- The Arc Raiders Riven Tides update was released on April 28, 2026, at 2:00 AM PDT (or 5:00 AM EDT).
- The new content includes a new map, an arc enemy, a map condition, and more.
- This update also introduced a new event and a raider project.
The most-awaited Arc Raiders Riven Tides update is here. Every raider has been eyeing this particular update that marks the conclusion of the Escalation roadmap. To reveal plenty of new content arriving in the patch, devs have released a new Arc Raiders Riven Tides patch notes blog. Find out what’s included in the new update right here.
Arc Raiders Riven Tides Update 1.26.0 Full Patch Notes
The Arc Raiders Riven Tides update went live on April 28, 2026, at 2:00 AM PDT (or 5:00 AM EDT). A new map, ARC enemy, event, etc., is here as part of the Riven Tides update. Thus, here is everything new added to Arc Raiders in the Riven Tides update as per the latest patch notes:
New Map: Riven Tides

As confirmed earlier, the new map, Riven Tides in Arc Raiders, is here and located on the western coast of the Rust Belt. The new Arc Raiders map is based on a coastal area that was abandoned not just once but twice. The map is home to a deserted resort and a massive dockyard. Raiders can look forward to scavenging these areas in the shoreline for incredible amounts of loot.
New ARC Enemy: ARC Turbine

As you head into the new Riven Tides map to explore, make sure to look up the skies. You will see a massive hot air baloon-esque machine, and it is the new ARC enemy called the ARC Turbine. It is claimed to be a docile ARC, but its defensive capabilities are stated to be “brutal.” According to the descriptions, this new ARC enemy will be a unique ARC in the game.
New Minor Map Condition: Beachcombing

The previous Flashpoint update introduced the Close Scrutiny map condition, and the Riven Tides update is introducing a new minor map condition called “Beachcombing.” Using a new device called Dockmaster’s Detector, players can discover the buried loot hidden under the sands of the shoreline. This device is confirmed to occupy a weapon slot during a game, so keep this in mind before you grab one in the game.
New Items: Crash Mat and Powered Descender
Crash Mat and Powered Descender, two new items that can negate fall damage in Arc Raiders, are being added in the Arc Raiders Riven Tides update.”Getting from A to B is never an easy feat in the Rust Belt, but it’s even harder when A is 100 feet high and B is the hard, splatty ground. With two new fall mitigation items, skillful Raiders can learn to defy gravity, as long as they remain focused.”
New Event: Last Resort

Similar to the Flickering Flames, a new event, “Last Resort,” takes place in Arc Raiders in the Riven Tides update. Players are required to collect miniature Ship Models hidden in every region. Each model has a unique Merit value based on rarity. Find them and earn merits to unlock Junior Outfit, Hydrologist backpack, Hose attachment, Brass Faucet charm, new emotes, and 250 Raider Tokens in the game.
New Raider Project: Avian Alarm

Following the High Gain Antenna project, a new raider project known as “Avian Alarm” is here. To sense tremors and atmospheric changes, raiders are asked to build a new makeshift security system as part of the raider project. Then, you are also required to deploy cages at buoys to catch birds for the Avian Alarm along the Riven Tides coastline.
By completing the new raider project, you can unlock the Dockmaster’s Detector device required to perform Beachcombing in the new minor map condition. Additionally, you can earn Gel Patches, Bird House backpack attachment, the Fist In Air emote, and 250 Raider Tokens as rewards for finishing the Avian Alarm raider project.
New Cosmetics

Two new costume sets arrived in the stores following the Riven Tides update. The Solare Set drapes you in ceremonial layers and woven fabrics, fitting attire for those who greet the sunrise like a ritual. The Rachetta Set throws subtlety overboard: bold colors, an athletic cut, and zero interest in camouflage for Raiders who rely on speed over stealth.
Other new costumes, namely the Corsaro Set, Castaway Set, and Sandveil Set, will be released one by one throughout next month.
What’s New in Arc Raiders Riven Tides Update?
