COD Warzone and Black Ops 6 Season 4 Reloaded Patch Notes: New Maps, Weapon Buffs, and More

The Season 4 Reloaded update for Black Ops 6 and Warzone is here, and as always, Activision has dropped the full patch notes going over all the new content and balancing changes players can look forward to.

For this mid-season update, the devs have prioritized attachment tuning across all weapons, while adding the new Olympia shotgun to the BO6 arsenal. Two new maps, including a visual overhaul of the fan-favorite Fringe, are also part of the update. So, if you’re looking to learn more about it, check out the full patch notes for Warzone and Black Ops 6 Season 4 Reloaded below.

Warzone Patch Notes

Events

Beavis and Butt-Head skins in Call of Duty
Image Credit: Activision
  • Beavis & Butt-Head
    • The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn free rewards like the new Olympia Special and Pickaxe Melee weapon.

Maps

  • Train (Verdansk Adjustment)
    • The train is rolling into this half-season with a few familiar upgrades. All aboard!
      • Added a Buy Station to the train
      • Added a UAV Tower to the train
      • The UAV Tower is disabled in Battle Royale Ranked.

Modes

Operators parachuting and firing in COD: Warzone
Image Credit: Activision
  • Havoc Royale: Havoc Royale brings chaos to Verdansk as Operators drop into specific zones – Downtown, Airport, or Train Station – with their Loadout already equipped. Inspired by the Havoc modes from Modern Warfare II and III, this Call of Duty: Warzone-exclusive variant mixes unpredictable modifiers with high-stakes survival. Adapt fast, outlast the competition, and be the last squad standing.
  • Resurgence Casual: The Casual experience comes to Resurgence in the mid-season, mixing humans and bots in a fight to the finish. The main Resurgence ruleset applies, with 12 Players and 32 bots fighting to be the last team left.
  • Ranked Play: Resurgence: Ranked Resurgence is back in Warzone, bringing the intensity of Resurgence with the structure and integrity of competitive play.

Weapons

  • Olympia: Double-barrel shotgun. Very high damage and respectable range, but requires frequent reloading. Obtainable via the Beavis & Butt-Head event.
  • Pickaxe: Prepare to strike gold with the deadly Pickaxe, a short-ranged Melee weapon that’s worth more than its weight in lethality. Pick your target apart using a variety of swipes, slashes, and overhead attacks. Obtainable via the Beavis & Butt-Head event.

Attachments

  • SVD Full Auto Mod: Converts the SVD into a full-auto weapon with a high rate of fire, improved handling, and spread. Stronger vertical recoil and a rebalanced damage profile complement the new fire type while still delivering impressive firepower. Beavis & Butt-Head event reward.
  • TR2 CQB Auto Conversion: Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of the damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. CODtoons event reward.

