A new season of Black Ops 6 and Warzone brings with it a fresh set of weapon buffs and nerfs that should spice up the meta in some interesting ways. Season 5 looks primed to be the biggest content update Call of Duty has received in quite a while, with four new weapons and a major Stadium remodelling on the cards. On the weapon balancing side, Treyarch are implementing changes to increase the adoption of guns with low pick rates. On that note, here are all the weapons buffs and nerfs coming to Black Ops 6 and Warzone Season 5.
All Weapons Balancing Changes in Black Ops 6 and Warzone
Black Ops 6
Assault Rifles
Weapon Name | Changes |
---|---|
Goblin Mk2. | Buff: Maximum Damage Range increased from 25.4 to 33m. Buff: Medium Damage Range increased from 25.5 – 44.5m to 33.1 – 48.3m. |
Shotguns
Weapon Name | Changes |
---|---|
Marine SP | Buff: Medium Damage Range 1 increased from 3.4 – 5.3m to 3.4 – 6.6m. Buff: Medium Damage Ranger II increased from 5.4 – 9.7m to 6.7 – 11.4m. Buff: Minimum Damage Range increased from 9.8 – 25.4m to 11.5 – 26.7m. |
ASG-89 | Buff: Medium Damage Range I increased from 2.9 – 4.8m to 2.9 – 6.1m. Buff: Medium Damage Range II increased from 4.9 – 9.1m to 6.2 – 10.4m. Buff: ADS Spread improved from 3.285° to 3.27°. |
Maelstrom | Buff: Medium Damage Range I increased from 1.1 – 5.7m to 1.1 – 7.2m Buff: Medium Damage Range II increased from 5.8 – 9.5m to 7.3 – 11m. Buff: Minimum Damage Range increased from 9.6 – 29.2m to 11.1 – 30.7m Buff: ADS Spread improved from 3.45° to 3.35° |
LMG
Weapon Name | Changes |
---|---|
Feng 82 | Buff: Maximum Damage Range increased from 0 – 17.8m to 0 – 30.5m |
Marksman Rifles
Weapon Name | Changes |
---|---|
Tskarkov 7.62 | Buff: Maximum Damage Range increased from 0 – 35.6m to 0 – 43.2m |
DM-10 | Buff: Medium Damage Range I increased from 25.5 – 50.8m to 38.2 – 55.9m. |
TR2 | Buff: Maximum Damage Range increased from 0 – 29.2m to 0 – 35.6m. Buff: Medium Damage Range increased from 29.3 – 47m to 35.7 – 50.8m. |
Sniper Rifles
Weapon Name | Changes |
---|---|
SVD | Buff: Maximum Damage Range increased from 0 – 31.8m to 0 – 45.7m Buff: Medium Damage Range increased from 31.9 – 55.9m to 45.8 – 66m. Buff: View Kick and Gun Kick reduced Adjustment: Visual recoil reduced. Adjustment: Idle Sway now reduced by 25% |
Pistols
Weapon Name | Changes |
---|---|
9mm PM | Buff: Maximum Damage Range increased from 0 – 10.2m to 0 – 10.8m Buff: Medium Damage Range increased from 10.3 – 20.3m to 10.9 – 20.9m Adjustment: Fire Rate improved from 375rpm to 400rpm. |
Grekhova | Buff: Maximum Damage Range increased from 0 – 7.6m to 0 – 8.3m Buff: Medium Damage Range I increased from 7.7 – 17.1m to 8.4 – 17.8m Buff: Medium Damage Range II increased from 17.2 – 21m to 17.9 – 21.6m |
GS45 | Buff: Maximum Damage Range increased from 0 – 6.4m to 0 – 7.6m Buff: Medium Damage Range increased from 6.5 – 22.2m to 7.6 – 22.9m |
Stryder .22 | Buff: Maximum Damage Range increased from 0 – 8.9m to 0 – 9.5m Buff: Medium Damage Range increased from 8.9 – 19.1m to 9.6 – 19.7m |
Special Adjustments
Weapon Name | Changes |
---|---|
Olympia | Nerf: Medium Damage Range I decreased from 1.9 – 7.4m to 1.9 – 6.4m Nerf: Medium Damage Range II decreased from 7.5 – 14.7m to 6.5 – 11.4m Nerf: Minimum Damage Range decreased from 14.8 – 40.6m to 11.5 – 34.3m |
Warzone
Assault Rifles
Weapon Name | Changes |
---|---|
AK-74 | Buff: Medium Damage Range I increased from 43.1 – 55.9m to 43.1 – 63.5m Buff: Minimum Damage Range increased from >55.9m to >63.5m Adjustments: Bullet Velocity increased from 890m/s to 905m/s Inflicted Flinch on enemies increased by 15% |
AMES 85 | Buff: Maximum Damage Range increased from 0 – 35.5m to 0 – 39.37m Buff: Medium Damage Range I increased from 35.5 – 45.7m to 39.37 – 50.8m Buff: Minimum Damage Range increased from >45.7m to >50.8m |
AS Val | Buff: Maximum Damage Range increased from 0 – 38.1m to 0 – 43.2m Buff: Medium Damage Range I increased from 38.1 – 50.8m to 43.2 – 55.8m Buff: Minimum Damage Range increased from >50.8m to >55.8m Adjustments: Headshot multiplier increased from 1.15x to 1.2x Lower Torso and Legs multipliers increased from 0.85x to 0.9x Bullet Velocity increased from 860m/s to 890m/s |
CR-56 AMAX | Buff: Maximum Damage Range increased from 0 – 46.9m to 0 – 50.8m Buff: Medium Damage Range I increased from 46.9 – 58.4m to 50.8 – 64.7m Buff: Minimum Damage Range increased from >58.4m to >64.7m Adjustments: Bullet Velocity increased from 860m/s to 880m/s Inflicted Flinch on enemies increased by 15% |