- Riven Tides Map
- Beachcombing Map Condition
- New minor Map Condition, exclusive to Riven Tides
- Search for buried treasure on the beaches of Riven Tides. Just make sure you have the right tool for the job, and be prepared for unexpected discoveries.
- New ARC Enemy: ARC Turbine
- Expedition Window
- New Items
- New Player Project – Avian Alarm
- Last Resort Event: Earn merits by collecting ship models and via XP across the different maps to earn rewards
- “Wind Sprite” Ship Model
- “Twilight Compass” Ship Model
- “Velocity” Ship Model
- “Sirena Dorata” Ship Model
- “Leviathan’s Crown” Ship Model
- Trials Season 4
- The Solare Set
- The Rachetta Set
- New Augment: Tactical Mk. 3 (Smoke)
Arc Raiders Riven Tides Update 1.26.0 Balance Changes
Devs have made plenty of balance changes for the ARC enemies, Gadgets and Utilities, and many more in the Riven Tides update, which are as follows:
Weapon Economy Adjustments
The weapon economy has increasingly started looking more and more unbalanced, where players engaging in heavy PVP have to make a lot of difficult decisions around their weapons, while the most friendly players have ended up in a chronic state of weapon accumulation.
We want to balance this out so that all players are challenged by weapon attrition, as well as introducing new ways to combat it.
New feature: Repair on upgrade
Weapon upgrading becomes very expensive when you feel like you have to repair the weapon beforehand, making it less accessible than we would like. To give more ways to repair low durability weapons and elevate the upgrade loop:
- Upgrading weapons will now repair 25% of the weapons’ max durability
Weapon drop & durability
We’re reducing weapon spawn around the outskirts of the maps to increase the value and tension of high-tier areas and locked rooms.
We’re also increasing the range of durability a weapon can have, as well as reducing the average outside of locked rooms. This should be easily recouped by the new repair on upgrade.
- Avg durability on spawned weapons: 50 -> 30
These changes mean that you might find a weapon on the outskirts with 15 durability, but you will still find weapons around 60 durability in locked rooms.
Weapon durability loss on shot
We’ve heard a clear frustration that maintaining high-tier Arc Raiders weapons is very expensive compared to the lower-tier ones. We want high-tier weapons to have more longevity compared to low-tier weapons, so we’re adjusting durability loss on shot to match this:
- Common weapons: +75% durability loss on shot
- Uncommon weapons: +50% durability loss on shot
- Rare weapons: +35% durability loss on shot
- Epic weapons: -5% durability loss on shot
- Legendary weapons: -10% durability loss on shot
Weapon durability loss on being knocked out
We want heavy PVP to be a viable way to play ARC Raiders, and to align this playstyle with other ways to play, we’re reducing durability loss on weapons when a player is knocked out by 50%.
- Durability loss on weapons of knocked out player: -30% durability -> -15% durability
ARC
- Removed Comets from standard sessions in the Dam Battlegrounds.
- Reduced Firefly presence heavily in Dam Battlegrounds.
- Reduced Comet presence in Buried City.
Gameplay
- Stella Montis: Adjusted Exodus recyclables loot distribution to be more evenly spread across containers.
Items
- Vaporizer Regulator: Stack size increased 1 -> 3
- Trigger ‘Nade:
- Added a 1s delay after using the throw action, before allowing the next throw/trigger action.
- Added a 1.3s delay after using the trigger action, before allowing the next throw/trigger action
- Photoelectric Cloak:
- Increasing the weight of the Photoelectric Cloak from 1 -> 3 to bring it more in line with its rarity/cost.
- Increased Power use rate from 2.5/s to 10/s
Weapons
- Bettina Balancing:
- Base Damage increased from 14 to 16
- Base Fire-Rate reduced from 285 to 235
- Per Shot Dispersion reduced by around 40% (Making it bloom slower)
- Dispersion Recovery Time improved by around 30%
- Damage against ARC armor increased by around 33%
- Heavy Ammo: Stack Size increased from 40 to 60
Arc Raiders Update 1.26.0 Content and Bug Fixes
Here is all the content and bug fixes made in Arc Raiders in the latest Riven Tides update:
ARC
General
- Fixed aim assist not targeting leg joints and weak spots on Bastion, Bombardier, Queen, and Matriarch.