Weapon Adjustments

Assault Rifles

WeaponAdjustments
AK-74Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 25% to 15%.
Buff: Horizontal Recoil penalty reduced from 30% to 20%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 5% to 8%.
Buff: Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Buff
: Jump Sprint to Fire improvement increased from 7% to 12%.
Buff; Jump ADS Speed improvement increased from 15% to 20%.
Compensator
Buff:
Vertical Recoil improvement increased from 25% to 30%.
Ported Compensator
Buff
: Vertical Recoil improvement increased from 15% to 25%.
Buff: First Shot Recoil improvement increased from 30% to 37%.
Muzzle Brake
Buff: First Shot Recoil improvement increased from 60% to 63%.
Lightweight Foregrip
Buff: Idle Sway improvement increased from 45% to 55%.
Precision Foregrip
Buff: Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Buff: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff: Jump Hip Fire Spread improvement increased from 45% to 50%.
Buff: Slide Hip Fire Spread improvement increased from 45% to 50%.
Buff: Dive Hip Fire Spread improvement increased from 55% to 60%.
Target Laser
Buff: Aim Walking Steadiness improvement increased from 45% to 50%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Buff: Flinch Received improvement increased from 20% to 35%.
AMES 85Attachments:
Rapid Fire
Buff: Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 7% to 10%.
Buff: Horizontal Recoil improvement increased from 7% to 10%.
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff: Vertical Recoil improvement increased from 20% to 25%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff: Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Buff: Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Buff: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff: Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff: Aim Walking Steadiness improvement increased from 65% to 70%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff: ADS Movement Speed improvement increased by 0.08m/s.
AS ValAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 20% to 23%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Lightweight Foregrip
Buff: Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff: Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff: Slide to Fire improvement increased from 60% to 70%.
Buff: Dive to Fire improvement increased from 60% to 70%.
CQB Grip
Buff: Slide to Fire improvement increased from 60% to 70%.
Buff: Dive to Fire improvement increased from 60% to 70%.
Fast Motion Laser
Buff: Jump Hip Fire Spread improvement increased from 25% to 40%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 40%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 60%.
Target Laser
Buff: Aim Walking Steadiness improvement increased from 55% to 65%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff: ADS Movement Speed improvement increased by 0.04m/s.
CR-56 AMAXAttachments:
Rapid Fire
Buff: Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Buff: Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Buff: Vertical Recoil improvement increased from 22% to 30%.
Buff: First Shot Recoil improvement increased from 45% to 50%.
Lightweight Foregrip
Buff: Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Buff: Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Buff: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff: Slide to Fire improvement increased from 55% to 60%.
Buff: Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 30% to 35%.
Buff: Slide Hip Fire Spread improvement increased from 35% to 45%.
Buff: Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Buff: Aim Walking Steadiness improvement increased from 57% to 62%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff: ADS Movement Speed improvement increased by 0.05m/s.
Cypher 091Attachments:
Rapid Fire
Buff: Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Buff: Jump Sprint to Fire improvement increased from 7% to 26%.
Buff: Jump ADS Speed improvement increased from 15% to 43%.
Ported Compensator
Buff: Vertical Recoil improvement increased from 25% to 30%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff: Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff: Idle Sway improvement increased from 30% to 40%.
Assault Grip
Buff: Sprint to Fire improvement increased from 90ms to 100ms.
Commando Grip
Buff: Sprint to Fire improvement increased from 40ms to 50ms.
Ergonomic Grip
Buff: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Buff: Sprint to Fire improvement increased from 60ms to 70ms.
Fast Motion Laser
Buff: Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff: Aim Walking Steadiness improvement increased from 50% to 60%.
Buff: Idle Sway Delay increased by 100ms.
Fast Mag I
Buff: Sprint to Fire improvement increased from 10ms to 20ms.
Buff: ADS Speed improvement increased from 15ms to 25ms.
Flip Mag
Now improves Sprint to Fire by 15ms.
Now improves ADS Speed by 15ms.
Combat Stock
Buff: ADS Movement Speed improvement increased by 0.05m/s.
FFAR 1Attachments:
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Buff: Jump Sprint to Fire improvement increased from 7% to 12%.
Lightweight Foregrip
Buff: Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff: Idle Sway improvement increased from 30% to 40%.
CQB Grip
Buff: Slide to Fire improvement increased from 55% to 60%.
Buff: Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Buff: Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Goblin Mk2Attachments:
Rapid Fire
Buff: Vertical Recoil penalty reduced from 30% to 20%.
Buff: Horizontal Recoil penalty reduced from 30% to 20%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Buff: Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Buff: Vertical Recoil improvement increased from 25% to 30%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 55% to 65%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 55% to 65%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.01m/s.
Kilo 141Attachments:
Rapid Fire
Buff: Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 13% to 16%.
Buff: Horizontal Recoil improvement increased from 13% to 16%.
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 24% to 30%.
Buff: First Shot Recoil improvement increased from 45% to 50%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 57% to 63%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 32% to 42%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 55% to 60%.
Buff: Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 33% to 38%.
Buff: Slide Hip Fire Spread improvement increased from 35% to 40%.
Buff: Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 60% to 70%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.05m/s.
Krig CNerf: Maximum Damage Range reduced from 44.4m to 39.4m.
Nerf: Medium Damage Range reduced from 55.9m to 49.5m.
Additional Adjustments:
Nerf: Arms multiplier decreased from 1.05x to 1x
Nerf: Aim Down Sight Movement Speed decreased from 3.3m/s to 3m/s
Nerf Sprint to Fire Speed increased from 200ms to 215ms
Nerf: Bullet Velocity decreased from 870m/s to 850m/s
Nerf: Flinch Resistance reduced by 20%
Attachments:
Rapid Fire
Buff: Vertical Recoil penalty reduced from 25% to 20%.
Buff: Horizontal Recoil penalty increased from 25% to 30%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Buff: Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 25% to 30%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 50% to 60%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.04m/s.
Model LAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Buff: Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
CHF Barrel
Buff: Vertical Recoil Penalty reduced from 45% to 40%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 25% to 30%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 30% to 40%.
Buff: Slide Hip Fire Spread improvement increased from 25% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 35% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 50% to 60%.
Buff: Idle Sway Delay increased by 100ms.
Fast Mag I
Buff:
Sprint to Fire improvement increased from 10ms to 20ms.
Buff: ADS Speed improvement increased from 15ms to 20ms.
Flip Mag
Buff:
Sprint to Fire improvement increased from 20ms to 25ms.
Buff: ADS Speed improvement increased from 25ms to 30ms.
Infiltrator Stock
Buff:
ADS Movement Speed improvement increased by 0.17m/s.
Heavy Stock
Buff:
Flinch Received improvement increased from 60% to 65%.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.14m/s.
Buff: Flinch Received improvement increased from 35% to 40%.
XM4Attachments:
Recoil Springs
Buff:
Vertical Recoil improvement increased from 15% to 18%.
Buff: Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 10% to 12%.
Buff: Jump ADS Speed improvement increased from 20% to 22%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 25% to 30%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Steady Aim Laser
Buff:
Hip Fire Spread improvement increased from 23% to 33%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 55% to 65%.
Buff: Idle Sway Delay increased by 100ms.
Tactical Laser
Buff:
Tactical Stance Spread improvement increased from 67% to 72%.
Buff: Tactical Stance ADS Movement Speed improved by 0.25m/s.
Infiltrator Stock
Buff:
ADS Movement Speed improvement increased by 0.13m/s.
Balanced Stock
Buff:
ADS Movement Speed improvement increased by 0.11m/s.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.11m/s.
MCW (Modern Warfare III)Buff: Maximum Damage Range increased from 31.8m to 34.3m.
Buff: Damage at Medium Range 1 increased from 26 to 28.
Buff: Medium Damage Range 1 increased from 31.8m to 34.3m.
Additional Adjustments:
Nerf: Headshot multiplier decreased from 1.3x to 1.27x
Nerf: Upper Torso and Lower Torso multipliers decreased from 1.1x to 1x
STG44 (Modern Warfare III)Buff: Damage at Maximum Damage Range increased from 28 to 39.
Buff: Damage at Medium Damage Range 1 increased from 24 to 30.
Buff: Damage at Minimum Damage Range increased from 22 to 28
Additional Adjustments:
Buff: Reduced Gunkick
Buff: Reduced Visual Recoil
M13B (Modern Warfare III)Buff: Damage at Maximum Damage Range increased from 24 to 34.
Buff: Maximum Damage Range increased from 26m to 35.6m
Buff: Damage at Medium Damage Range 1 increased from 21 to 27.
Buff: Medium Damage Range 1 increased from 38.1m to 45.7m.
Buff: Damage at Minimum Damage Range increased from 19 to 23.
Additional Adjustments:
Buff: Bullet Velocity increased from 600m/s to 700m/s
Nerf: Headshot multiplier decreased from 1.4x to 1.05x
Nerf: Upper Torso multiplier decreased from 1.2x to 0.97x
Nerf: Lower Torso and Leg multipliers decreased from 1x to 0.92x
Nerf: Aim Down Sight Movement Speed increased from 2.9m/s to 3.2m/s
Nerf: Aim Down Sight Speed reduced from 230ms to 260ms
Buff: Reduced Gunkick
Buff: Reduced Visual Recoil
M4 (Modern Warfare II)Attachments:
JAK Harbinger Kit
Buff: Minimum Damage increased from 55 to 67
Buff: Maximum Damage Range increased from 25.4m to 38.1m
Buff: Leg Multiplier increased from 0.9x to 1x
Adjustment: Removed Medium Damage Range 2

