All Marvel Rivals Season 8 Nerfs and Buffs: Every Hero Adjustment Explained

Marvel Rivals Season 8 Buffs and Nerfs
Image Credit: NetEase Games
In Short
  • Iron Fist, The Thing, White Fox, and more heroes are getting buffs in Marvel Rivals Season 8.
  • Deadpool (Vanguard), Mister Fantastic, Invisible Woman, and Mantis are receiving nerfs in Season 8.
  • A new team-up between Devil Dinosaur and The Punisher, called 'Primal Punishment', is also introduced.

With a new Marvel Rivals season on the horizon, everyone knows the drill. Devil Dinosaur is joining the hero roster and is all set to shake up the meta. Thus, devs had made numerous balance changes to all the heroes in Marvel Rivals. If you are pondering over who is getting buffed or nerfed, check out the complete Marvel Rivals Season 8 buffs and nerfs right here.

All Marvel Rivals Season 8 Buffs

Image Credit: NetEase Games

The new balance changes across the entire Marvel Rivals hero roster will come into effect on May 15, 2026, at 9 AM UTC in Marvel Rivals Season 8. Without any further ado, let’s begin:

Vanguard Buffs

Emma Frost

The frontline combat capabilities of Emma Frost have been greatly elevated. These changes are designed to provide Emma with far more flexible combat choices. Thus, the White Queen is getting an upgrade to diamond-hard survivability to give her a stronger, prolonged presence on the frontline.

  • Telepathic Pulse falloff now begins 4s (was 3s) after not hitting an enemy.
  • Reduce Mind’s Aegis reposition cooldown from 3s to 1s.
  • Increase Damage Reduction gained during Diamond Form and Psionic Seduction (Ultimate Ability) from 20% to 25%.

The Thing

To ensure that The Thing can consistently apply pressure against the best Vanguards through sheer force with his storm haymaker, his health has been adjusted.

  • Increase base health from 700 to 750.

Duelist Buffs

Iron Fist

Iron Fist’s combat experience is getting smoother in Marvel Rivals Season 8. Lin Lie is sharpening his martial arts! We’re boosting his burst potential and smoothing his combos so he can be a greater threat when diving the enemy lines.

  • Jeet Kune Do hits now reduce the cooldown of Dragon’s Defense by 1.2s (up from 1s).
  • Increase K’un-Lun Kick’s first strike damage from 35 to 40.

Moon Knight

Khonshu demands swift vengeance! We’re giving him a small mobility tune-up.

Phoenix

Jean is shifting her focus. We’re cutting her explosive AoE slightly to make her direct hits feel far more lethal.

  • Increase Cosmic Flames’ direct hit damage from 50 to 55. Reduce explosion damage when detonating Spark marks from 40 to 35. (Dev Note: Without damage buffs, Phoenix can no longer one-shot a 250 Health hero with a single mark + direct hit from her Endsong Inferno (Ultimate). However, the increase to her primary attack damage makes her far more threatening in baseline combat.)

Spider-Man

Spidey is wrapping things up tighter than ever! We’re giving his Ultimate a bit more bite.

  • Increase Spectacular Spin damage per single spherical Spell Field from 13.6 to 15. (Total damage over the 2.4s duration increased from 408 to 450).

Squirrel Girl

Doreen’s now slightly faster! That’s nutty!

  • Reduce the cooldown of Mammal Bond from 15s to 12s.

Star-Lord

Time to turn up the tunes and the ammo count!

  • Increase the ammo capacity of Element Guns from 40 to 50.

Wolverine

Logan’s healing factor is kicking into overdrive! He’ll be able to bounce back into the fray faster.

  • Reduce the trigger cooldown of Regenerative Healing Factor from 105s to 90s.

Strategist Buffs

The ultimate abilities of Rocket Raccoon and White Fox are getting buffed to ensure that they don’t get outmatched when unleashing ultimates. In addition, Loki is also getting a slight buff with modifications.

Loki

The God of Mischief is leaning more into his support role. His illusions will heal more reliably, but deal a little less damage.

  • Increase illusion’s Mystical Missile Healing ratio from 90% to 100%. Reduce illusion’s Mystical Missile damage ratio from 90% to 80%.
  • Increase the energy cost of God of Mischief (Ultimate Ability) from 4300 to 4500.

Rocket Raccoon

Rocket is upgrading his arsenal! He’ll be putting out more damage, tossing out more heals, and dropping his Ultimate faster.

