- Rappa is the upcoming new playable character featuring in the first phase of Honkai Star Rail 2.6 phase 1.
- She is an Erudition character and uses the Imaginary Element. Rappa is also the first Break DPS from the path of Erudition.
- Rappa is a Galaxy Ranger and she is roaming the stars chasing the villain named Evil Ninja Osaru.
Rappa is the next new playable character in Honkai Star Rail and she is a Galaxy Ranger and a Ninja who uses Dazzling Ninja Seals to uphold justice and righteousness. Rappa is an AoE Break DPS and she can be an extremely strong option against most enemies in HSR. Most of her attacks deal Toughness Reduction regardless of enemy weakness type, making her quite useful against most enemies. Here is a complete guide to Rappa’s kit, eidolons, signature Light Cone, Traces, and other details in Honkai Star Rail. Learn how to play her from here and use our Rappa best build to win almost all fights in the game.
Honkai Star Rail Rappa Kit Overview
Here is a quick Rappa kit overview to give you an idea of everything she can do:
- Rarity: 5-star
- Path: Erudition
- Element: Imaginary
- Rating: S-Tier Break DPS
- Main Damage source: Her enhanced Basic Attack deals Tough damage to enemies without Imaginary weakness but at 50% reduction. Also deals high AoE Imaginary damage.
- Entering Enhanced State: Rappa’s Ultimate makes her enter the Sealform state and gives her 3 Chroma Ink points.
- Effects of the Enhanced State: In the Sealform state her Basic Attack becomes enhanced and increases her Weakness Break Efficiency by 50% and Break Effect.
- Exiting the Enhanced State: Rappa exits the Sealform state when she depletes her Chroma Ink points, and using Enhanced Basic Attack consumes one point.
- Talent Overview: When enemies get Weakness Broken, Rappa deals additional Break Damage on them, with two additional instances of Toughness damage that Bounces and reduces Toughness regardless of weakness type.
- Trace Abilities: With her A4 Trace Ability, she converts her Toughness damage into Super Break damage on Weakness Broken enemies. Her A6 increases her Break Effect based on her Attack and her A2 recovers Chroma Ink points when weakness breaking Elite enemies.
- Technique Overview: Rappa’s Technique deals 30 Toughness damage to all enemies after entering battle, regardless of weakness type, and deals a high amount of Blast Break Damage.
When it comes to her Lore and Backstory, she is a Galaxy Ranger like Boothill. She is relentlessly pursuing the villain named Evil Ninja Osaru. Rappa is a ninja herself and she attributes everything in the world to ninjutsu. She roams the stars, upholding justice and righteousness through rigorous self-discipline and using her mastered ninja techniques, Dazzling Ninja Seals, which involves rap, graffiti, and comics.
HSR Rappa Base Stats
Here are the base stats of Rappa in Honkai Star Rail:
Base HP 1087 Base Attack 718 Base Defense 461 Speed 96 Taunt 75 Max Energy 140
Honkai Star Rail Rappa Kit
Here is a quick overview of Rappa’s abilities in Honkai Star Rail. This includes her basic attack, skill, ultimate, talent, technic, and bonus trace abilities and stats.
- Basic Attack (Ninjutsu: Rise Above Tumbles): Deals Imaginary damage to one enemy based on Rappa’s Attack.
- Enhanced Basic Attack (Ningu: Dembane Petalblade): When she launches this attack, the first 2 hits deal Blast Imaginary Damage based on her Attack and the the 3rd hit deals AoE Imaginary Damage. When attacking enemies without Imaginary Weakness, this attack can still deal Toughness Reduction to the enemies, but at a 50% lesser value, and triggering Weakness Break this way triggers the Imaginary Weakness Break Effect. Her Enhanced Basic attacks don’t recover Skill Points.
- Skill (Ninja Strike: Rooted Resolute): Deals AoE Imaginary damage to enemies based on Rappa’s Attack.
- Ultimate (Nindō Supreme: Aishiteru): Rappa enters the Sealform state immediately gaining 1 extra turn and obtaining 3 points of Chroma Ink, which increases Weakness Break Efficiency by 50% and Break Effect. While in this state, Rappa’s Basic Attack becomes enhanced and her Ultimate and Skill become locked. When Rappa uses an Enhanced Attack, she consumes 1 point of Chroma Ink and after all points are depleted, she exits the Sealform state.