SMGs

WeaponAdjustments
C9Attachments:
Rapid Fire
Buff: Vertical Recoil penalty reduced from 25% to 20%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff: Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 40% to 50%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Tactical Laser
Buff:
Tactical Stance Spread improvement increased from 60% to 75%.
Buff: Tactical Stance ADS Movement Speed improved by 0.25m/s.
Buff: Tactical Stance ADS Speed improvement increased from 29% to 59%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 45% to 55%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.05m/s.
Buff: Flinch Received improvement increased from 45% to 50%.
Jackal PDWAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 18%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 30% to 35%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 45% to 55%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.04m/s.
Buff: Flinch Received improvement increased from 20% to 25%.
Kompakt 92Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 5% to 10%.
Buff: Horizontal Recoil improvement increased from 5% to 10%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 18%.
Vertical Foregrip
Buff:
Horizontal Recoil improvement increased from 25% to 30%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 55% to 70%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 35% to 55%.
Buff: Horizontal Recoil improvement increased from 10% to 20%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 40% to 45%.
Target Laser
Buff:
Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.05m/s.
Buff: Flinch Received improvement increased from 35% to 40%
KSVAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 10%.
Buff: Horizontal Recoil penalty reduced from 25% to 15%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 55% to 60%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 55% to 65%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 35% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 53% to 57%.
Buff: Dive to Fire improvement increased from 53% to 57%.
CQB Grip
Buff:
Slide to Fire improvement increased from 53% to 57%.
Buff: Dive to Fire improvement increased from 53% to 57%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 50% to 55%.
Buff: Slide Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 50% to 60%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.04m/s.
LadraAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 10%.
Buff: Horizontal Recoil penalty reduced from 25% to 15%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 23%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.05m/s.
LC10Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 25% to 28%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 55% to 60%.
Buff: Dive to Fire improvement increased from 55% to 60%.
CQB Grip
Buff:
Slide to Fire improvement increased from 55% to 60%.
Buff: Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 40% to 45%.
Buff: Slide Hip Fire Spread improvement increased from 40% to 45%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 40% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
Flinch Received improvement increased from 30% to 35%.
PP-919Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 15% to 10%.
Buff: Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 17%.
Buff: Horizontal Recoil improvement increased from 15% to 17%.
Long Barrel
Buff:
Range improvement increased from 35% to 45%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 50% to 55%.
Reinforced Barrel
Buff:
Range improvement increased from 20% to 30%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Compensator
Buff:
Vertical Recoil improvement increased from 30% to 35%.
Buff: Horizontal Recoil improvement increased from 20% to 30%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 23%.
Muzzle Brake
Buff:
First Shot Recoil improvement increased from 65% to 70%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 53% to 57%.
Buff: Dive to Fire improvement increased from 53% to 57%.
CQB Grip
Buff:
Slide to Fire improvement increased from 53% to 57%.
Buff: Dive to Fire improvement increased from 53% to 57%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.1m/s.
PPSH-41Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 16%.
Buff: Horizontal Recoil improvement increased from 10% to 16%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ranger Foregrip
Buff:
Sprint Speed improvement increased by 0.13m/s.
Buff: Tactical Sprint Speed improvement increased by 0.05m/s.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 23%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Infiltrator Stock
vADS Movement Speed improvement increased by 0.17m/s.
Ergonomic Stock
Buff:
Slide to Fire improvement increased from 30% to 35%.
Buff: Dive to Fire improvement increased from 30% to 35%.
Buff: ADS Movement Speed improvement increased by 0.08m/s.
Balanced Stock
Buff:
Movement Speed improvement increased by 0.17m/s.
Agility Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Combat Stock
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Light Stock
Buff:
Movement Speed improvement increased by 0.1m/s.
SaugAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 15% to 10%.
Buff: Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 26%.
Buff: Jump ADS Speed improvement increased from 15% to 43%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.05m/s.
Tanto.22Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 15% to 10%.
Buff: Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 26%.
Buff: Jump ADS Speed improvement increased from 15% to 43%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.05m/s.
AMR9 (Modern Warfare III)Attachments:
JAK Ettin Double Barrel Kit
Nerf: Minimum Damage decreased from 22 to 21
Nerf: Medium 1 Damage Range decreased from 27m to 23m
Buff: Leg Multipliers increased from 0.8x to 0.9x
Adjustment: 25% Damage Range Penalty Removed
Striker (Modern Warfare III)Buff: Maximum Damage Range increased from 10.9m to 11.4m
Nerf: Damage at Maximum Damage Range decreased from 34 to 32.
Nerf: Damage at Minimum Damage Range decreased from 28 to 25.
Additional Adjustments:
Buff: Headshot multiplier increased from 1.3x to 1.4x
Buff: Upper Torso multiplier increased from 1.1x to 1.3x
Nerf: Lower Torso multiplier decreased from 1.1 to 1.04x
Adjustment: Medium Damage Range 2 Removed
Buff: Reduced Visual Recoil
Bas-P (Modern Warfare II)Buff: Damage at Maximum Damage Range increased from 28 to 34.
Buff: Damage at Medium Damage Range increased from 24 to 28.
Buff: Damage at Minimum Damage Range increased from 19 to 21.
Additional Adjustments:
Nerf: Headshot multiplier decreased from 1.2x to 1.15x
Nerf: Lower Torso and Leg multipliers decreased from 1x to 0.85x
Nerf: Aim Down Sight Movement Speed increased from 3.4m/s to 3.6m/s
Adjustment: Medium Damage Range 2 Removed
Adjustment: Medium Damage Range 3 Removed
Buff: Reduced Gunkick
Buff: Reduced Visual Recoil
Lachmann Shroud (Modern Warfare II)Attachments:
JAK Decimator
Buff: Maximum Damage Range increased from 10.1m to 11.7m
Buff: Medium Damage Range 1 increased from 17.8m to 19.8m
Vaznev-9K (Modern Warfare II)Buff: Damage at Maximum Damage Range increased from 31 to 35.
Buff: Maximum Damage Range increased from 11.4m to 11.9m.
Buff: Damage at Medium Damage Range 1 increased from 29 to 31.
Buff: Medium Damage Range 1 increased from 18.5m to 20m.
Buff: Damage at Minimum Damage Range increased from 23 to 24.

