Mega Evolution is a key part of battles in Pokemon Champions. With your Pokemon, Mega Evolving, you can get an advantage over your opponents. Each Mega Pokemon comes with their own unique abilities that can change the course of a match if properly utilised. In this guide, we have listed all the Pokemon Champions Mega Evolutions abilities, and what they do.
All Mega Evolution Abilities in Pokemon Champions
Mega Evolution Abilities in Pokemon Champions are special conditions that each Mega Evolved Pokemon possesses in battle. These conditions are activated when the Pokemon enters a battle, gets hit by an enemy. Mega Evolution Abilities are more powerful than some abilities of a normal Pokemon, making them far stronger in battles.
There are 50+ Mega Evolutions that were revealed when Pokemon Champions released on April 8, 2026. Some new Mega Evolutions from Legends ZA have returned in this game, with new, distinct abilities. Below, we have listed all the Pokemon Champions Mega Evolution abilities, and their descriptions:
| Pokemon | Type | Ability | Description |
|---|---|---|---|
![]() Mega Venusaur | Grass/Poison | Thick Fat | Halves damage from Fire and Ice-type moves. |
![]() Mega Charizard X | Fire/Dragon | Tough Claws | Powers up direct contact moves. |
![]() Mega Charizard Y | Fire/Flying | Drought | Turns the sunlight harsh when this Pokemon enters the battle. |
Mega Blastoise | Water | Mega Launcher | Powers up Pulse moves. |
![]() Mega Beedrill | Bug/Poison | Adaptability | Powers up moves that share the same type as the Pokemon. |
![]() Mega Pidgeot | Normal/Flying | No Guard | Incoming and outgoing attacks always land. |
![]() Mega Clefable | Fairy | Magic Bounce | Reflects status moves instead of getting hit by them. |
![]() Mega Alakazam | Psychic | Trace | Copies the ability of the opposing Pokemon. |
![]() Mega Victreebel | Grass/Poison | Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
![]() Mega Slowbro | Water/Psychic | Shell Armor | Protects from Critical hits. |
![]() Mega Gengar | Ghost/Poison | Shadow Tag | Steps on the shadow of the opposing Pokemon preventing them from fleeing or switching. |
![]() Mega Kangaskhan | Normal | Parental Bond | Parent and Child both attack. |
![]() Mega Starmie | Water/Psychic | Huge Power | Doubles the Pokemon’s Attack stat. |
![]() Mega Pinsir | Bug/Flying | Aerilate | Normal-type moves become Flying-type, boosting their damage. |
![]() Mega Gyarados | Water/Dark | Mold Breaker | The Pokemon’s moves are unimpeded by the Ability of the target. |
Mega Aerodactyl | Rock/Flying | Tough Claws | Powers up direct contact moves. |
![]() Mega Dragonite | Dragon/Flying | Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. |
![]() Mega Meganium | Grass/Fairy | Mega Sol | Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight. |
![]() Mega Feraligatr | Water/Dragon | Dragonize | The Pokémon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%. |
![]() Mega Ampharos | Electric/Dragon | Mold Breaker | The Pokemon’s moves are unimpeded by the Ability of the target. |
![]() Mega Steelix | Steel/Ground | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
![]() Mega Scizor | Bug/Steel | Technician | Powers up weak moves so the Pokemon can deal more damage with them. |
![]() Mega Heracross | Bug/Fighting | Skill Link | Maximizes the number of times multistrike moves hit. |
![]() Mega Skarmory | Steel/Flying | Stalwart | Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. |
![]() Mega Houndoom | Dark/Fire | Solar Power | In harsh sunlight, the Sp. Atk stat is boosted, but its HP decreases every turn. |
![]() Mega Tyranitar | Rock/Dark | Sand Stream | The Pokemon summons a sandstorm when it enters a battle. |
![]() Mega Gardevoir | Psychic/Fairy | Pixilate | Normal-type moves become Fairy-type, boosting their damage. |
![]() Mega Sableye | Dark/Ghost | Magic Bounce | Reflects status moves instead of getting hit by them. |
![]() Mega Aggron | Steel | Filter | Reduces the power of supereffective attacks that hit the Pokemon. |
![]() Mega Medicham | Fighting/Psychic | Pure Power | Using its pure power, the Pokemon doubles its Attack stat. |
![]() Mega Manectric | Electric | Intimidate | Intimidates opposing Pokemon lowering their Attack stats. |
![]() Mega Sharpedo | Water/Dark | Strong Jaw | The Pokemon’s strong jaw boosts the power of its biting moves. |
![]() Mega Camerupt | Fire/Ground | Sheer Force | Removes any additional effects from the Pokemon’s moves, but increases the moves’ power. |
![]() Mega Altaria | Dragon/Fairy | Pixilate | Normal-type moves become Fairy-type, boosting their damage. |
![]() Mega Banette | Ghost | Prankster | Gives priority to the Pokemon’s status moves. |
