All Fallout Season 2 Easter Eggs So Far

Fallout season 2 official poster
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Fallout Season 2 is jam-packed with easter eggs. In the spirit of being faithful to the games, the TV show features so many references, call-backs, and items from the franchise that the sheer volume can be overwhelming to keep up with, or even spot in the first place. But if you’re a sucker for those details like us and hate missing out on even the smallest of nuggets, you’ve come to the right place.

In this Fallout Season 2 easter eggs guide, we’ve highlighted every single reference in each episode as they’re released. All the episodes are listed in ascending order, so just scroll downwards to check out the easter eggs in the freshly-released episode 5.

Editor’s Note: updated on January 14, 2026, to include Season 2 Episode 5 easter eggs

Fallout Season 2 Episode 1 Easter Eggs

The Fallout Season 2 premiere was filled with references, some of which were even deep cuts. Here’s an overview of the biggest easter eggs:

H&H Tools Company

Mr. House in Fallout Season 2
Image Credit: Amazon Prime Video (via Amazon MGM Studios)

During the opening scene of episode one, we get our first look at Justin Theroux’s Robert House. The technocratic billionaire played a major role in Fallout: New Vegas, and you can learn all about him in our dedicated guide. During this scene, the character name drops the H&H Nail Gun, which is a deep cut reference to his parents’ company: H&H Tools.

In the next sequence, we find House attempting to bribe the construction worker into killing his friends. If you ignore the morbidity for a second, you’ll be able to spot a Radiation King van in the background. Radiation King, for the unacquainted, is a company within the Fallout universe that manufactures TV sets and radios.

Novac, The Great Khans, and Big Iron

Fallout Season 2 Novac Dino
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When we finally catch up with Lucy and the Ghoul, we see them in a predicament with the Great Khans. This standoff takes place at Novac, a location lifted from Fallout: New Vegas, which housed a companion named Boone. In the show, however, Novac appears to have been taken over by the Great Khans, who are jacket-wearing raiders that banded together to form a united yet disjointed tribe. Another major point of difference is the massive T-rex Lucy is stationed within. Named Dinky, the T-rex faced away from Novac in the game, but here its head is positioned in front of the hotel.

After the duo’s run-in with the Khans turns violent, the show drops the needle on ‘Big Iron.’ Marty Robbins’ timeless gunfighter ballad rose to fame after being featured in Obsidian’s RPG, and it’s easily the most iconic track featured in the game. It’s used expertly here to punctuate the action sequence that sees the Ghoul wipe out all the Khans in the vicinity.

Starlight Drive-In and Vault 24

Fallout Season 2 Vault 24 Gate
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Our travelling duo eventually comes across a branch of the Starlight Drive-In. Introduced in Fallout 4, Starlight was previously thought to be present in just the Commonwealth, but they clearly have a few outlets in the Mojave as well. This drive-in hides another reference in the form of Vault 24. The only previous mention of the Vault was discovered deep in the files of Fallout: New Vegas. In them, players were only able to find a Vault 24 jumpsuit and learned nothing about the contents of the nuclear bunker. This meant that the location has forever been shrouded in mystery, until Fallout Season 2 finally revealed the inhumane experiments hiding inside.

As Lucy and the Ghoul explore the Vault, they come across skeletons wearing Communist outfits. This immediately amps up the intrigue as pre-war America in the Fallout universe was intensely anti-Communist. On exploring further, it is revealed that the Vault conducted brainwashing experiments on its red-blooded American residents, forcing the principles of Communism on them.

Primm (Ending Credits)

Fallout Season 2 Episode 1
Image Credit: Amazon Prime Video (via Amazon MGM Studios)

If you’re a lore nerd, do NOT miss the ending credits in Fallout Season 2. These animated outros carry easter eggs referencing locations from FNV and even spell out the current state of its major factions. Episode one’s outro is all about Primm, with the camera panning through the city. All of its major attractions are present, including the Bison Steve hotel, Vikki and Vance casino, and, of course, the Mojave Express.