Additional Adjustments:
Nerf: Headshot multiplier decreased from 1.2x to 1.1x
Nerf: Upper Torso and Lower Torso multipliers decreased from 1.05x to 1x
Nerf: Aim Down Sight Movement Speed increased from 3.3m/s to 3.6m/s
Adjustment: Medium Damage Range 2 Removed
Adjustment: Medium Damage Range 3 Removed
Buff: Reduced Gunkick
Buff: Reduced Visual Recoil
VEL 46 (Modern Warfare II)Buff: Damage at Maximum Damage Range increased from 25 to 30.
Buff: Maximum Damage Range increased from 11.1m to 11.7m.
Buff: Damage at Medium Damage Range 1 increased from 22 to 26.
Buff: Medium Damage Range 1 increased from 20.3m to 20.8m.
Buff: Damage at Minimum Damage Range increased from 16 to 20.
Additional Adjustments:
Nerf: Upper Torso multiplier decreased from 1.1x to 1x
Nerf: Lower Torso multiplier decreased from 1.1 to 0.9x
Adjustment: Medium Damage Range 2 Removed
Buff: Reduced Gunkick
Buff: Reduced Visual Recoil

Shotguns

WeaponAdjustments
ASG-89Attachments:
Rapid Fire
Buff
: Vertical Recoil penalty reduced from 20% to 10%.
Buff: Horizontal Recoil penalty reduced from 20% to 10%.
Recoil Springs
Buff
: Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff
: Bullet Velocity improvement increased from 10% to 13%.
Short Barrel
Buff
: Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Buff
: Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Buff
: Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Buff
: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff
: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff
: Jump Hip Fire Spread improvement increased from 25% to 35%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 40%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 55%.
Target Laser
Buff
: Aim Walking Steadiness improvement increased from 50% to 60%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff
: ADS Movement Speed improvement increased by 0.05m/s.
MaelstromAttachments:
Recoil Springs
Buff
: Vertical Recoil improvement increased from 15% to 18%.
Buff: Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Buff
: Bullet Velocity improvement increased from 13% to 15%.
Short Barrel
Buff
: Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Buff
: Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff: Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff
: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff
: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff
: Jump Hip Fire Spread improvement increased from 25% to 35%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 40%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 55%.
Target Laser
Buff
: Aim Walking Steadiness improvement increased from 50% to 60%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff
: ADS Movement Speed improvement increased by 0.05m/s.
Marine SPAttachments:
Heavy Barrel
Buff
: Vertical Recoil improvement increased from 30% to 45%.
Quick Load Barrel
Buff
: Jump Sprint to Fire improvement increased from 7% to 26%.
Buff: Jump ADS Speed improvement increased from 15% to 43%.
Buff: Now improves ADS Movement Speed by 0.25 m/s.
Combat Barrel
Buff
: Sprint to Fire improvement increased from 35ms to 40ms.
Buff: Now improves ADS Movement Speed by 0.25 m/s.
Lightweight Foregrip
Buff
: Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff
: Idle Sway improvement increased from 30% to 40%.
Fast Motion Laser
Buff
: Jump Hip Fire Spread improvement increased from 35% to 40%.
Buff: Slide Hip Fire Spread improvement increased from 35% to 45%.
Buff: Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Buff
: Aim Walking Steadiness improvement increased from 55% to 65%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff
: ADS Movement Speed improvement increased by 0.05m/s.
KV BroadsideAttachments:
JAK Jawbreaker
Buff: Maximum Damage Range increased from 26.6m to 40.6m
Buff: Bullet Velocity increased 790m/s to 820m/s
Nerf: Aim Down Sight Move Speed increased from 2.5 m/s to 3m/s
Buff: Magazine Size increased from 40 to 45
Adjustment: Medium Damage Range 1 Removed
Adjustment: Medium Damage Range 2 Removed

LMGs

  • General: All Black Ops 6 LMGs Flinch Resistance improved by 15%. (Buff)
WeaponAdjustment
Feng 82Adjustments:
Buff: Aim Down Sight Speed improved from 370ms to 350ms

Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 5% to 8%.
Buff: Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
GPMG-7Adjustments:
Buff: Lower Torso and Leg Multiplier increased from 0.9x to 1x
Buff: Aim Down Sight Speed improved from 400ms to 360ms

Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 15% to 10%.
Buff: Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 5% to 8%.
Buff: Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 45% to 50%.
Buff: Slide Hip Fire Spread improvement increased from 40% to 45%.
Buff: Dive Hip Fire Spread improvement increased from 65% to 70%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Buff: Flinch Received improvement increased from 25% to 35%.
PU-21Adjustments:
Buff: Lower Torso and Leg multipliers increased from 0.9x to 1x
Buff: Aim Down Sight Speed improved from 400ms to 370ms
Attachments:
Rapid Fire
Buff: Vertical Recoil penalty reduced from 25% to 20%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 5% to 8%.
Buff: Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 18% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 45% to 55%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 60% to 65%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.1m/s.
XMGAdjustments:
Buff: Headshot multiplier increased from 1.18x to 1.22x
Buff: Upper Torso multiplier increased from 1.01x to 1.1x
Buff: Aim Down Sight Speed improved from 420ms to 380ms
Buff: Sprint to Fire Speed improved from 260ms to 250ms
Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 8% to 11%.
Buff: Horizontal Recoil improvement increased from 8% to 11%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 25%.
Buff: First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Bruen MK9 (Modern Warfare III)Attachments:
JAK Shadow Titan Kit
Buff: Maximum Damage Range increased from 17.9m to 20m
Buff: Lower Torso and Leg multipliers increased from 1x to 1.1x
Buff: Aim Down Sight Speed improved from 300ms to 280ms
Nerf: Aim Down Sight Movement Speed increased from 2.8m/s to 3m/s
Buff: Removed 10% velocity penalty