- Fixed an issue where Vaporizer and ARC Surveyor patrols could stop moving until alerted.
- Fixed an issue where ARC enemies did not react to nearby breaching sounds.
Bastion:
- Fixed a bug where the Bastion could be too accurate when switching targets mid-fire.
Vaporizers:
- Added Vaporizers to more maps and conditions.
Emotes
- We have reworked the emote system to allow even more emotes to be played while running. Give it a try!
Audio
General
- Fixed a potential crash related to voice-over data.
- Fixed an issue where Trader voice lines at the start of a round could trigger too frequently.
- Updated voice effects for cosmetic helmets.
- Fixed an issue where emote previews in the Store could play without their voice lines.
- Fixed an issue where footstep sounds could stop playing.
- Fixed footstep and impact sounds on various surfaces (e.g., bridges) that were playing the wrong surface audio.
Emotes (Audio)
- Fixed an issue where objective and emote sounds could persist or double after reconnecting to a match; audio now stops correctly.
Voice Chat
- Added a noise suppression option for voice chat for clearer communication.
- Fixed voice chat breaking after opening the platform UI.
Cosmetics & Customization
Character Customization
- Fixed an issue where facial hair and face masks could briefly glitch when changing faces or outfits.
Gameplay
General
- Fixed a bug where deployables could be placed inside extraction elevators before they opened.
- Fixed an issue where bullets would spawn from an incorrect position when shooting while standing on rotating or movable objects (e.g., Rocketeer debris).
- Fixed an issue where the “Death from Above” achievement could be completed by standing on destroyed Rocketeer parts.
Expedition
- Fixed an issue where players who signed up for an Expedition would not depart as scheduled.
- Introduced a late departure option.
Items
Binoculars:
- Fixed an issue where binocular zoom levels did not work.
Zipline:
- Fixed an issue where entering a zipline from above could cause fall damage and could push the player into the ground when attaching.
- Fixed an issue when zipline anchors would sometimes end up invisible upon placement.
Vita Spray
- Fixed an issue where using Vita Spray to simultaneously heal self and others increased healing speed.
Maps
The Blue Gate
- Fixed multiple environment issues:
- Corrected floating/clipping props.
- Restored wind damage and indoor/outdoor detection.
- Resolved severe culling near the church.
- Addressed a spot where players could get stuck under an ARC wreck.
- Fixed an issue where some supply call stations couldn’t be interacted with.
Buried City
- Fixed spots where players could clip through walls and resolved some flickering on roofs.
- Fixed an issue where some supply call stations couldn’t be interacted with.
- Fixed an issue where players could take shield damage inside a building during a hurricane.
- Removed a problematic zipline in Old Town.
Spaceport
- Fixed places players could get stuck, improved collision near the Launch Towers, and resolved texture flickering.
- Fixed an issue with multiple ladders in the trench where players could end up launching themselves high up in the air.
Dam Battlegrounds
- Fixed multiple environment issues, including:
- A stuck spot near the cargo elevator.
- Clipping trees.
- Floating grass.
- Misaligned cafeteria props.
- Incorrect concrete materials.
- Fixed several common stuck spots to improve navigation.
Movement
- Crouch movement speed is now capped to forced walk speed when using items.
- Fix an issue where heavy landing could be triggered at incorrect times.
Performance
- Further general performance improvements.
- Upgraded Intel XeSS to SDK version 3.0.0.
- Reduced rubber-banding when reaching the edge of the playable area.
Quests
- Fixed an issue where eliminations with the Seeker Grenade did not count toward progress in the “Safe Passage” quest.
Social
- Added a pop-up when trying to use Voice Chat when in a PlayStation Party, as they cannot be used at the same time.
- Report reasons are now flattened instead of a dropdown, displaying all the reporting options available more clearly.
Stability
- Fixed a server crash that could happen after a round ended, particularly when players disconnected and reconnected.