Other Easter Eggs in Episode 1

While the easter eggs mentioned above carry the most lore significance, we also noticed a bunch of other details that are worth highlighting:

  • During the Ghoul’s gunfight, a car explodes with a mushroom cloud – just as they do in the games. This is because cars in the Fallout universe are powered by radioactive components and even emit radiation upon combustion.
  • In the scene where Cooper is driving to Bakersfield with his daughter, the father-daughter pair briefly stops in a suburban neighbourhood. This area’s appearance is directly inspired by and modeled after the one we see in Fallout 4’s intro. In fact, we can also see a Vault-Tec rep (dressed exactly as the one from the game) hop out of a branded van and flash a smile in Cooper’s direction.
  • At Rita’s diner, Cooper’s daughter, Janey, is busy playing Whack-A-Commie. The game is obviously a play on Whack-A-Mole, customized to represent Fallout’s political climate.
  • In the brief sequence at Cooper’s kitchen, the radio broadcast announces a line of skincare products launched by West-Tek. In the lore, West-Tek was essentially responsible for creating Super-Mutants through the use of FEV (Forced Evolutionary Virus). Could this be a new lore revelation that reveals one of the virus’s transmission methods?

Fallout Season 2 Episode 2 Easter Eggs

Episode two, somehow, packs even more easter eggs than its predecessor. Once again, there’s a solid mix of general references and surprising deep cuts. So, let’s get started:

Shady Sands

Fallout Shady Sands
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The episode begins in shocking fashion as we get a look at Shady Sands on the day it was nuked. As established in Fallout Season 1, Shady Sands was the NCR’s home base and crown jewel. A thriving settlement that housed more than 40,000 people and was as close to an old-world city as post-war America has ever seen.

Unfortunately, all things must come to an end in the wasteland, and the same goes for Shady Sands. Its demise began when a trader waltzed in with a caravan. And if you look closely, the caravan is being dragged by a two-headed cow (your eyes aren’t deceiving you). In the Fallout universe, these creatures are known as Brahmins, and yes, their milk is still consumed.

The trader is also spouting a line of dialogue that FNV players will instantly recognise – “Patrolling the Mojave almost makes you wish for a Nuclear Winter.” The line is infamous for how often its regurgiatated by nearly every NPC in the game, although the show does take it a bit too far for my liking.

The final reference in the Shady Sands sequence is actually a double-whammy. Maximus climbing into a fridge to survive a nuclear blast is a callback to the aptly named Kid in a Fridge side quest from Fallout 4. The quest itself was an Indiana Jones reference, as Indy did the same in Kingdom of the Crystal Skull (2008). So when the end arrives, and you don’t have an underground bunker to run to, you know what to do.

Area 51

Fallout Season 2 Area 51
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Area 51 is as full of mysteries in Fallout as it is in real-life, and the show does a wonderful job of showcasing some of them. Before even stepping into the secret hangar, we see Brotherhood Scribes install a Fusion Core into a Power Generator that is modeled after the ones found in Fallout 4. And once the gates are open, its easter egg city.

Things start off strong when a couple of Squires discover a frosted alien. The creature is part of an extra-terrestrial race known as the Zetans, who were explored pretty deeply in Fallout 3’s Mothership Zeta DLC. In the first Fallout game, we learn that the US government was holding a few Zetans captive. Most of them escaped when the bombs dropped, but clearly, this poor fella remained frozen for over 200 years. To cap things off, we also see an Alien Shock Baton just a few seconds later, which was one of the many weapons in the aliens’ arsenal.

The next easter egg is actually just the Declaration of Independence sitting in a corner, so more of a general nod. Following this is the Cryolator, a fan-favorite weapon that freezes enemies and uses Cryo Cells as ammunition. We then see a couple of Armored Knights playing with a Plasma Grenade, a throwable present in multiple Fallout games. They quickly move on to a different plaything – a gorgeous red car. Now, we’re not sure how the vehicle is linked to Fallout, but we do know that those Miniguns are ripped straight from Fallout 4.

Radscorpions

Fallout Season 2 Radscorpion
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At around the 20-minute mark of episode two, we see Lucy and the Ghoul get ambushed by giant mutated scorpions. These horrifying creatures come in two flavors – Bark Scorpions and Radscorpions. The smaller yellow-brown critters that Lucy and the Ghoul make quick work of are called Bark Scorpions, while the monstrous, six-eyed abomination that nearly kills the Ghoul is a Radscorpion. Both creature designs are carried over seamlessly from Fallout: New Vegas and Fallout 4, respectively.

The Commonwealth

Fallout Season 2 Xander
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In the latter half of the episode, the leaders of four different Brotherhood chapters are discussing the possibility of a civil war against the ‘Commonwealth.’ The term refers to the state of Massachusetts and its capital city of Boston, or more specifically, the Brotherhood chapter that governs this location. We see this faction in all its might in Fallout 4, and they also have a massive airship named the Prydwen, which looks exactly like the one in the show.