Marksman Rifles

WeaponAdjustments
AEK-973Attachments:
Full Auto Mod
Buff: Maximum Damage Range increased from 36.8m to 43.1m
Buff: Medium Damage Range 1 increased from 45.7m to 53.3m
Buff: Headshot multiplier increased from 1.15x to 1.25x
Buff: Aim Down Sight Speed improved from 325ms to 245ms
Nerf: Aim Down Sight Movement Speed increased from 3.0m/s to 3.2 m/s
Buff: Sprint to Fire Speed improved from 215ms to 200ms
Buff: View Kick Recoil Reduced by 15%
Buff: Extended Mag Attachment increased from 50 to 60 rounds
Rapid Fire
Vertical Recoil penalty reduced from 60% to 55%.
Horizontal Recoil penalty reduced from 60% to 55%.
Recoil Springs
Buff: Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 35% to 40%.
Buff: Slide Hip Fire Spread improvement increased from 40% to 45%.
Buff: Dive Hip Fire Spread improvement increased from 55% to 60%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 55% to 65%.
Buff: Idle Sway Delay increased by 100ms.
Fast Mag I
Buff:
Sprint to Fire improvement increased from 10ms to 15ms.
Buff: ADS Speed improvement increased from 15ms to 19ms.
Flip Mag
Buff:
Sprint to Fire improvement increased from 20ms to 25ms.
Buff: ADS Speed improvement increased from 25ms to 29ms.
DM-10Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 25% to 20%.
Buff: Horizontal Recoil penalty reduced from 30% to 25%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 8% to 11%.
Buff: Horizontal Recoil improvement increased from 8% to 11%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Buff: Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff: Vertical Recoil improvement increased from 20% to 25%.
Buff: First Shot Recoil improvement increased from 50% to 55%.
Lightweight Handguard
Buff:
Idle Sway improvement increased from 35% to 45%.
Precision Handguard
Buff:
Idle Sway improvement increased from 15% to 25%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 30% to 35%.
Buff: Slide Hip Fire Spread improvement increased from 35% to 40%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 55% to 65%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Essex Model 07Attachments:
Recoil Springs
Buff:
Vertical Recoil improvement increased from 15% to 18%.
Buff: Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 20% to 22%.
Lightweight Handguard
Buff:
Idle Sway improvement increased from 40% to 50%.
Precision Handguard
Buff:
Idle Sway improvement increased from 20% to 30%.
Ergonomic Lever
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Lever
Buff:
Slide to Fire improvement increased from 55% to 60%.
Buff: Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 60% to 70%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
Flinch Received improvement increased from 30% to 35%.
SWAT 5.56Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 50% to 45%.
Buff: Horizontal Recoil penalty reduced from 50% to 45%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 5% to 7%.
Buff: Horizontal Recoil improvement increased from 5% to 7%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff: Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 20% to 30%.
Ranger Foregrip
Buff:
Sprint Speed improvement increased by 0.13m/s.
Buff: Tactical Sprint Speed improvement increased by 0.08m/s.
Ergonomic Grip
Buff: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Steady Aim Laser
Buff:
Hip Fire Spread improvement increased from 30% to 50%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 30% to 40%.
Buff: Slide Hip Fire Spread improvement increased from 35% to 45%.
Buff: Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 55% to 70%.
Buff: Idle Sway Delay increased by 100ms.
Infiltrator Stock
Buff:
ADS Movement Speed improvement increased by 0.18m/s.
Light Stock
Buff:
Movement Speed improvement increased by 0.15m/s.
Balanced Stock
Buff:
ADS Movement Speed improvement increased by 0.1m/s.
Movement Speed improvement increased by 0.11m/s.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.06m/s.
Buff: Flinch Received improvement increased from 20% to 35%.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.13m/s.
TR2Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Buff:
Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 55% to 65%.
Buff: Idle Sway Delay increased by 100ms.
Fast Mag II
Buff:
Reload Speed increased.
Buff: Sprint to Fire improvement increased from 20ms to 25ms.
Buff: ADS Speed improvement increased from 25ms to 29ms.
Buff: Reserve ammunition increased.
Flip Mag
Buff:
Sprint to Fire improvement increased from 1ms to 15ms.
Buff: ADS Speed improvement increased from 15ms to 19ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Tsarkov 7.62Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 10%.
Buff: Horizontal Recoil penalty reduced from 20% to 10%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Lightweight Handguard
Buff:
Idle Sway improvement increased from 45% to 55%.
Precision Handguard
Buff:
Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 45% to 55%.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.03m/s.
MCW 6.8 (Modern Warfare III)Attachments:
MCW 6.8 Full-Auto Conversion
Nerf: Minimum Damage decreased from 44 to 41
Buff: Maximum Damage Range increased from 35.5m to 43.1m
Buff: Headshot multiplier increased from 1.2x to 1.3x
Buff: Lower Torso and Leg multipliers increased from 1x to 1.1x
Nerf: Aim Down Sight Movement Speed increased from 2.3m/s to 3m/s
Buff: Magazine Size increased from 30 to 40 rounds
Adjustment: Medium Damage Range 1 Removed

Snipers

]WeaponAdjustments
AMR MOD 4Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 20% to 25%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 25%.
Buff: First Shot Recoil improvement increased from 30% to 35%.
Quickdraw Grip
Buff:
Flinch Received penalty reduced 17% to 13%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 8% to 3%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
HDRAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 15% to 10%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 25%.
Buff: First Shot Recoil improvement increased from 30% to 35%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 25% to 30%.
Quickdraw Grip
Buff:
Flinch Received penalty reduced 20% to 15%.
Ergonomic Grip
Buff: Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Buff: Flinch Received penalty reduced 10% to 5%.
CQB Grip
Buff:
Slide to Fire improvement increased from 55% to 60%.
Buff: Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Buff: Jump Hip Fire Spread improvement increased from 35% to 40%.
Buff: Slide Hip Fire Spread improvement increased from 40% to 50%.
Buff: Dive Hip Fire Spread improvement increased from 52% to 57%.
Target Laser
Buff: Aim Walking Steadiness improvement increased.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Buff: Flinch Received improvement increased from 25% to 28%.
LR 7.62Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 25% to 20%.
Buff: Horizontal Recoil penalty reduced from 20% to 15%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 25% to 30%.
Lightweight Handguard
Buff:
Idle Sway improvement increased from 45% to 55%.
Precision Handguard
Buff:
Idle Sway improvement increased from 25% to 35%.
Quickdraw Grip
Buff:
Flinch Received penalty reduced 20% to 15%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Buff: Flinch Received penalty reduced 10% to 5%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased.
Buff: Idle Sway Delay increased by 200ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Buff: Flinch Received improvement increased from 18% to 21%.
LWA3A1 FrostlineAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 25% to 20%.
Buff: Horizontal Recoil penalty reduced from 20% to 15%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 20% to 25%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 25% to 30%.
Ranger Pad
Buff:
Sprint Speed improvement increased by 0.18m/s.
Buff: Tactical Sprint Speed improvement increased by 0.08m/s.
Quickdraw Riser
Buff:
Flinch Received penalty reduced 20% to 15%.
Ergonomic Riser
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Buff: Flinch Received penalty reduced 10% to 5%.
CQB Riser
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased.
Buff: Idle Sway Delay increased by 100ms.
Infiltrator Stock
Buff:
ADS Movement Speed improvement increased by 0.28m/s.
Light Stock
Buff:
Movement Speed improvement increased by 0.23m/s.
Balanced Stock
Buff:
ADS Movement Speed improvement increased by 0.13m/s.
Buff: Movement Speed improvement increased by 0.09m/s.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.2m/s.
Buff: Flinch Received improvement increased from 23% to 29%.
SVDAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 25% to 15%.
Buff: Horizontal Recoil penalty reduced from 25% to 15%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 12% to 15%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 20% to 25%.
Short Barrel
Buff: Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Buff: Vertical Recoil improvement increased from 20% to 25%.
Buff: First Shot Recoil improvement increased from 30% to 35%.
Quickdraw Riser
Buff: Flinch Received penalty reduced 20% to 15%.
Ergonomic Riser
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Buff: Flinch Received penalty reduced 10% to 5%.
CQB Riser
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 30% to 35%.
Buff: Slide Hip Fire Spread improvement increased from 35% to 40%.
Buff: Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased.
Buff: Idle Sway Delay increased by 100ms.
Combat Stock
Buff:
ADS Movement Speed improvement increased by 0.08m/s.
Buff: Flinch Received improvement increased from 12.5% to 15.5%.
KATT-AMR (Modern Warfare III)Adjustments:
Buff: Bullet Velocity increased from 620m/s to 650m/s
Buff: Aim Down Sight Speed improved from 630ms to 620ms
MORS (Modern Warfare III)Adjustments:
Buff: Maximum Damage Range increased from 70m to 96.5m.
Buff: Damage at Minimum Damage Range increased from 115 to 120.
Additional Adjustments:
Buff: Lower Torso multiplier increased from 1.2x to 1.3x
FJX Imperium (Modern Warfare II)Adjustments:
Buff: Damage at Maximum Damage Range increased from 150 to 180.
Buff: Maximum Damage Range increased from 58.4m to 70.3m.
MCPR-300 (Modern Warfare II)Adjustments:
Buff: Maximum Damage Range increased from 35.5m to 50.8m.
Buff: Medium Damage Range I increased from 68.6m to 81.2m.
Additional Adjustments:
Buff: Leg multipliers increased from 0.7x to 1.05x
Buff: Aim Down Sight Speed improved from 600ms to 570ms
Victus XMR (Modern Warfare II)Adjustments:
Buff: Damage at Maximum Damage Range increased from 150 to 180
Buff: Maximum Damage Range increased to Infinite.
Buff: Damage at Minimum Damage Range increased from 120 to 180.
Additional Adjustments:
Now has infinite 1-shot headshot potential
Nerf: Bullet Velocity decreased from 800m/s to 610m/s
Buff: Aim Down Sight Speed improved from 625ms to 615ms
Adjustment: Medium Damage Range 1 removed
Nerf: Decreased flinch resistance by 20%

