Deadlock Heroes: All Characters and Their Abilities

Just like any other title out there, picking the right character in MOBA games is always important. As such, Deadlock is no exception. In Deadlock, every hero comes with unique traits and abilities that can contribute to your victory. However, with so many out there, it can get confusing to know them all. Today, we are talking about all the released Deadlock characters and their abilities. So with that, let’s begin!

All Deadlock Heroes and Their Abilities

As Deadlock is in early development, heroes, their design, and even abilities can change. We will keep this guide updated with the latest changes. We will also add the new heroes as soon as they are on the official roster. In the list below we have mentioned all the released Deadlock heroes and their abilities in alphabetical order.

Abrams

Abrams with abilities
  • Siphon Life: Create a blue area around Abrams. While active, drain health from enemies in front of you within range.
  • Shoulder Charge: Rush ahead, colliding with enemies and drawing them into your path. You receive a speed boost when you clash with enemy Heroes.
  • Infernal Resilience (Passive): Regain a percentage of incoming damage gradually over time. The heal can be boosted using healing booster Vitality items.
  • Seismic Impact (Ultimate): Launch yourself into the air, then pick a landing spot to crash down on. The resulting impact will damage and stun any enemies within range.

Bebop

  • Exploding Uppercut: Inflicts light melee damage on nearby enemies, knocking them back. Upon landing, the enemies deal area damage to nearby targets. Friendly units are unaffected.
  • Sticky Bomb: Plant a sticky bomb on a nearby target, exploding after a short delay and causing massive damage. Each enemy hero hit boosts the bomb’s damage by 2.5%.
  • Hook: Fire a grappling hook that latches onto the first hero it encounters, drawing them in. It inflicts damage if it is an enemy hero. The Hook doesn’t affect minions.
  • Hyper Beam (Ultimate): Unleash a powerful laser beam that deals damage and slows enemies. While charging, you have reduced movement and turn speed. If you use the laser while in the air, you will hover in place while firing.

Dynamo

  • Kinetic Pulse: Release a burst of energy that propels enemies into the air. Affects all units in the area after a brief animation.
  • Quantum Entanglement: Dynamo vanishes briefly, then reappears nearby with a reloaded weapon and increased fire rate for the next magazine. You can also bring allies with you, saving them from hostile situations.
  • Rejuvenating Aurora: Dynamo channels a green aura around him. While channeling, you and any allies nearby gradually regain health over time.
  • Singularity (Ultimate): Create a black hole that pulls and damages nearby enemies. Upon its dissipation, enemies are launched into the air.

Grey Talon

  • Charged Shot: Charge up a power shot that damages and pierces through enemies. You can hold the shot using the ability or fire button and launch at your desire.
  • Rain of Arrows: Using this ability lifts you into the air for a slow, controlled flight. In flight mode, your weapon’s power and accuracy increase. Hold the Space button to get back onto the ground.
  • Immobilizing Trap: Place a trap that becomes active when an enemy steps on it. Upon activation, it will immobilize the enemy.
  • Guided Owl (Ultimate): Summon a spirit owl with a 1.5-second cast time that you can guide to its target, where it will explode and deal heavy damage. Holding the fire button will increase the owl’s speed while pressing the Space button destroys it.

Haze

  • Sleep Dagger: Launch a dagger that deals damage and puts the target enemy to sleep. The target will awake from sleep shortly after being wounded. Throwing the dagger does not reveal an invisible Haze. Ability won’t interrupt enemies’ channeling abilities.
  • Smoke Bomb: Casting it immediately hides Haze from view, gaining the ability to move at high speeds. Attacks reveal your location. Nearby opponents can detect your presence despite your invisibility.
  • Fixation (Passive): Shooting a target repeatedly increases your bullet damage against that target. Each successful hit grants one stack, while headshots award two stacks. These stacks boost your damage output, making subsequent hits more effective.
  • Bullet Dance (Ultimate): Launch a rapid-fire assault on nearby enemies, hitting your targets with unerring accuracy. During this onslaught, Haze’s firing rate accelerates, and she becomes more evasive against enemy fire. Increasing Spirit power will add fire rate to the ultimate.