Caesar’s Legion

Fallout Season 2 Caesar's Legion
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]The final major easter egg in episode two of Fallout Season 2 is the most brutal faction in New Vegas itself, Caesar’s Legion. Founded by Edward Sallow, the faction is a nationalist, imperialist, totalitarian state created in the image of the Pax Romana. They abide by ancient Roman ideals such as forced slavery, misogyny, crucification, and murderous conquest. Good luck, Lucy.

Episode 2 Ending Credits

Fallout Season 2 Episode 2 Outro
Image Credit: Amazon Prime Video (via Amazon MGM Studios)

The contents of episode two’s ending credits are pretty straightforward. We see a stadium that serves as a hub for the Legion, adorned by several crucified NCR rangers, but it’s tricky to narrow down exactly where this location is. Based on the ‘Go Wasps’ banner hanging from the entrance, the venue could be in Virginia (which carries some hefty lore implications).

However, I highly doubt that the Legion could move this eastward within 15 years. So, the most likely answer is that the stadium is located somewhere near Las Vegas and belongs to an entirely fictional team that uses a Wasp as their mascot.

Other Easter Eggs in Episode Two

Buckle in, we have plenty of references to get through:

  • At the three-minute mark, we see a fully-kitted NCR ranger patrolling Shady Sands. Arguably the most striking piece of armor in the Fallout universe.
  • During Maximus’ battle against hostile ghouls, we see two weapons from Fallout 4: the Heavy Assault Rifle and the 10mm Automatic Pistol.
  • Lazy Day Blues‘ plays in the background while Lucy and the Ghoul argue over his lack of manners. The song was a part of Fallout: New Vegas’ jukebox.
  • As the newly-defrosted residents of Vault 31 make their escape, Bing Crosby’s ‘Accentuate the Positive‘ plays in the background. The track was featured in Fallout 4.
  • At the end of episode two, we get our first look at Kumail Nanjiani’s character, Paladin Xander. He’s sporting a battlecoat that matches the one worn by Elder Maxson in Fallout 4.

Fallout Season 2 Episode 3 Easter Eggs

Episode three provides a proper look at Caesar’s Legion, and also reintroduces fans to a familiar face. Here are all the easter eggs we spotted in this episode:

Sunset Sarsaparilla Factory

Fallout Season 2 Sunset Sarsaparilla
Image Credit: Amazon Prime Video (via Amazon MGM Studios)

The episode kicks off inside a Sunset Sarsaparilla factory, which is the iconic root-beer flavored beverage featured in Fallout: New Vegas. Most factories are typically picked clean by raiders and scavengers, but this one is being ravaged (in orderly fashion) by a group of ghoulified kids. Operating under the leadership of the rapidly mutating Thaddeus, the children are gathering Bottle Caps, which are the only universally accepted currency in the world of Fallout.

Caesar and the Legion

Fallout Season 2 Legate
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After the factory sequence, we cut to Lucy, who’s being hounded by the Legion. The legionaries are taking her through a camp, which looks a lot like The Fort, or Fortification Hill, from Fallout: New Vegas. This is followed by a look at Macaulay Culkin’s character, who is wearing a mask similar to the one worn by Legate Lanius in the game.

Towards the tail end of the sequence, the camera pans to the skeletonized corpse of the original Caesar, Edward Sallow. His physical husk is sporting the exact same outfit as he did in Obsidian’s RPG, including the Power Fist on his right hand.

Camp Golf, NCR, and Victor

At around the mid-way point of the episode, the Ghoul strolls through Camp Golf, a location carried over from Fallout: New Vegas. It once served as the regional headquarters for the NCR, but it now lies abandoned, further underlining the dismantled state of the democratic faction. The Ghoul eventually walks into one of the buildings and runs into everyone’s favorite stalker-y robot, Victor.

For the unacquainted, Victor is one of Mr. House’s many Securitrons. However, he has a unique personality and is basically a spy. In the game, he follows around the Courier and intervenes when necessary to ensure that they make it to the New Vegas Strip. His presence at Camp Golf in the show is unlikely to be a coincidence and might be foreshadowing a future meeting with Mr. House himself.

During his conversation with the Securitron, you’ll spot three NCR recruitment posters plastered on the walls. All three are carried over directly from the game with almost no changes – a fantastic touch. At around the 35-minute mark of the episode, the Ghoul encounters the two remaining holdouts of the NCR. During this scene, you’ll spot Primm in the background, with the silhouettes of the El Diablo Roller Coaster and the Bison Steve Hotel being instantly recognisable.