Pistols

WeaponAdjustments
9MM PMAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 7% to 10%.
Buff: Horizontal Recoil improvement increased from 7% to 10%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 20% to 25%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 35% to 40%.
Buff: Slide Hip Fire Spread improvement increased from 40% to 45%.
Buff: Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 40% to 50%.
Buff: Idle Sway Delay increased by 100ms.
GrekhovaAttachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 20% to 25%.
Buff: Slide Hip Fire Spread improvement increased from 25% to 30%.
Buff: Dive Hip Fire Spread improvement increased from 35% to 40%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 25% to 35%.
Buff: Idle Sway Delay increased by 100ms.
Stryder.22Attachments:
Rapid Fire
Buff:
Vertical Recoil penalty reduced from 20% to 15%.
Buff: Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Buff:
Vertical Recoil improvement increased from 10% to 13%.
Buff: Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Buff:
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Buff:
Jump Sprint to Fire improvement increased from 7% to 12%.
Buff: Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Buff:
Vertical Recoil improvement increased from 15% to 20%.
Buff: First Shot Recoil improvement increased from 40% to 45%.
Ergonomic Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Buff:
Slide to Fire improvement increased from 50% to 55%.
Buff: Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Buff:
Jump Hip Fire Spread improvement increased from 25% to 30%.
Buff: Slide Hip Fire Spread improvement increased from 30% to 35%.
Buff: Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Buff:
Aim Walking Steadiness improvement increased from 35% to 45%.
Buff: Idle Sway Delay increased by 100ms.

Special

Weapon Adjustments
Sirin 9MMAttachments:
Lightweight Foregrip
Buff:
Idle Sway improvement increased from 60% to 65%.
Nail GunAdjustments:
Buff: Increased Nail Gun ammo count from 15 to 20.

Loot & Economy

Adjustments

  • New Weapons Added to Ground Loot
    • Season 4 weapons are now available as ground loot across all core modes.
  • Battle Royale
    • Care Package Killstreak: Care Package contents have been updated to include a chance at the following rare items:
      • Specialist
      • Hand Cannon
      • Bunker Buster
      • Armor Satchel
      • Self-Revive
      • Door Barricade
      • Ammunition Box
      • Armor Box
  • Resurgence & Plunder:
    • Updated Lootable Perks:
      • Shrouded
      • Irradiated
      • Loot Master
      • Cold-Blooded
      • Reactive Armor
      • Birdseye

Contracts

Adjustments

  • Battle Royale
    • Most Wanted Spawns: Most Wanted contracts will now only begin appearing after the first circle has ended.
  • Contract Reveal Timings: No more contracts will spawn at all once the 4th circle ends.

Perks

  • Resurgence & Plunder
    • Loot Master: This spawns additional items from supply caches and gives a higher chance to find Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear.
  • Adjustments
    • Reactive Armor: Now regenerates up to full armor over 35 seconds.
    • Tracker:
      • Reduced total marked targets from 5 to 1.
      • Close range duration decreased from 3.75 seconds to 1 second.
      • Mid range duration decreased from 5 seconds to 1 second.
      • Long range duration decreased from 7.5 seconds to 3 seconds.
    • Grenadier:
      • Equipment is now deployed faster.
      • Health regeneration delay from explosives reduced from 5 seconds to 3 seconds.
    • Bomb Squad:
      • Damage reduction now applies to self-inflicted explosive damage.
      • Explosive damage reduction increased from 30% to 45%.
    • Restock: Equipment regeneration time increased from 50 seconds to 60 seconds.
    • Scavenger: The amount of cash dropped decreased from $1500 to $1000.
    • Reflexes: The explosive delay time increased from 1.5 seconds to 1.6 seconds.

