Fallout Season 2 is jam-packed with easter eggs. In the spirit of being faithful to the games, the TV show features so many references, call-backs, and items from the franchise that the sheer volume can be overwhelming to keep up with, or even spot in the first place. But if you’re a sucker for those details like us and hate missing out on even the smallest of nuggets, you’ve come to the right place.
In this Fallout Season 2 easter eggs guide, we’ve highlighted every single reference in each episode as they’re released. All the episodes are listed in ascending order, so just scroll downwards to check out the easter eggs in the freshly-released episode 2.
Fallout Season 2 Episode 1 Easter Eggs
The Fallout Season 2 premiere was filled with references, some of which were even deep cuts. Here’s an overview of the biggest easter eggs:
H&H Tools Company

During the opening scene of episode one, we get our first look at Justin Theroux’s Robert House. The technocratic billionaire played a major role in Fallout: New Vegas, and you can learn all about him in our dedicated guide. During this scene, the character name drops the H&H Nail Gun, which is a deep cut reference to his parents’ company: H&H Tools.
In the next sequence, we find House attempting to bribe the construction worker into killing his friends. If you ignore the morbidity for a second, you’ll be able to spot a Radiation King van in the background. Radiation King, for the unacquainted, is a company within the Fallout universe that manufactures TV sets and radios.
Novac, The Great Khans, and Big Iron

When we finally catch up with Lucy and the Ghoul, we see them in a predicament with the Great Khans. This standoff takes place at Novac, a location lifted from Fallout: New Vegas, which housed a companion named Boone. In the show, however, Novac appears to have been taken over by the Great Khans, who are jacket-wearing raiders that banded together to form a united yet disjointed tribe. Another major point of difference is the massive T-rex Lucy is stationed within. Named Dinky, the T-rex faced away from Novac in the game, but here its head is positioned in front of the hotel.
After the duo’s run-in with the Khans turns violent, the show drops the needle on ‘Big Iron.’ Marty Robbins’ timeless gunfighter ballad rose to fame after being featured in Obsidian’s RPG, and it’s easily the most iconic track featured in the game. It’s used expertly here to punctuate the action sequence that sees the Ghoul wipe out all the Khans in the vicinity.
Starlight Drive-In and Vault 24

Our travelling duo eventually comes across a branch of the Starlight Drive-In. Introduced in Fallout 4, Starlight was previously thought to be present in just the Commonwealth, but they clearly have a few outlets in the Mojave as well. This drive-in hides another reference in the form of Vault 24. The only previous mention of the Vault was discovered deep in the files of Fallout: New Vegas. In them, players were only able to find a Vault 24 jumpsuit and learned nothing about the contents of the nuclear bunker. This meant that the location has forever been shrouded in mystery, until Fallout Season 2 finally revealed the inhumane experiments hiding inside.
As Lucy and the Ghoul explore the Vault, they come across skeletons wearing Communist outfits. This immediately amps up the intrigue as pre-war America in the Fallout universe was intensely anti-Communist. On exploring further, it is revealed that the Vault conducted brainwashing experiments on its red-blooded American residents, forcing the principles of Communism on them.
Primm (Ending Credits)

If you’re a lore nerd, do NOT miss the ending credits in Fallout Season 2. These animated outros carry easter eggs referencing locations from FNV and even spell out the current state of its major factions. Episode one’s outro is all about Primm, with the camera panning through the city. All of its major attractions are present, including the Bison Steve hotel, Vikki and Vance casino, and, of course, the Mojave Express.
Other Easter Eggs in Episode 1
While the easter eggs mentioned above carry the most lore significance, we also noticed a bunch of other details that are worth highlighting:
- During the Ghoul’s gunfight, a car explodes with a mushroom cloud – just as they do in the games. This is because cars in the Fallout universe are powered by radioactive components and even emit radiation upon combustion.
- In the scene where Cooper is driving to Bakersfield with his daughter, the father-daughter pair briefly stops in a suburban neighbourhood. This area’s appearance is directly inspired by and modeled after the one we see in Fallout 4’s intro. In fact, we can also see a Vault-Tec rep (dressed exactly as the one from the game) hop out of a branded van and flash a smile in Cooper’s direction.
- At Rita’s diner, Cooper’s daughter, Janey, is busy playing Whack-A-Commie. The game is obviously a play on Whack-A-Mole, customized to represent Fallout’s political climate.
- In the brief sequence at Cooper’s kitchen, the radio broadcast announces a line of skincare products launched by West-Tek. In the lore, West-Tek was essentially responsible for creating Super-Mutants through the use of FEV (Forced Evolutionary Virus). Could this be a new lore revelation that reveals one of the virus’s transmission methods?
Fallout Season 2 Episode 2 Easter Eggs
Episode two, somehow, packs even more easter eggs than its predecessor. Once again, there’s a solid mix of general references and surprising deep cuts. So, let’s get started:
Shady Sands