Infernus

  • Catalyst: Release napalm bomb that hinders enemy mobility and enhances Infernus’s damage output.
  • Flame Dash: Move forward with relentless speed, leaving a fire path that consumes your enemies. Holding the fire button will increase the running speed.
  • Afterburn (Passive): Normal bullets inflict a persistent burning effect on enemies. Infernus’s attacks can extend the duration of this burn with every hit after the passive activates.
  • Concussive Combustion (Ultimate): Become a living bomb and explode after a delay. Once you explode, you will inflict heavy damage on enemies within the area and stun them.

Ivy

  • Kudzu Bomb: Throw a web of brambles that slows and damages opponents in its reach.
  • Watcher’s Covenant: Ivy connects to allies in line of sight while gaining bonuses. Any healing you receive is replicated among all connected allies.
  • Stone Form: Transform into solid stone and dive to the ground, dealing damage and stunning nearby enemies. Regenerate a percentage of your HP and enjoy brief aerial mobility before the impact.
  • Air Drop (Ultimate): Launch yourself and a chosen ally or explosive into the air. Your ally becomes impervious to bullets but sacrifices their ability to attack or use skills. Dropping the ally or the explosive unleashes a destructive blast that slows down enemies. Ivy and the ally gain a protective shield upon landing. Cast speed is faster when picking up teammates. Can increase the flying speed with the fire button and drop the ally or the explosive with the ADS button.

Kelvin

  • Frost Grenade: Hurl a grenade that explodes into a cloud of freezing ice, inflicting damage and slowing enemies within its radius.
  • Ice Path: Kelvin summons a frosty path that floats above the ground, granting him and his allies a movement speed boost. He also becomes 50% resistant to slow effects. Even enemies can travel on this icy bridge, making it a double-edged sword in combat. Using the dodge button helps you travel upwards while using the crouch button takes you towards the ground.
  • Arctic Beam: Kelvin projects a beam of intense cold energy forward, damaging and slowing anything it strikes. The beam’s chilling effect intensifies with each hit, and at maximum strength, it can disarm opponents. While using Arctic Beam, Kelvin’s movement speed is reduced, but this penalty is negated when he utilizes Ice Path.
  • Frozen Shelter: Use chilling powers to solidify the air into a protective barrier, shielding Kelvin from harm. Within this icy dome, Kelvin and his allies gain bonus HP regeneration while enemies are slowed.

Lady Geist

  • Essence Bomb: Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self-damage type is Spirit and can be mitigated.
  • Life Drain: Cast a tether that attaches to a target within range and line of sight. The tether drains the target’s health over time, healing you in the process. While the tether is active, your movement speed is halved. You can still attack or use other abilities, but the tether will break if you move too far away.
  • Malice: By sacrificing some of your health, you can launch blood shards that inflict a stack of Malice on your target. With each additional stack, the enemy’s movement slows, and they become more vulnerable to your attacks. However, the slowing effect gradually declines.
  • Soul Exchange (Ultimate): Lady Geist exchanges her health with a targeted enemy. To use it, your enemy must have more health than you. However, there’s a limit to how low you can reduce an enemy’s health, even if you have less health yourself.

Lash

  • Ground Strike: Using this ability, Lash strikes the ground forcefully, harming enemies in his path. If you initiate this attack while in the air, you’ll rapidly drop to the ground.
  • Grapple: By gliding through the air, you can focus your energy towards a target, enhancing your weapon’s power. This increased damage is additive, making it stack with other bonuses. Grappling with an opponent not only restores stamina but also allows you to perform unlimited air jumps and dashes, granting you incredible aerial mobility.
  • Flog: Instantly whip enemies with your lash, stealing life from them.
  • Death Slam (Ultimate): Target your enemies to bind them with whips. After channeling, the connected foes will be hoisted into the air and stunned, before being forcefully slammed back to the ground. This impact will damage both your targets and any enemies caught in the landing zone, slowing their movements.