Model L | Buff: Maximum Damage Range increased from 0 – 33m to 0 – 38.1m Buff: Medium Damage Range I increased from 0 – 38.1m to 38.1 – 50.8m Buff: Minimum Damage Range increased from >43.2m to >50.8m Adjustment: Bullet Velocity increased from 850m/s to 870m/s |
SMG
Weapon Name | Changes |
---|---|
C9 | Buff: Maximum Damage Range increased from 0 – 13.2m to 0 – 13.97m Buff: Medium Damage Range I increased from 13.2 – 21.3m to 13.97- 21.3m |
Jackal PDW | Buff: Maximum Damage Range increased from 0 – 11.9m to 0 – 13.2m |
Kompakt 92 | Adjustment: Aim Down Sight speed improved from 190ms to 180ms |
KSV | Adjustment: Headshot multiplier increased from 1.07x to 1.2x |
Ladra | Buff: Maximum Damage Range increased from 0 – 11.9m to 0 – 12.95m Buff: Medium Damage Range I increased from 11.9 – 21.3m to 12.95 – 21.3m Adjustment: Headshot multiplier increased from 1.15x to 1.22x Aim Down Sight speed improved from 195ms to 190ms |
LC10 | Nerf: Maximum Damage Range decreased from 0 – 11.9m to 0 – 10.9m Nerf: Medium Damage Range I decreased from 11.9 – 22.3m to 10.9 – 20.8m Nerf: Minimum Damage Range decreased from 22.3m to >20.8m Adjustments: Headshot multiplier decreased from 1.15x to 1.12x Arm multipliers decreased from 1x to 0.8x Lower Torso and Leg multipliers decreased from 0.85x to 0.8x Aim Down Sight speed slowed from 195ms to 210ms Developer’s Note: The LC10 now features reduced damage range and requires more precision to hit its optimal TTK. Arm shots now deal the same reduced damage as lower torso hits. We implemented this adjustment cautiously to avoid over-nerfing and will continue to monitor its performance closely. |
PPSH-41 | Adjustments: Headshot multiplier increased from 1.18x to 1.28x Aim Down Sight speed improved from 190ms to 185ms |
Saug | Adjustments: Lower Torso and Leg multipliers increased from 0.85x to 0.89x Aim Down Sight speed improved from 200ms to 190ms |
Tanto. 22 | Adjustment: Lower Torso and Leg multipliers increased from 0.8x to 0.84 |
Shotgun
Weapon Name | Changes |
---|---|
Marine SP | Adjustment: Sprint to Fire time improved from 200ms to 160ms |
LMG
Weapon Name | Changes |
---|---|
GPMG-7 | Adjustments: Headshot multiplier increased from 1.1x to 1.17x Upper Torso and Arm multipliers increased from 1x to 1.05x Bullet Velocity increased from 800m/s to 815m/s |
PU-21 | Adjustments: Headshot multiplier increased from 1.1x to 1.22x Upper Torso and Arm multipliers increased from 1x to 1.08x Bullet Velocity increased from 800m/s to 820m/s |
XMG | Adjustments: Lower Torso multiplier increased from 1x to 1.1x Bullet Velocity increased from 790m/s to 810m/s |
Marksman Rifle
Weapon Name | Changes |
---|---|
AEK-973 | Full Auto Mod Attachment: Headshot multiplier increased from 1.25x to 1.38x Upper Torso and Arm multipliers increased from 1x to 1.1x |
SWAT 5.56 | Grau Conversion Attachment: Maximum Damage Range decreased from 43.18m to 38.10m Medium Damage Range 1 decreased from 53.34m to 49.53m Bullet Velocity decreased from 1065m/s to 1020m/s |
Sniper
Weapon Name | Changes |
---|---|
AMR Mod 4 | Adjustments: Aim Down Sight speed improved from 625ms to 610ms Bullet Velocity increased from 780m/s to 810 m/s |
HDR | Adjustments: Aim Down Sight speed slowed from 600ms to 630ms Bullet Velocity decreased from 700m/s to 660m/s Developer’s Note: The HDR has firmly held the top spot in the sniper meta, often overshadowing other options. We approached this adjustment carefully, our goal wasn’t to knock it out of viability, but to bring it more in line with the rest of the class. A reduction to bullet velocity and a small ADS speed nerf should make long-range shots require a bit more skill while keeping the HDR a strong, rewarding choice. |
LR 7.62 | Buff: Maximum Damage Range increased from 0 – 68.6m to 0 – 76.2m Buff: Minimum Damage Range increased from >68.6m to >76.2m |
LW3A1 Frostline | Buff: Maximum Damage Range increased from 0 – 58.4m to 0 – 66m Buff: Minimum Damage Range increased from >58.4m to >66m Adjustments: Bullet Velocity increased from 880m/s to 910m/s Aim Down Sight speed slowed from 600ms to 630ms |
Special
Weapon Name | Changes |
---|---|
Sirin 9MM | Buff: Maximum Damage Range increased from 0 – 10.1m to 0 – 10.9m Buff: Medium Damage Range I increased from 10.1 – 17.7m to 10.9 – 17.7m Adjustments: Aim Down Sight speed improved from 200ms to 185ms Sprint to Fire time improved from 120ms to 110ms |
That’ll do it for all the weapon buffs and nerfs coming to Black Ops 6 and Warzone in Season 5. Is your favorite weapon receiving changes? Be sure to let us know in the comments.