Playlist Update

Modes available in the Warzone Season 4 Reloaded playlist:

  • Battle Royale
    • Solos, Duos, Trios, Quads
  • Ranked Play: Battle Royale
    • Trios
  • Resurgence (Rebirth Island)
    • Solos, Duos, Quads
  • Ranked Play: Resurgence (Rebirth Island)
    • Trios
  • Plunder
    • Quads
  • Battle Royale Casual
    • Solos, Quads
  • Havoc Royale
    • Quads
  • Resurgence Casual
    • Quads

UI/UX

Adjustments

  • Helicopter Icons (Quality of Life)
    • Enemy helicopters will now display an icon even when flying at extreme altitudes directly above the player.
    • Previously, these icons would disappear if the helicopter was too high, despite being overhead.
  • Advanced Splash Settings (Quality of Life)
    • Added new accessibility options for in-game Splash Notifications, allowing players to customize their experience based on personal preference or need. Players can now adjust:
      • Position: Center or Right
      • Visibility: On or Off

Bug Fixes

  • Fixed an issue where MW2 and MW3 weapon attachments were missing pros and cons in their descriptions.
  • Fixed an issue where the Stryer Burst Mod attachment did not update the weapon HUD text to reflect the attachment name.
  • Fixed an issue where the Backcell daily challenge for 5 “ADS Kills” was incorrectly tracking hipfire kills.
  • Fixed an issue where the Gun Slinger Calling Card challenge was awarding progress for shotgun kills.
  • Fixed an issue where XM4 Military Camo rewards were not granting XP consistent with other weapon camos.
  • Fixed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel. 
  • Fixed an issue where the Olympia’s Gold Tiger camo would not unlock or appear selectable after meeting the required conditions.
  • Fixed an issue where loadout weapons could spawn after a player was bought back.
  • Fixed an issue where the Basic Training challenge could progress multiple times in a single match; it now only progresses once as intended.
  • Fixed an issue resulting in the HUD not displaying after a player rejoined..
  • Fixed an issue causing slug rounds to use an incorrect ammunition type.
  • Fixed an issue causing misalignment while in ADS with the Essex Model 07.
  • Fixed an issue that resulted in players missing their weapon upon redeploy after a Jailbreak.

Black Ops 6 Season 4 Reloaded Patch Notes

Events

Beavis & Butt-Head

  • The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn free rewards like the new Olympia Special and Pickaxe Melee weapon.

Maps

Black Ops 6 Fringe Map Overview
Image Credit: Activision
  • Fringe (6v6)
    • First seen in Call of Duty: Black Ops 3, Fringe returns in a reimagined form for Season 04 Reloaded. Deploy to the Rolling Hills distillery during the grand opening ceremony.
  • Eclipse (6v6, 2v2)
    • Battle to the beat in this underground nightclub in Avalon where neon lights illuminate the halls and dance floor.
  • Cel-Shaded Map Variants
    • Play cel-shaded variants of Nuketown, Babylon, Skyline, Stakeout, and Grind in CODtoons Moshpit, while Party Ops features the same lineup (minus Stakeout).

New Multiplayer LTM

Party Ops

  • Party all night in this Free for All party mode challenging players to finish a randomized set of minigames with the highest score!
  • The clock’s ticking, each minigame occurring in a short time frame. There’s no score limit and Scorestreaks are disabled. Matches take place across Babylon, Grind, Nuketown, and Skyline, with the top three scoring Operators winning the competition. Success means adapting to each new challenge on the fly, as the type and order of minigames is randomized at the start of each match.
  • Minigames include condensed versions of some classic Party Modes alongside wild challenges like the Dance Off, tasking Operators to get down and funky in the designated dance zones, as well as Musical Zones later in the season, featuring multiple capture points that dwindle down to a final location when the music stops. Better move fast!

New Weapons

Olympia Shotgun in Black Ops 6
Image Credit: Activision
  • Olympia (Event Reward)
    • Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
  • Pickaxe (Event Reward)
    • One-hit kill. Medium attack speed. Short range.

Attachments:

  • SVD Full Auto Mod (Event Reward)
    • Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
  • TR2 CQB Auto Conversion (Event Reward)
    • Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.

New Zombies LTMs

Abomination Challenge

  • Summon Mo by opening the doors to the Aether Church. Then defeat Mo. Mo has some unique abilities as an Abomination HVT. He will gain resistance, then immunity, to a weapon repeatedly used on him. Mo’s charge attack also holds a secret.
    • Available: Flow Mode, Cel-Shaded Map
    • Restricted: Quests, Easter Eggs, Exit Strategy (GobbleGum)
    • Available Maps: Liberty Falls
  • Expect a variety of Snacks and enemy-based modifiers as you desperately try to gain the upper hand against the undead onslaught:
    • Rounds turn faster (expect Cranked or Rampage Inducer rates of enemy spawning)
    • Additional enemies are added to Liberty Falls including:
      • Amalgams
      • Doppelghasts
      • Elder Disciples
      • Shock Mimics
      • Toxic Zombies
  • Additional Features: The Abomination Challenge LTM utilizes a modified version of the “Zombies Snacks” ruleset for Health—meaning you need to secure Snacks dropped as ground loot to increase your Health once you’ve taken damage—though players do not lose energy by moving.
    • There is no Refrigerator Power-up
    • Flow State is available, assuming you can slay enough of the undead without taking damage to activate it!
  • Disabled Features: The following gameplay features are disabled in this Mode:
    • Save and Quit
    • Main Quest
    • Easter Eggs
    • Rampage Inducer
    • Exit Strategy (GobbleGum)
    • Idle Eyes (GobbleGum)
  • Rewards: 15,000 XP, A Hidden Power GobbleGum, and a special Calling Card for completing the Abomination Challenge.