Damaged Securitron and Super Sledge

Securitron in Fallout Season 2
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Right after landing at the Sunset Sarsaparilla factory, Maximus and Xander take on a Securitron. What’s interesting to note here is the face displayed on the unit. The robot appears to be malfunctioning as it alternates between the faces of a Soldier and one that’s crossed out. This indicates that the Securitron is damaged, with the crossed-out detail being carried over from FNV’s Old World Blues DLC.

In the same sequence, we see Xander wield a sledgehammer fitted with a jet. This weapon is called a Super Sledge in the games.

Episode 3 Ending Credits

Episode three’s animated outro takes us to an underground facility/missile silo developed by RobCo. The very first frame of the outro is a screen that reads ‘Launch Sequence Complete,’ which suggests that a missile was fired from the facility.

Could this be the facility that fired the nuke that hit Shady Sands? Does that mean Hank is working for Mr. House? Was this silo part of the defence systems that saved Las Vegas? The outro presents some tantalizing questions that only future episodes can answer.

Other Easter Eggs in Episode Three

  • At the 18:37 mark, Elder Quintus tells the story of Roger Maxson, the founder of the Brotherhood of Steel.
  • During the same sequence, you’ll spot a tactical map in the background, with icons signifying the territories of the Brotherhood and the Legion. Based on the arrows, it looks like the Legion is planning to take over Nellis Air Force Base (a location from FNV), while the all-important Hoover Dam is yet to be claimed by any major faction.
  • The planning room is decorated with all sorts of antiquities, including Vincent van Gogh’s Starry Night.

Fallout Season 2 Episode 4 Easter Eggs

Episode four sees the Ghoul and Lucy finally reach the New Vegas Strip, although the welcoming committee is hostile, to say the least. Here’s every easter egg we saw in the episode:

The Alaskan Front

Fallout Season 2 Cooper in Alaska
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The episode kicks off with a deep cut from the Fallout universe, as we see Cooper Howard fighting for the American army in Alaska. In the lore, Alaska is part of the USA and provides an integral reserve of fossil fuel amid dwindling global shortages. The reserves eventually attracted the attention of China (the only other superpower), which launched an invasion in 2066. The tussle over the territory ended in 2077, when the US liberated Anchorage – as depicted in Fallout 3: Operation Anchorage DLC.

During the sequence, we see Chinese soldiers attack Howard using the visually distinct Chinese Assault Rifles, whose designs have been carried over from Fallout 3. We also see a tease for the most menacing creature in the Fallout canon, but more on that later.

New Vegas and the Kings

The Kings in Fallout Season 2
Image Credit: Amazon Prime Video (via Amazon MGM Studios)

The next major easter eggs arrive at the mid-way point of the episode when the Ghoul and Lucy finally arrive at the Strip’s main gate. In Fallout: New Vegas, the entrance is guarded by Mr. House’s Securitrons, but here they lie decimated. Maurading around the gate instead is a pack of ghouls inspired by Elvis Presley, otherwise known as the Kings.

In the game, the Kings are a benevolent faction who dress and talk like Elvis, while taking care of the poverty-stricken streets of Freeside. Unfortunately, things must’ve gone wrong at some point, as they’ve clearly been exposed to a ton of radiation, turning them into Feral Ghouls. Lucy makes quick work of them using lore-accurate weapons like the Cowboy Repeater (FNV) and the Combat Rifle (Fallout 4) before shooting down the King himself, who’s sporting his signature white jacket.

The Strip

Cooper Howard in Fallout Season 2
Image Credit: Amazon Prime Video (via Amazon MGM Studios)

For fans of Fallout: New Vegas, a 15-year-long wait finally comes to an end as we find out exactly what happened to the all-important New Vegas strip. As seen in the episode’s ending, the once bustling hub of commerce and entertainment in the Mojave now lies barren – populated only by bloodthirsty Deathclaws. These massive, mutated chameleons are the most dangerous creatures in all of Fallout, and somehow, they’ve taken over the Strip.

While we don’t know how this takeover happened, we can with certainty that the location looks immaculate as far as the details are concerned. All four major casinos, including the Lucky 38, Gomorrah, the Tops, and the Ultra Deluxe, are present, and you can even spot a glow sign for the Vault 21 Hotel.

Episode 4 Ending Credits

Episode four’s ending credits are really going to sting for the NCR faithful. It depicts Camp McCarran in a state of absolute ruin, evidently caused by a costly battle against Caesar’s Legion. As fans will know, the location served as the NCR’s HQ in the Mojave, and they even managed to get the pre-war monorail functioning. Unfortunately, the faction appears to have abandoned the location by the time the Fallout show’s events occur.