Mcginnis

  • Mini Turret: A deployable Mini Turret will automatically engage hostile targets. This turret has a limited lifespan before it deactivates. It inherits 40% of McGinnis’s maximum health and boasts a 60% Spirit Resistance. While effective against most enemies, it deals reduced damage to troopers and objectives.
  • Medicinal Specter: Use the Medicinal Specter to create an area where all allied units and heroes gain exponential healing. As McGinnis, you can easily jungle in Deadlock thanks to this ability.
  • Spectral Wall: Construct a wall that separates the terrain. Enemies near its creation are dealt damage and their movement is slowed. Use the same ability button to put a wall up early or remove it.
  • Heavy Barrage (Ultimate): Fire a barrage of missiles that seek out a specific destination. The ability also creates an alarming sound that is heard from anywhere on the map.

Mirage

  • Tornado: Become a tornado yourself and move forward. If the tornado hits enemies, they will be knocked up and take damage. Once you come out of it, you gain bullet evasion.
  • Fire Scarabs: Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective against non-heroes.
  • Djinn’s Mark: Your normal attacks apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it’s consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.
  • Traveler (Ultimate): Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.

Mo & Krill

  • Scorn: Inflict damage on nearby foes, restoring health to yourself based on the damage dealt. The healing is amplified when targeting enemy heroes.
  • Burrow: Dive underground, accelerating and gaining increased resilience. Incoming damage from enemy heroes will gradually slow you. Upon emerging, launch nearby foes into the air and execute a whirling attack that inflicts damage and reduces their movement speed. The cooldown begins once you come out.
  • Sand Blast: Emit a cloud of abrasive sand that disarms enemies while causing decent damage.
  • Combo (Ultimate): Immobilize the target, stunning them and inflicting damage throughout the spell’s duration. You will also stay idle while performing the ability.

Paradox

  • Pulse Grenade: Launch a grenade that, upon impact, begins to tick ominously. With each pulsation, it inflicts damage, slows the target’s movement, and stacks a damaging effect that intensifies Paradox’s impact.
  • Time Wall: Create a wall that acts as a time-freezing barrier. When enemy projectiles or bullets hit it, they stop in time, unable to move forward. Enemies who touch the wall directly will suffer damage based on their maximum health and experience a temporary movement slow.
  • Kinetic Carbine: Power up your weapon for a speed boost. Once fully charged, unleash a devastating attack that slows your target and deals bonus damage based on your current weapon strength.
  • Paradoxical Swap (Ultimate): Swap places with a targeted enemy hero. As this happens, you get a spell lifesteal boost and the enemy hero takes sustained damage.

Pocket

  • Barrage: Pocket fires projectiles that explode upon impact, dealing damage and slowing nearby enemies. Each hit on an enemy grants a stacking buff that increases your overall damage output. When used while airborne, you’ll hover in place while maintaining your horizontal movement speed.
  • Flying Cloak: Deploy a sentient cloak that advances automatically, inflicting damage upon enemies it encounters. You can teleport to its current position, prematurely ending its existence.
  • Enchanter’s Satchel: Vanish into your suitcase, becoming temporarily invulnerable. Once the duration expires, unleash a damaging attack on nearby enemies. However, any action taken early ends this protective state.
  • Affliction (Ultimate): Deal continuous damage to surrounding enemies. This effect is non-lethal and does not activate item abilities.

Seven

  • Lightning Ball: Seven fires a ball of lightning in a straight path. This inflicts damage on anyone touching the ball. The ball stops going forward on the enemy unit or wall contact.
  • Static Charge: Apply a shock effect to a targeted enemy hero. After a short period, the shock will stun and deal damage to enemies within range.
  • Power Surge: Enhance your weapon with shock power. This will cause your bullets to inflict shock damage on your target. The shock damage will also ricochet to nearby enemies, striking them once per burst of bullets.
  • Storm Cloud (Ultimate): Channel an expanding storm cloud around you that heavily damages all enemies within its radius. Damage increases over time.