- Fixed issues around missing an Expedition departure that could make the game unresponsive on load or cause your character to appear missing.
- Fixed a rare crash that could occur when certain items triggered visual or audio effects.
- Fixed a crash that could occur with certain outfits
UI
General
- Enabled multi-select in inventory by default on Project screens.
- Updated scrollbar styling in the customization panel.
- Added challenge previews to the practice range so you can review challenge details before starting.
- Gave crafting suggestions priority over recycling suggestions when trying to acquire resources.
- Fixed “Ping Destination” sometimes displaying the wrong message in text.
Expedition
- Updated the departure screen with a progress bar that tracks your Expedition quest and added catch-up information.
- Moved the sign-up status to the left side of the main menu and reduced the number of Quests and Feats shown.
- Updated the Late Departure notification to display only the number of rewards and catch-up rewards.
- The progression display no longer shows the final step.
- Moved and updated the sign-up status widget in the menu to fit the new carousel layout.
- Fixed an issue where the Expedition screen could fail to advance to the final stage after completing Step 5, causing the Departure view and Skill Points progress to be missing.
- Fixed an issue where quest tracking could appear in the map menu for players who hadn’t started an Expedition.
- Updated text on the Expedition explanation screen for clarity.
- Added a countdown timer and refined visuals to the Confirm Departure prompt in Expeditions.
- The Expedition screen now displays the timer across all steps for clearer progress tracking.
- The Expedition About page now shows only Expedition Rewards and no longer displays skill points.
- Enabled step previews in Expeditions
- Fixed Expedition quest titles, descriptions, and objectives not displaying correctly in the departure screen and tracker.
- Added proper departure notification and corrected Expedition icon behavior.
Projects
- Fixed an issue where using a controller in the Projects screen could prevent returning to reward previews after selecting the Close button.
- Event preview now shows the project button only when the event is active and unlocked.
- Fixed an issue where project goals could appear selected when previewing future or past steps in the Projects screen.
- Fixed an issue where the Seasonal Project panel in the Home menu could show an outdated step.
Inventory
- Added a Show/Hide Tooltip prompt to the Inspect tab in the Inventory.
Surge Coil
- Fixed the Surge Coil tooltip to correctly display the actual range of the item (10m) instead of the very wrong number it had before (75m).
Emote Wheel
- All emote wheel slots can now be rebound to any emote.
- Added a button to reset the emote wheel to the default state on the emote selection screen.
Raider Den
- Fixed an issue where the weapon display sometimes didn’t account for all stash slots.
Workshop
- Fixed an issue where the Acquire Resources menu could show suggestions from locked Workshop stations.
VFX
- Bullet holes will now properly follow any shot moving object.
- Reduced visual popping on character clothing when changing camera distance, improving consistency during movement, and zoom.
- Improved the visual effect of the ARC Surveyor beam that calls in the Assessor.
Known Issues
- In rare cases, purchases might not work in the customization screen. Reopen the customization screen to fix it.
- The Firefly may sometimes disappear after going idle and drop an incendiary grenade.
- Shredders float to the ceiling in some rooms of the Hidden Bunker.
- ARC may spawn inside the geometry on The Dam.
- Flying ARC may sometimes appear stuck in idle.
- Purchase Raider Tokens page may appear in front of the inbox and profile page when switching between them.
- Player animations may appear broken when interrupting a search of the Baron Husk.
- The “On the Radar” Quest can not be completed on Riven Tides.
- Visual issue when looking at “Crash Mat” in spectator mode.
- The Leaper can jump through the Turbine.
- The Event Skin Preview incorrectly displays post-round event progress.
The Rachetta outfit is missing some of the color details shown in the promo material, which will be addressed in a future patch. That said, what do you think about the new content in the Riven Tides update? Let us know in the comments below.
The Arc Raiders Riven Tides update launched on April 28, 2026, at 2:00 AM PDT (or 5:00 AM EDT).
A new map, ARC enemy, minor map condition, raider project, new items, and cosmetics are coming to Arc Raiders in the Riven Tides update.
