- Marvel Rivals Season 6 will see Heroes such as Iron Fist, Doctor Strange, and Blade receive buffs.
- Strategists have been nerfed the most to reduce their solo dominance.
- Namor's abilities have been buffed to increase his base strength, although his Team-Ups are less effective now.
Marvel Rivals Season 6 is bringing a lengthy list of buffs and nerfs to the game’s roster of Heroes, including some crucial changes to Strategists. On the buffs front, the likes of Doctor Strange, Blade, and Iron Fist are all receiving boosts to make them more effective in combat. The devs have also adjusted both Namor and Cloak & Dagger, with the latter getting a brand-new effect. With all that being said, here’s a look at the full list of the latest Marvel Rivals buffs and nerfs.
All Marvel Rivals Season 6 Buffs
The changes listed below will kick in when Marvel Rivals Season 6 arrives on January 16:
Vanguard Buffs

Captain America
It’s time for a little more star-spangled offense as Cap’s Shield throw is receiving a cooldown decrease:
- Reduce Vibranium Energy Saw cooldown from 8s to 6s.
Doctor Strange
The Sorcerer Supreme is more agile and dangerous than ever, thanks to an animation cancel effect during Cloak of Levitation.
- Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.
- Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3
Emma Frost
The White Queen’s energy gain gets a little more dazzling:
- Increase Energy gained
- Hero hits from 10/s to 12/s
- Sentience hits from 15/s to 18/s
- Shield hits from 5/s to 6/s
Hulk
The Green Monster’s abilities have been buffed across the board, increasing his sustainability and strength.
- Reduce Hero Hulk Incredible Leap minimum charge time from 0.5s to 04s; maximum charge time from 2s to 1.7s.
- In Hero Hulk form, reduce Gamma Burst cooldown from 8s to 6s and increase projectile Damage from 70 to 75.
- In Monster Hulk form, Hulk is now immune to launch and knockback effects.
Strategist Buffs
In response to the overwhelming popularity of triple-support lineups, there are no Strategist buffs in Season 6. Of course, this means that there’s no shortage of nerfs for the class.
Duelist Buffs

