components ARC Alloy Heavy Ammo | Destroy: +500 Loot: +600 for chassis, +500 for thrusters | Health: 1100 Threat Level: Critical Armor Plate: Heavy Primary Attack: Rocket Barrage Weakness: Thrusters (requires extra damage) |
![]() Leaper | The agile menace with an unexpected vertical | Leaper Pulse Unit ARC Flex Rubber ARC Motion Core ARC Performance Steel Explosive Compound Advanced ARC Powercell Mechanical Components ARC Alloy | Destroy: +500 Loot: +600 for core, +500 for thrusters | Health: 1100 Threat Level: Critical Armor Plate: Heavy Primary Attack: Leaps on you Special Abilities: Can leap to far distances, releases a shockwave Weakness: Leg Joints, Eye |
![]() The Queen | The massive guardians of ARC’s harvesting operations | Queen Reactor Magnetic Accelerator Complex Gun Parts ARC Thermo Lining ARC Synthetic Resin ARC Performance Steel ARC Motion Core ARC Flex Rubber ARC Coolant ARC Circuitry Advanced Electrical Components Advanced Mechanical Components Advanced ARC Powercell ARC Alloy | Destroy: +1000 Loot: +1000 for core, +500 for parts | Health: 33864 Threat Level: Extreme Armor Plate: Heavy Primary Attack: Mortar fire Special Abilities: Laser beam, EMP Pulse, Ground slam Weakness: Leg Joints, Heads, Core |
![]() Shredder | The relentless menace with a painfully literal name | Shredder Gyro ARC Thermo Lining ARC Synthetic Resin Simple Gun Parts Mechanical Components ARC Alloy ARC Powercell Shotgun Ammo | Destroy: +200 Loot: +250 | Health: 480 Threat Level: High Armor Plate: Heavy Primary Attack: Shrapnel Blast Weakness: Thrusters |
![]() Matriarch | The ferocious matron of unrelenting offspring | Matriarch Reactor Magnetic Accelerator Complex Gun Parts ARC Thermo Lining ARC Synthetic Resin ARC Performance Steel ARC Motion Core ARC Flex Rubber ARC Coolant ARC Circuitry Advanced Electrical Components Advanced Mechanical Components Advanced ARC Powercell ARC Alloy | Destroy: +1000 Loot: +1000 for core, + 500 for parts | Threat Level: Extreme Armor Plate: Heavy Primary Attack: Rocket Swarm Special Abilities: Gas Mortars, Energy Shield, Flashbangs, and Summons ARC Weakness: Leg Joints, Head’s Core |
![]() Firefly | The Hornet’s inflammatory relative | Firefly Burner Synthesized Fuel ARC Synthetic Resin Simple Gun Parts ARC Alloy Chemicals ARC Powercell | Destroy: +150 Loot: +250 | Health: 200 Threat Level: High Armor Plate: Heavy Primary Attack: Flamethrower Weakness: Fueltank, Thrusters |
![]() Comet | The unforeseen wrecking ball | Comet Igniter Explosive Compound ARC Coolant ARC Thermo Lining Advanced ARC Powercell Crude Explosives ARC Alloy | Destroy: +100 Loot: +200 for core, +200 for ring | Health: 150 Threat Level: High Armor Plate: Heavy Primary Attack: Explosion Weakness: Core |
![]() Vaporizer | The luminary threat from above | Vaporizer Regulator Heavy Gun Parts Energy Clips ARC Flex Rubber Advanced ARC Powercell Electrical Components ARC Alloys ARC Powercell | Destroy: +500 Loot: +600 for chassis, +500 for Thruster | Health: 1500 Threat Level: Critical Armor Plate: Heavy Primary Attack: Laser Beam Special Abilities: Energy Shield Weakness: Thrusters |
![]() ARC Turbine | Heavily armored threat drifting through the air across the Rust Belt | Turbine Compressors ARC Alloy ARC Synthetic Resin ARC Thermo Lining ARC Motion Core Advanced ARC Powercell Launcher Ammo | Destroy: +2211 Loot: +700 per part | Health: 4000 Threat Level: Critical Armor Plate: Heavy Primary Attack: Cluster lightning missiles Special Abilities: Mine Deployer Weakness: Yellow Spinning Canisters in the landing gear |
![]() Erratic Wasp | Glitched version of erratic patrol drones | Glitched ARC Parts (Drivers, Transmitters, etc) | Destroy: +100 Loot: +200 per part | Health: 110 Threat Level: High Armor Plate: No Plating Primary Attack: Projectile Volley Weakness: Thruster |
![]() Bully | Oppressive and aggressive beast that cedes no ground as it gallops | TBD | TBD | TBD |
![]() Skulker | Opportunistic and sneaky threat | TBD | TBD | TBD |
![]() Hydra | Three stacked and autonomous turrets | TBD | TBD | TBD |
How ARC Enemies Work in Arc Raiders
ARCs roam around the map, especially the high-risk zones. Now that you know their weaknesses, you must know how to read ARC behaviour in Arc Raiders. If you learn their pattern, it will be much easier to defeat them. That said, here is how ARC enemies work in Arc Raiders:
- Blue Scanner: When you spot the blue laser on the ARC, it is in “patrolling” or “neutral” mode.
- Yellow Scanner: If the ARC detects noise or humans at a distance, the laser turns yellow and goes into “alerted” or “cautious” mode.
- Red Scanner: When the ARC goes into “attacking” or “aggressive / aggro’d” mode, the laser turns red.
Other ARCs in Arc Raiders
Apart from the attacking ARCs, there are other lootable ones in the game called ARC couriers and probes. Here is the list of lootable ARCs in Arc Raiders:
| ARC | Key Drops | XP Gain |
|---|---|---|
| Wasp Husk | ARC Alloy Wasp Driver Light Ammo | +400 |
| ARC Probe | ARC Alloy ARC Circuitry ARC Motion Core ARC Powercell | +700 |
| ARC Courier | ARC Circuitry Hornet Driver Surveyor Vault Sentinel Firing Core ARC Motion Core | +700 |
| Rocketeer Husk | ARC Alloy Rocketeer Driver Heavy Ammo Damaged Rocketeer Driver | +700 |
| Baron Husk | ARC Coolant ARC Flex Rubber ARC Performance Steel | +500 |
| Deforester Husk | ARC Flex Rubber ARC Coolant ARC Synthetic Resin Advanced Mechanical Components | Nil |
| ARC Assessor | Assessor Matrix | Nil |
That ends our list of all ARC enemies in Arc Raiders, along with their weaknesses and what loot they drop. Which Arc Raiders skills are you upgrading first to defeat the enemies? Let us know in the comments.
In Arc Raiders, the ARC is the AI-controlled enemies that other players must defeat to loot better items or survive on the topside.
If you want fast and safe XP, Sentinel and Rollbot are the best in Arc Raiders. For the veterans ready for a full-on raid, The Queen and Bastion give massive XP.
