- Talent (Ninja Tech: Endurance Gauge): When enemy targets have their Weakness Broken, Rappa deals Break Damage equal to a percentage of her Imaginary Break damage to them, which Bounces 2 times additionally. Each instance of damage deals a 10 Toughness reduction, regardless of the Weakness Type to random enemies. The Toughness reduction effect only works on enemies with Toughness greater than 0 and the added instances of Damage prioritize enemies with Toughness Reduction greater than 0.
- Technique (Ninja Dash: By Leaps and Bounds): Enters the Graffiti state for 20 seconds and while in this state, moves forward rapidly for a set distance and attacks any enemies touched. She blocks all incoming attacks and using an attack in the Graffiti state can end it pre-emptively. After entering combat, deals 30 Toughness Damage to enemies regardless of their Weakness Type and deals Break Damage equal to 200% of Rappa’s Imaginary Break Damage, and 180% of her Imaginary Break Damage to adjacent targets. Additionally, regenerates 10 Energy.
- Trace 1 (Ninjutsu Inscription: Sky High): When the Weakness of Elite enemy targets or greater is broken, Rappa additionally gains 1 Charge and regenerates 10 Energy.
- Trace 2 (Ninjutsu Inscription: Sea Echo): During the Sealform State, converts the Toughness Reduction from the Enhanced Basic attack damage to 1 instance of 60% Super Break Damage when attacking Weakness Broken enemies.
- Trace 3 (Ninjutsu Inscription: Withered Leaf): Break Damage of Rappa increases by 2% when the enemy target becomes Weakness Broken. If Rappa’s current Attack is higher than 2400, for every 100 excess Attack, this Break Damage boost is additionally increased by 1%, up to a max additional increase of 8%, lasting for 2 turns.
- Bonus Trace stats: 9 Speed, 28% Attack, 13.3% Break Effect boost.
Rappa’s Signature Light Cone
Name | Path | Effect |
---|---|---|
Ninjutsu Inscription: Dazzling Evilbreaker | Erudition | Wearer’s Break Effect is increased by 60%. Immediately regenerates 30 Energy after entering battle for the wearer. The wearer gains Raiton after using Ultimate, which on using 2 Basic Attacks, advances the wearer’s action by 50% and removes it. Raiton resets after using an Ultimate. |
Rappa’s Signature Light Cone is named Ninjutsu Inscription: Dazzling Evilbreaker. It is an Erudition Light Cone and it increases the wearer’s Break Effect by 60%. Other than that, it also regenerates 30 Energy after entering battle, allowing Rappa to use her Ultimate from the get-go. On using 2 Basic Attacks after using the Ultimate, her action is forwarded by 50%. Overall, this Light Cone is decent for Erudition characters but nothing special as most other Erudition characters cannot use it efficiently.
To learn about Rappa’s best light cone options, read our dedicated post on it.
Honkai Star Rail Rappa Eidolons
- E1 (Returned Is the Revenant With No Ferry Toll): When using Ultimate to enter the Sealform state, damage dealt by Rappa ignores 15% of the target’s Defense and additionally Rappa regenerates 20 Energy when she exits this state.
- E2 (Free Is the Mind Enlightened by Haikus): The Toughness Reduction of the first 2 hits of the Enhanced Basic Attack against the one designated enemy increases by 50%.
- E3 (Many Are the Shrines That Repel No Hell): Skill Level + 2, up to Level 15 max, Talent Level + 2, up to Level 15 max.
- E4 (Lost Is the Nindō Devoured by Time): Increases the Speed of all allies by 12% while in the Sealform state.
- E5 (Steady is the Ranger With Unerring Arrows):
- E6 (Righteous Is the Wrath That Spares No Evil ): The Talent Break Damage multiplier increases by 500% on the enemy target that triggered it, and the number of additional instances of Damage increases by 5.
The Eidolons of Rappa are quite strong, both increasing her and her allies’ abilities. Her E1 allows her to ignore Enemy Defenses by 15% when she is in Sealform state, giving a massive damage boost. Rappa’s E2 helps her weakness break enemies much quicker, which is already quick with her base kit. Her E4 increases the speed of all allies by 12% while Rappa is in Sealform state, which is a really good teamwide buff. Finally, her E6 gives a ridiculous increase to her Talent Break Damage multiplayer, also increasing the damage instances by 5. Overall, her E1 is definitely worth getting, and her other Eidolons are more overkill for her kit.
So, that’s everything there is to know about Rappa’s kit, eidolons, signature light cone, and traces in Honkai Star Rail. Share your thoughts on Rappa in the comment section, and let us know if you are going to pick her or Dan Heng Imbibitor Lunae in the 2.6 banners.