Black Panther
Wakanda forever! Panther’s offense and defense are slightly up:
- Increase Spear Toss Damage from 45 to 50.
- Gain 50% Damage Reduction during Bast’s Descent (Ultimate Ability) startup animation.
Blade
Daywalker’s threat level rises. Choose your weapon wisely!
- Daywalker Dash New Effect (When wielding Hunter’s Shotgun): Slow enemies by 40% for 1.5s. Increase second hit damage from 20 to 50.
- Daywalker Dash New Effect (When wielding Ancestral Sword): Remove Slow effect from enemies and apply 8% Healing Reduction per strike (32% total if all hit), for 3s. Reduce Damage from 15 to 8 per hit.
- Reduce pellets fired per round of Hunter’s Shotgun from 12 to 11. Damage falloff now starts at 15m (was 20m); at 30m, damage drops to 50% of base (was 40%).
Iron Fist
Lin Lie’s strikes are slightly faster and harder!
- Increase Jeet Kune Do’s fourth strike damage from 30 to 35.
- Increase Dragon’s Defense maximum duration from 1s to 1.2s.
All Marvel Rivals Season 6 Nerfs
There are winners and losers in every balancing update, and here are the characters listed among the Marvel Rivals Season 6 nerfs:
Vanguard Nerfs
Angela
Angela Shield Stance is being nerfed to make knocking her down easier.
- Reduce Shielded Stance Shield Value from 350 to 300.
Duelist Nerfs
Daredevil
The Devil of Hell’s Kitchen was a pretty punishing Duelist in Season 5, but Season 6 is taming his fury in a major way:
- Reduce the Devil’s Chain high damage range from 80 to 75.
- Reduce Devil’s Throw single Projectile Damage from 32.5 to 30 (total from 65 to 60 on a single target).
- Reduce Fury gained from Devil’s Latch when grappling a surface from 2 to 1.
Strategist Nerfs
Gambit
The King of Cards takes a hit to his healing and ultimate.
- Reduce Big Easy Impact Healing Amount per explosion from 25 to 15 (total from 75 to 45).
- Reduce Ragin’ Royal Flush’s Healing from 75/s to 55/s.
- Bridge Boost bounces on a single target are now set to a maximum of 2.
Invisible Woman
Sue Storm is a little less unbreakable and her protection a little less potent.
- Reduce Guardian Shield value from 250 to 200.
- Reduce shield restoration rate after reclaiming from 42/s to 34/s (total time unchanged).
- Reduce Guardian Shield healing to Invisible Woman from 50/s to 25/s.
Rocket Raccoon
A slowdown is being imposed on Rocket to make his slighlty less mobile:
- Reduce Movement Speed during Wild Crawl from 10m/s to 8m/s.
Marvel Rivals Season 6 Hero Adjustments
As mentioned earlier, both Namor and Cloak & Dagger are being adjusted in Season 6. These tweaks are explained below:
Namor
Namor leaned too heavily on Team-Ups to be effective in combat. The devs are flipping his status by improving his base power but nerfing his Team-Ups.
- Reduce Aquatic Dominion time for a single charge from 12s to 10s.
- Increase default Monstro Spawn Health from 100 to 125 and Damage from 17 to 18.
- Increase Enhanced Monstro Spawn Damage from 11 to 12.
Cloak & Dagger
Ty and Tandy’s support is getting a shakeup, with their healing and flexibility updated:
- New Effect: When a Spell Field is created, allies in range get a One-Time Healing of 60.
- Reduce Dagger Storm Healing from 55/s to 45/s.
- Veil of Lightforce & Terror Cape Adjustments:
- These 2 abilities now share charges, capped out at 2 with each taking 12s to recharge. After using either, both abilities enter a 2s cooldown.
Team-Up Abilities in Season 6
New Team-Ups
Mr. Pool’s Interdimensional Toy Box

Deadpool and Jeff the Land Shark come together for some cheeky shenanigans, with the former serving as the anchor. Jeff gains the Jeff’s Cuddle Buddy ability, which is a small, water-spewing fountain that hampers the visibility of enemies caught in its radius. On the other hand, Deadpool gains:
- +50 Health as Vanguard
- +5% Damage as Duelist
- +5% Healign as Strategist
Parker Power-Up

Parkers stick together, as exemplified by this team-up featuring Peni Parker and Spider-Man. Spidey gains a Web Bomb as part of the combination. If the bomb is thrown before the countdown, it’ll dish out damage and apply Spider-Tracers to enemies in the vicinity. If the bomb is not thrown, it’ll instead give Spider-Man a Web Cluster charge and bonus health. Meanwhile, Peni gains a Health increase of 50.
Adjusted or Removed
The Ever-Burning Bond Team-Up is being removed in Season 6, while Peni-Parker is leaving the Rocket Network.
Balance Changes
Deep Wrath
No more tidal waves of pain as Namor’s team-up is getting nerfed:
- Increase Tidal Dirge cooldown from 20s to 30s.
- Reduce Undead Monstro Damage from 12 to 10.
- Reduce Berserk state Undead Monstro Damage from 7 to 6.
Vibrant Vitality
Loki’s blessing is less overwhelming: Reduce Deific Blessing ally Damage Boost effect from 25% to 15%.
And that covers everything you need to know about the Marvel Rivals Season 6 buffs and nerfs. What do you make of these changes? Let us know in the comments.
Characters receiving buffs in Marvel Rivals Season 6 include Blade, Captain America, Doctor Strange, Iron Fist, and more.
Season 6 nerfs are being handed out to Strategists such as Gambit, Invisible Woman, Rocket Raccoon, and Daredevil.