Shiv

  • Serrated Knives: A well-aimed knife that can impose damage and slow an enemy’s movement. Each successive hit increases the knife’s effectiveness, making it deal more damage and extending the duration of the slow. When your rage is maxed out, the knife will ricochet to another enemy, inflicting the same effects.
  • Slice and Dice: Dash forward, striking enemies in your path. When your rage meter is full, unleash your ultimate: After a brief pause, a spectral echo will retrace your dash, dealing additional damage to enemies along the way.
  • Bloodletting: Take only a part of the damage you receive right now. The rest of the damage is inflicted over time. To remove some of this saved damage, you can activate the ability again.
  • Killing Blow (Ultimate): Activate to jump toward an enemy hero. If their health is under a kill threshold, you will instantly kill them. If not, you will still deal 200 damage.

Vindicta

  • Stake: Stick a pole into the ground to hold enemies in place. Enemies can only move as far as the rope tied to the pole allows.
  • Flight: Jump up into the air and glide. When you’re gliding, your weapon hits harder with spirit damage.
  • Crow Familiar: Your crow friend attacks enemies, hurting them and making them bleed. The bleeding damages the enemy more if they have more health.
  • Assassinate (Ultimate): Use your scope rifle to shoot far away enemies. This does extra damage to enemies who are under half HP. If you kill a player with this shot, you’ll get extra souls.

Viscous

  • Splatter: Fling a sticky ball that damages enemies and leaves behind a slippery goo. This goo slows down any enemies who walk through it. The goo stays on the ground for a while, making it a tricky patch for enemies to cross.
  • The Cube: Trap a target inside a glowing cube of healing goo. This goo will remove any bad effects, protect the target from harm, and make their health recover faster. While the target is inside the cube, they won’t be able to do anything. You can self-cast this ability to heal yourself.
  • Puddle Punch: Create a goo fist out of any surface that packs a punch. This powerful punch will knock them back and hurt them. For a short time, enemies will be slowed down and won’t be able to move as far as usual.
  • Goo Ball (Ultimate): Change into a big, goo ball that hurts enemies when it hits them and knocks them down for a while. The ball gives you Weapon and Spirit damage resistance. As the ball, you can bounce off walls and can jump twice.

Warden

  • Alchemical Flask: Break a magic bottle on the ground near you. This will damage your enemies and make them move slower. It will also lower enemies’ weapon damage and make Weapon items less effective.
  • Willpower: Acquire a defensive barrier that boosts your movement speed when activated. This shield also protects you from Spirit damage.
  • Binding Word: Cast a curse on an enemy hero, binding them to their current position. If they don’t escape before the timer expires, they will get damaged and stunned.
  • Last Stand (Ultimate): After charging for 2.2 seconds, unleash a damaging pulse that also heals you based on the amount of damage dealt to your enemies.

Wraith

  • Royal Flush: Using telekinesis, launch cards towards unpredictable locations in your surroundings. Deal AOE damage if any unit is hit.
  • Project Mind: Create a path to a desired location. Teleport to the targeted location after a delay.
  • Full Auto: Increases your firing speed for a limited time. Allies close by get half the fire rate bonus.
  • Telekinesis (Ultimate): Grab an enemy hero and lift them into the air, interrupting their actions and disabling their abilities and items. The target takes telekinetic damage when they return to the ground.

Yamato

  • Power Slash: Build up damage over 1.5 seconds, then deliver a devastating sword blow.
  • Flying Strike: Use a grappling hook to swing toward an enemy, dealing damage and slowing them upon impact.
  • Crimson Slash: Strike down your foes with swift and brutal attacks, inflicting damage and restricting their fire rate. Hitting enemy heroes will heal you.
  • Shadow Transformation (Ultimate): Embracing Yamato’s shadowy essence, you undergo a powerful transformation. Initially invincible, your ability cooldowns are refreshed as you become 60% quicker. You also get unlimited ammo, gain the power to resist damage, and nullify negative status effects. In this state, you are unable to die.

These are all the released Deadlock characters and their abilities in the current game roster. Which one these heroes are your favorite? Tell us in the comments below.

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