Other Easter Eggs in Fallout Season 2 Episode 4

  • At the 12:49 mark, Fallout 4’s main theme plays as Lucy checks out the weapons cache.
  • At the 19-minute mark, we see Vault 31’s residents chomping down on boxes of Blamco Mac & Cheese.
  • During the animated outro, we hear Betty Hutton’s “He’s a demon, he’s a devil, he’s a doll,” which featured on the playlist of Fallout 4’s Diamond City radio.

Fallout Season 2 Episode 5 Easter Eggs

Episode five of Fallout Season 2 sees the duo get their bearings in Freeside after escaping the Death-riddled Strip. Unfortunately, this turns out to be the last stop in their journey together.

Freeside

Freeside in Fallout Season 2
Image Credit: Amazon Prime Video (via Amazon MGM Studios)

Freeside can be described as the impoverished outskirts of the New Vegas Strip. While the latter’s glitzy streets represent wealth and commerce, Freeside is a run-down district low on resources and high on all sorts of shady activities. In FNV, the location is populated with shops, bars, casinos, weapons dealers, and more. All these elements are carried over to the live-action format expertly, as Freeside looks nothing less than impeccable in the TV show.

In terms of specific details, we see familiar Freeside locations such as the King’s School of Impersonation, Mick & Ralph’s store, the Atomic Wrangler, and even the Silver Rush. The district also looks much busier compared to the game, which is probably because of a mass migration triggered by all the Deathclaws on the Strip.

Lucky 38 Penthouse

Fallout Season 2 House Monitor
Image Credit: Amazon Prime Video (via Amazon MGM Studios)

Episode five’s pre-war flashback showcases the Strip in all of it’s glory. All the casinos and signage that lied decimated at the start of the episode look brand-new here, including the Lucky 38 Casino. The camera strolls through its opulent interiors, but the real highlight comes when Cooper Howard is escorted to the Mr. House’s Penthouse.

In the game, this room serves as House’s HQ. He uses the command console in the center to communicate with the player and monitor activity on the Strip. It’s live-action model is a one-for-one remake, with even the smallest of details matching up with the 2010 RPG. The rest of the room also looks largely identical, especially as far as they layout is concerned.

Fisto

Fisto prop from the Fallout series
Image Credit: Amazon Prime

This one’s sure to please Fallout: New Vegas fans. Out of all the side-characters the writers could’ve incorporated in Season 2, they went with Fisto, and trust me, no one’s complaning. Fisto, or the Fully Integrated Security Technetronic Officer, is a protectron robot who can be reprogrammed into a prostitute in the game. This action must be done by the player character, so perhaps Fisto’s activation is now canon in the lore. After this personality change, Fisto does exactly what his name suggests for a few caps.

We find the Snake Oil Salesman from Season 1 (otherwise known as “Chicken F**ker) availing this exact services from the robot. Sadly, he’s interuppted before Fisto can blurt out his iconic line: “Please assume the position.”

Episode 5 Ending Credits

Episode five’s animated outro starts off inside the Gomorrah – one of the four major casinos on the Strip. We see destroyed slot machines and skeletonized gamblers as the camera pulls back further and further. Eventually, it zooms out of the Gomorrah and gives us a glimpse at Mr. House’s Life Support Chamber, where his physical body is located. Crucially, the chamber is appears to be closed, which could mean that House is still alive in Season 2.

Other Easter Eggs in Fallout Season 2 Episode 5

  • The barkeep at the Atomic Wrangler namedrops Quarry Junction during his conversation with the Ghoul. This location from the game was infamous for its menacing Deathclaw population.
  • At 25:47 mark, you can spot a Dean Domino poster on the wall. In FNV, the character was a famous pre-war singer, who misfortunte saw him get shackled to the deadly Sierra Madre Casino.
  • Around a minute later, Lucy glances upon a Power Fist inside Sonny’s store. This close-quarters gauntlet is powered by energy cells and unload a power-packed punch upon impact. Still, the 10,000 caps price tag is way too steep.
  • Inside the Lucky 38 Penthouse, we see House put on a strange cap while talking to Howard. It looks exactly like the tight skullcap his decaying corpse wears in the game. It’s fitted with electrodes and is a part of his neural interface system.

And those were all the easter eggs that we’ve spotted so far in Fallout Season 2. Did we miss a reference? Let us know in the comments.

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