Starting Room

  • Starting Room locks all the doors confining you to the start area of the map. You must make do with the resources available in the area. Check each map for the Round Milestone required for Rewards.
    • Restricted: Door Buys, Exfil, Exit Strategy (GobbleGum)
    • Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil
    • Inspired by the initial chamber within the original Black Ops Zombies map “Moon,” Starting Room brings down the complexities of a full RBZ experience, while ramping up the combat and terror. You’re essentially doomed to battle through increasingly vicious waves of undead within the first area of a map. Raptor One has been grounded. All the doors are sealed shut and can’t be opened. Survive to the highest round you can and die trying!
  • Classic Features: The classic Round-Based Zombies baseline rules are in effect:
    • Available for crews of one to four players versus zombies
    • The match ends when all players are eliminated
  • Modified Features: There are various modifications within a Starting Room match: If the power in the map was off during a normal match, it is already switched to “on”.
    • If a machine or feature, like a Perk Machine, Pack-A-Punch and/or Der Wunderfizz (at Round 25) are in the starting zone, they will appear. If not, they aren’t available.
    • Fire Sale Power-up no longer drops randomly from fallen zombies.
    • Random Perk Power-up has been added to randomly drop from fallen zombies.
    • Door Buys and Exfil are disabled. There’s no way out!
  • Map Details
    • Liberty Falls (Medium): Abandoned Rooftop, Pump & Pay, Motor Lodge, the start of East Main Street
      • Features and Machines: Mystery Box, Ammo Cache, Dark Aether Field Generator, Wall Buy (GS45), Wall Buy (DM-10), Rampage Inducer, GobbleGum Machine
    • Terminus (Small): Holding Cells, Elevator, Guard Station, Security Overlook
      • Features and Machines: Wall Buy (GS45), Tentacle Trap, Ammo Cache, Rampage Inducer, GobbleGum Machine
    • Citadelle des Morts (Medium): Town Square, Tavern, Tavern Cellar
      • Features and Machines: Mystery Box, Wall Buy (GS45), Ammo Cache, Level II Armor Vest, Arsenal, Crafting Table, Der Wunderfizz (Round 25 onward), Rampage Inducer, GobbleGum Machine
    • The Tomb (Large): Dig Site, Roman Mausoleum
      • Features and Machines: Pack-A-Punch Machine, Mystery Box, Level II Armor Vest, Arsenal, Ammo Box, PHD Flopper Perk Machine, Wall Buy (Marine SP), Rampage Inducer, GobbleGum Machine 
    • Shattered Veil (Large): Garden Pond, Lower Terrace
      • Features and Machines: Wall Buy (GS45), Ammo Cache, Dark Aether Field Generator, Mystery Box, Rampage Inducer, GobbleGum Machine
  • Starting Room LTM Rewards: Expect a Pack of five GobbleGums, a high-value GobbleGum, and 15,000XP to be rewarded the first time you reach an impressive Round Milestone. What is that milestone? It depends on the map.

Zombies Leaderboard Event

King of the Dead Leaderboard Event

  • Rack up Points.  Climb the Leaderboard.  Out-slay the competition. During the King of the Dead Leaderboard Event, your Zombie Eliminations count for more than simply your longevity: play a match of Zombies to get placed on a King of the Dead Leaderboard and then get Eliminations to earn Leaderboard Points to climb the Leaderboard and improve your position. Special, Elite, and Boss enemies score more Points so you’ll want to set your sights on the biggest targets you can take out.

Multiplayer Adjustments

  • Modes
    • Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse.
  • Gunsmith
    • Addressed an issue that could prevent Optics to be properly attached on the Essex Model 07.
    • Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.
  • Equipment
    • Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio.
  • Scorestreak
    • Increased damage per bullet for Death Machine from 20 to 30.
  • UI
    • Addressed an issue where some modes were displayed twice in the Private Match modes list.
    • Addressed an issue that could prevent the Safe Area in Interface settings to be selectable.
  • Ranked Play
    • Competitive Map Pool Additions
      • CDL Hardpoint – Fringe
      • CDL Search and Destroy – Fringe, Vault, Skyline
      • CDL Control Rewind

Zombies Adjustments

Maps

  • Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb.
  • Reduced the interaction time to call Exfil.
  • Addressed an issue where players may get blocked from moving forward after taking the ascender in Terminus.
  • Addressed an issue where a control panel displayed bright lights in Terminus.

Grief

  • Player-to-player interactions no longer interrupt player health regen.
  • Near Death Experience, Phoenix Up, and Nowhere But There GobbleGums are now restricted in Grief.
  • New rewards for players at the end of a match: 2 Whimsical GobbleGums for Winners, 1 Whimsical for those defeated.
  • Zombies now begin spawning faster after a Capture Zone is completed.
  • Grief Adjustments:
    • Ammo Drain
      • Will now drain the player’s Field Upgrade charge after weapon ammo has been drained.
      • Duration extended to 60 seconds.
    • Frozen
      • Player will now be completely frozen initially and will begin to thaw, eventually moving at 50% speed.
      • Duration extended to 60 seconds.
    • Damage Nerf
      • Duration extended to 60 seconds.
    • Weapon Carousel
      • No longer allows players to manually pick up weapons while the Grief is active. Players can still pick up auto-loot items (Armor plates, Salvage).

Weapons

  • Addressed an issue where the Mecha Drake Weapon Blueprint, with the Akimbo stock attachment, would become a single weapon after Pack-a-Punch.
  • Addressed an issue where launcher projectiles from the Underbarrel Drill Charge could result in looping audio.

Perks

  • Addressed an issue with the SFX in third person when using the PHD Slider and the Tribologist augments for PHD Flopper.
  • Addressed an issue where Quick Revive would not be in the correct placement on the bleed out bar.

Equipment

  • Addressed an issue where the icon in the Tactical Slot is missing once the player’s equipped Incantation is empty in Citadelle des Morts.
  • Addressed an exploit with Shock Charges.

Field Upgrades

  • Addressed an issue where the Frost Blast unlock condition shows incorrect information.
  • Addressed an issue where players are unable to shoot out of the Tentacle Trap after being grabbed while Dark Flare is active.

Power-Ups

  • Adjusted single Power-Up GobbleGums spawn to prioritize the time of activation to calculate the spawn location. It will fall back to activate immediately if no valid location can be found to spawn the Power-Up.
  • Addressed an issue where the Power-Ups icon overlaps the banner when grabbing more than one in rapid succession. 

Loot

  • Addressed an issue where the in-game Intel Splash for the Aetherella Statue displays, but does not unlock in the menu.

Enemies

  • Addressed an issue where the Doppelghast could clip through the ground and die underneath the map.
  • Addressed an issue where a zombie enemy was missing eye glows in Citadelle des Morts.

UI

  • Addressed an issue where the weapon UI icon may not appear on the weapon from the Mystery Box.
  • Addressed an issue where the Void Cannon showed an incorrect name in the match notifications.

Graphics

  • Addressed an issue where the low health warning was triggering early.
  • Addressed an issue where graphical corruption can be seen from a distance in Service Tunnel in Shattered Veil.

Stability

  • Addressed various stability issues.

That wraps up the full notes for Warzone and Black Ops 6 Season 4 Reloaded. What are you looking forward to the most in the new update? Be sure to let us know in the comments.

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