  • Increase Bombard Mode hit damage per projectile from 16 to 17.
  • Increase Repair Mode charges from 8 to 10.
  • Reduce the energy cost of C.Y.A. (Ultimate Ability) from 4300 to 4000.

White Fox

Ami Han is refining her Kumiho magic to provide more consistent healing, whether she’s locked in combat or disengaged.

  • Increase Healing Amount provided by the surrounding aura during Fox Form Awakening from 25/s to 35/s; Reduce the burst healing generated by each successful attack during Fox Form Awakening from 35 to 25. (Dev Note: We observed that White Fox’s healing output in Fox Form Awakening state was too high when continuously attacking enemies, but too low when unable to maintain targets. This slightly lowers her intense burst healing when spamming attacks (from 100/s to 90/s), but significantly boosts her passive healing aura when no targets are available (from 25/s to 35/s).)
  • Increase Blessed by the Nine healing to allies during Kumiho Unleashed (Ultimate Ability) from 40/s to 60/s.

All Marvel Rivals Season 8 Nerfs

Image Credit: NetEase Games

Vanguard Nerfs

Deadpool

Wade Wilson, aka Deadpool, has been breaking the game engine a little too hard with his non-stop gunplay! We’re putting a tiny leash on his damage output while keeping his chaotic energy intact. To balance his competitive reign:

  • Reduce The Ban Hammer (Gun Form Ultimate Ability) healing provided while active from 50/s to 25/s.
  • Reduce Dual Desert Eagles – Vanguard single-shot damage from 36 to 34 (standard) and from 42 to 39 (upgraded).

Duelist Nerfs

Mister Fantastic

Reed’s crowd-control was getting a bit too oppressive, so we’re trading off some of his slow effects for a boost in direct damage and overall utility! To move freely between the front, mid, and backlines of the team, Mister Fantastic is receiving some buffs and nerfs at the same time:

  • Increase Stretch Punch damage from 65 to 70.
  • Remove Flexible Elongation’s Movement Speed reduction effect. However, the charge time for each use has been reduced from 8s to 6s.
  • Reduce the energy cost of Brainiac Bounce (Ultimate Ability) from 3400 to 3100.

Strategist Nerfs

Invisible Woman

Sue is losing a bit of her knockback and damage to help balance the overall control potential of Strategist comps.

  •  Reduce Force Physics push distance from 12m to 10m and damage from 55 to 50.

Mantis

Mantis is getting a tactical shift! She’s trading some of her damage-boosting power for a brand-new baseline speed buff.

  • Reduce Allied Inspiration Damage Boost provided to allies from 12% to 8%.
  • New Effect: Now provides a flat 100 Movement Speed Boost to allies. (Dev Note: With Ultron now having access to conventional damage buff capabilities, Mantis needs to carve out a more unique functional niche. By adding a movement speed buff, Mantis can better aid her team with positioning and kiting!)

All Team-Up Abilities Added/Adjusted in Marvel Rivals Season 8

Image Credit: NetEase Games

New Team-Up: Primal Punishment (Devil Dinosaur – The Punisher)

A prehistoric apex predator and a vigilante with an arsenal. What could possibly go wrong? Frank Castle is saddling up for the ride of a lifetime!

  • As the Team-Up Anchor, Devil Dinosaur gains 100 Bonus Health.
  • The Punisher unlocks the Ancient Judgement ability through his Team-Up with Devil Dinosaur.

The Punisher can now ride on Devil Dinosaur’s back while the devil beast ravages the frontline of the enemy team. Frank is only allowed to utilize his normal attacks (Adjudication or Deliverance) while riding the Devil Dinosaur. In return, The Punisher automatically receives extra damage reduction and a percentage of all damage taken. Furthermore, when Frank receives the heal from the best Strategists, his healing will be shared directly with Devil Dinosaur.

Adjusted Team-Up: Chilling Assault (Luna Snow- Iron Fist/Emma Frost)

The stage is expanding! We’re boosting the operational range of this icy trio so they can freeze out the competition from further away.

  • Increase Iced Out Diamond Spell Field from 9m to 12m; Increase barrier placement distance to match the 12m radius.

That’s a wrap on all the upcoming buffs and nerfs in Marvel Rivals Season 8. NetEase Games has finally released the complete balance patch notes with the exact numbers and enhancements. That said, let us know your thoughts about the latest balance changes in the comments below.

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