Mega Chimecho | Psychic/Steel | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
![]() Mega Absol | Dark | Magic Bounce | Reflects status moves instead of getting hit by them. |
![]() Mega Glalie | Ice | Refrigerate | Normal-type moves become Ice-type, boosting their damage. |
![]() Mega Lopunny | Normal/Fighting | Scrappy | The Pokemon can hit Ghost-type Pokemon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. |
![]() Mega Garchomp | Dragon/Ground | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
![]() Mega Lucario | Fighting/Steel | Adaptability | Powers up moves that share the same type as the Pokemon. |
![]() Mega Abomasnow | Grass/Ice | Snow Warning | The Pokemon summons a snowstorm when it enters a battle. |
![]() Mega Gallade | Psychic/Fighting | Inner Focus | Prevents the Pokemon from flinching or being affected by Intimidate. |
![]() Mega Froslass | Ice/Ghost | Snow Warning | The Pokemon summons a snowstorm when it enters a battle. |
![]() Mega Emboar | Fire/Fighting | Mold Breaker | Moves can be used on the target regardless of its Abilities. |
![]() Mega Excadrill | Ground/Steel | Piercing Drill | When the Pokemon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. |
![]() Mega Audino | Normal/Fairy | Healer | Sometimes cures the status conditions of the Pokemon’s allies. |
![]() Mega Chandelure | Ghost/Fire | Infiltrator | Passes through the opposing Pokemon’s barrier, substitute, and the like and strikes. |
![]() Mega Golurk | Ground/Ghost | Unseen Fist | If the Pokemon uses moves that make direct contact, it can attack the target even if the target protects itself. |
![]() Mega Chesnaught | Grass/Fighting | Bulletproof | Protects the Pokemon from some ball and bomb moves. |
![]() Mega Delphox | Fire/Psychic | Levitate | By floating in the air, the Pokemon receives full immunity to all Ground-type moves. |
![]() Mega Greninja | Water/Dark | Protean | Changes the Pokemon’s type to the type of the move it’s about to use. |
![]() Mega Floette | Fairy | Fairy Aura | Powers up each Pokemon’s Fairy-type moves. |
Mega Meowstic | Psychic | Trace | When it enters a battle, the Pokemon copies an opposing Pokémon’s Ability. |
![]() Mega Hawlucha | Fighting/Flying | No Guard | The Pokemon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
![]() Mega Diancie | Rock/Fairy | Magic Bounce | Reflects status moves instead of getting hit by them. |
![]() Mega Crabominable | Fighting/Ice | Iron Fist | Powers up punching moves. |
![]() Mega Drampa | Normal/Dragon | Berserk | Boosts the Pokemon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
![]() Mega Scovillain | Grass/Fire | Spicy Spray | When the Pokemon takes damage from a move, it burns the attacker. |
Mega Glimmora | Rock/Poison | Adaptability | Powers up moves of the same type as the Pokemon. |
These were all the Mega Evolutions that were released with the game’s launch. We can expect more to be released once Pokemon Champions comes out on mobile. After going through the abilities, make sure to use the Pokemon Champions Mystery Gift codes to get free Pokemon and other rewards.
How to Mega Evolve in Pokemon Champions
Players can Mega Evolve their Pokemon during battles in Champions. This can be done once they have completed the game’s Mega Evolution Tutorial and obtained an Omni Ring. They also need to have the Pokemon in the game and their respective Mega Stone, to evolve and use the Mega Evolution Abilities in Pokemon Champions.

If you don’t have the Pokemon that you want to Mega Evolve, then don’t fret; you can always recruit them or transfer them by linking Pokemon Champions to Pokemon HOME. After getting them, you must train to optimise their stats and also acquire a Mega Stone.
Some Mega Stones can be obtained by completing tutorials, and most of the others can be purchased from the in-game shop using Victory Points. Some of the Mega Stones can also be obtained by leveling up in the Premium Battle Pass. After meeting the requirements, you can Mega Evolve your Pokemon by hitting the R button during the battle.
That’s everything you needed to know about Pokemon Champions Mega Evolution Abilities. What is your favorite Mega Evolution in the game? Let us know in the comments below.
Mega Gengar has the best Mega Evolution Ability in Pokemon Champions.
Mega Evolution Ability activates when the Pokemon enters a battle, gets hit by an opposing Pokemon, or when it performs an action in Pokemon Champions.
Players can Mega Evolve their Pokemon using an Omni Ring and a Mega Stone.



Mega Blastoise










Mega Aerodactyl


















Mega Chimecho
















Mega Meowstic




Mega Glimmora