How many agents in Valorant can instantly destroy a Sova Drone, a Raze Boombot, and a Killjoy Alarmbot— all with one, free, rechargeable ability? The answer is one: Veto. Every new agent is hyped up on release, but we have all seen them fizzle out. They are either just okay or get instantly nerfed (looking at you, Tejo).
Veto is the first agent in the game’s history that completely invalidates core abilities. With a free ability that vaporizes countless creds’ worth of utilities and an Ultimate that grants literal invincibility, Veto is truly a broken agent, and he is ready to shift the Valorant meta.
Veto Makes All Abilities Feel Obsolete (Almost)
Well well, now you might be thinking this is a bold claim, especially when Veto in Valorant is just a day old. But calling Veto broken is based on two core facts: denying enemy utilities aggressively with Interceptor ability and negating all debuffs by using the Evolution ultimate. He becomes the God of the arena when it comes to handling the utility department.
Veto’s Interceptor Is a Utility Black Hole
If you have played Valorant enough, you know how crucial abilities are in the game. Almost every character in Valorant relies on proper utility usage. That is where Veto rises like the keeper of the pack.
Veto’s Interceptor ability is the heart of his kit. It is a secondary character for you, who will stand beside you and shoot down abilities. Sounds pretty broken, doesn’t it? Imagine what this actually means: flash, smoke, trap, dart, all gone in a blink. No more entering the site, flashing enemies, or getting information.

This creates a nightmare for Initiators and Sentinels who rely on precision setups. Sova’s Owl Drone, Fade’s Prowler, or even Gekko’s Wingman, they all don’t even get the chance to enter where Veto’s Interceptor is placed. During my testing, I was having a blast destroying enemy utilities.
Veto is a nightmare for Initiators and Sentinels
But that’s not all. Even huge ultimate abilities like Deadlock’s Annihilation or Killjoy’s Lockdown are nothing but a mere one-click target for Veto. The Interceptor turns every coordinated push into a gamble and forces teams to improvise instead of executing rehearsed plays. Veto’s ability to shift how retake works does not stop there.
Invulnerability is the New Sentinel Perk
Veto’s ultimate, Evolution is more than just a protection for him. It rewrites how engagements play out in Valorant. When activated, Vete becomes fully immune to all utility and ability damage for several seconds. No flashes, mollies, or shock darts can touch him. Even Breach’s Rolling Thunder or Killjoy’s Lockdown can’t knock him off his feet or shut him down.
In practical terms, this makes Veto one of the hardest agents in the game to flush out. He can hold a site through a full execution and be the first line of defense. Moreover, defusing the spike while in a post-plant setup for Veto is a cakewalk. It’s less of a defensive ultimate and more of a power statement: a brief window where Veto decides the rules of abilities no longer apply.
Veto is one of the hardest agents in the game to flush out.
That level of immunity changes how teams approach retakes and post-plants. Instead of layering utility to clear space, opponents will have to rely on pure aim duels or wait out his duration. It’s the most broken ultimate in Valorant so far, one that could make traditional Sentinel agents feel outdated when compared to Veto.
Veto Isn’t Simply a Sentinel in Disguise
Calling Veto a Sentinel feels more like a formality than a reflection of playstyle. The 29th Valorant agent doesn’t fortify sites or delay pushes in the usual way. He is the master of disruption and chaos, relying on mobility and counter-positioning rather than static defense. This makes his role more crucial as the majority of the Sentinels in the game are defensive and idle.
We can finally stop seeing Cypher main’s conduct a photoshoot of the enemies from the base instead of actually doing something. In most comps, Veto will play like part duelist and part anti-support, a Frankenstein of meta destruction.
And to be fair, Veto fits in any team composition with the versatility he brings. But what about being against this monstrosity?
Veto-Proofing Your Agent Comp Is a Must to Survive the Meta
To survive in a post-Veto Valorant, teams will need to rethink their entire approach. Agents who rely less on deployables can work. While saying it is easy, even a Reyna or Phoenix runs on some utilities to enter sites. Flexible lineups with more non-targetable utilities might work.
However, Veto’s primary vulnerability is pure gunplay. If a team fields good aimers, they can exploit his need to peek. Even if you cannot duel Veto first, focus fire on the Interceptor. By destroying the utility-denier first, you force him to rely solely on his gun.
And while his Evolution ultimate is terrifying, coordinated teams can avoid ability usage and rely on disciplined aim duels. This will burn down the ability timer and push him for different approaches. It is still a lot of ‘ifs’ and ‘maybes’, which is why Veto is not only a broken agent, but he makes other Valorant Sentinels look outdated.
Can Riot Games Balance a True Anti-Utility Agent?
Balancing an agent built to delete utility is a dangerous experiment. If Veto in Valorant stays this dominant, every round will revolve around whether you have him or how you stop him. But if Riot over-nerfs the agent, he risks becoming just another footnote in Valorant’s long list of over-corrected ideas, especially in the dictionary of failed Sentinel agents.
For now, Veto is unpredictability wrapped in a metamorphosis of insanity, the first actual agent to challenge Valorant’s foundations properly. His ability to negate abilities like they are nothing may break how the game is played. Whether he becomes a legend or a cautionary tale will depend on how fast Riot can tame its own monster.
What are your thoughts on Valorant’s latest Sentinel? Do you think Veto deserves the broken agent tag in Valorant? Let us know in the comments below.