The episode begins in shocking fashion as we get a look at Shady Sands on the day it was nuked. As established in Fallout Season 1, Shady Sands was the NCR’s home base and crown jewel. A thriving settlement that housed more than 40,000 people and was as close to an old-world city as post-war America has ever seen.
Unfortunately, all things must come to an end in the wasteland, and the same goes for Shady Sands. Its demise began when a trader waltzed in with a caravan. And if you look closely, the caravan is being dragged by a two-headed cow (your eyes aren’t deceiving you). In the Fallout universe, these creatures are known as Brahmins, and yes, their milk is still consumed.
The trader is also spouting a line of dialogue that FNV players will instantly recognise – “Patrolling the Mojave almost makes you wish for a Nuclear Winter.” The line is infamous for how often its regurgiatated by nearly every NPC in the game, although the show does take it a bit too far for my liking.
The final reference in the Shady Sands sequence is actually a double-whammy. Maximus climbing into a fridge to survive a nuclear blast is a callback to the aptly named Kid in a Fridge side quest from Fallout 4. The quest itself was an Indiana Jones reference, as Indy did the same in Kingdom of the Crystal Skull (2008). So when the end arrives, and you don’t have an underground bunker to run to, you know what to do.
Area 51

Area 51 is as full of mysteries in Fallout as it is in real-life, and the show does a wonderful job of showcasing some of them. Before even stepping into the secret hangar, we see Brotherhood Scribes install a Fusion Core into a Power Generator that is modeled after the ones found in Fallout 4. And once the gates are open, its easter egg city.
Things start off strong when a couple of Squires discover a frosted alien. The creature is part of an extra-terrestrial race known as the Zetans, who were explored pretty deeply in Fallout 3’s Mothership Zeta DLC. In the first Fallout game, we learn that the US government was holding a few Zetans captive. Most of them escaped when the bombs dropped, but clearly, this poor fella remained frozen for over 200 years. To cap things off, we also see an Alien Shock Baton just a few seconds later, which was one of the many weapons in the aliens’ arsenal.
The next easter egg is actually just the Declaration of Independence sitting in a corner, so more of a general nod. Following this is the Cryolator, a fan-favorite weapon that freezes enemies and uses Cryo Cells as ammunition. We then see a couple of Armored Knights playing with a Plasma Grenade, a throwable present in multiple Fallout games. They quickly move on to a different plaything – a gorgeous red car. Now, we’re not sure how the vehicle is linked to Fallout, but we do know that those Miniguns are ripped straight from Fallout 4.
Radscorpions

At around the 20-minute mark of episode two, we see Lucy and the Ghoul get ambushed by giant mutated scorpions. These horrifying creatures come in two flavors – Bark Scorpions and Radscorpions. The smaller yellow-brown critters that Lucy and the Ghoul make quick work of are called Bark Scorpions, while the monstrous, six-eyed abomination that nearly kills the Ghoul is a Radscorpion. Both creature designs are carried over seamlessly from Fallout: New Vegas and Fallout 4, respectively.
The Commonwealth

In the latter half of the episode, the leaders of four different Brotherhood chapters are discussing the possibility of a civil war against the ‘Commonwealth.’ The term refers to the state of Massachusetts and its capital city of Boston, or more specifically, the Brotherhood chapter that governs this location. We see this faction in all its might in Fallout 4, and they also have a massive airship named the Prydwen, which looks exactly like the one in the show.
Caesar’s Legion

The final major easter egg in episode two of Fallout Season 2 is the most brutal faction in New Vegas itself, Caesar’s Legion. Founded by Edward Sallow, the faction is a nationalist, imperialist, totalitarian state created in the image of the Pax Romana. They abide by ancient Roman ideals such as forced slavery, misogyny, crucification, and murderous conquest. Good luck, Lucy.
Episode 2 Ending Credits
The contents of episode two’s ending credits are pretty straightforward. We see a football stadium that serves as a hub for the Legion, adorned by several crucified NCR rangers, but it’s tricky to narrow down exactly where this location is. Based on the ‘Go Wasps’ banner hanging from the entrance, the venue could be in Virginia (which carries some hefty lore implications).
However, I highly doubt that the Legion could move this eastward within 15 years. So, the most likely answer is that the stadium is located somewhere near Las Vegas and belongs to an entirely fictional team that uses a Wasp as their mascot.
Other Easter Eggs in Episode Two
Buckle in, we have plenty of references to get through:
- At the three-minute mark, we see a fully-kitted NCR ranger patrolling Shady Sands. Arguably the most striking piece of armor in the Fallout universe.
- During Maximus’ battle against hostile ghouls, we see two weapons from Fallout 4: the Heavy Assault Rifle and the 10mm Automatic Pistol.
- ‘Lazy Day Blues‘ plays in the background while Lucy and the Ghoul argue over his lack of manners. The song was a part of Fallout: New Vegas’ jukebox.
- As the newly-defrosted residents of Vault 31 make their escape, Bing Crosby’s ‘Accentuate the Positive‘ plays in the background. The track was featured in Fallout 4.
- At the end of episode two, we get our first look at Kumail Nanjiani’s character, Paladin Xander. He’s sporting a battlecoat that matches the one worn by Elder Maxson in Fallout 4.
And those were all the easter eggs that we’ve spotted so far in Fallout Season 2. Did we miss a reference? Let us know in the comments.