Dragon’s Dogma 2 True Ending: How to Unlock and Complete

In Short
  • To unlock the Unmoored World, use the Godsbane Blade near the Dragon's heart while riding him to the fight location during the Legacy quest.
  • Evacuate all the major cities in the Unmoored World and defeat all the cursed dragons in the red beams spread all around.
  • Initiate the last red beam in the Seafloor Shrine and stab the Dragon's heart to reach the True Ending.

Dragon’s Dogma 2 has multiple endings with the secret ending having an additional 20-30 hours of gameplay. The secret ending of Dragon’s Dogma 2, also known as the True Ending or New World ending, takes players to a post-apocalyptic setting of the open world called the Unmoored World, with most of the enemies being replaced with their elite counterparts. This new world has multiple new quests, bosses, and enemies. Finishing all the quests in the Unmoored World leads to the True Ending of the game. Here is a complete guide on how to unlock and complete the True Ending in Dragon’s Dogma 2.

Unlock Dragon’s Dogma 2 Unmoored World (True Ending)

Unmoored World Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Unlocking the Unmoored World is pretty simple in Dragon’s Dogma 2, and players can do it in their first playthrough. However, it requires you to reach the Legacy quest, the final mission to confront the Dragon and have the Empowered Godsbane Blade in the inventory.

Hit the Dragon when it gives you the choice between running and fighting the Dragon. This will start an interactive cinematic scene, where the player will be riding the Dragon as he takes you to the battle arena. Here you need to move to the underside of the Dragon, where his heart will start throbbing.

Unlock Unmoored World Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Open the Inventory and use the Empowered Godsbane Blade near the heart. Stab yourself with the Godsbane Blade, and it will cause both the Arisen and the Dragon to fall into the Brine. Here the Pathfinder will show its true identity and reveal that it was controlling all the incidents in the game. After that, the Brine will absorb the world and change it into an Unmoored version.

Note:

If you have defeated the Dragon and instead in the end cutscene, you can still redo the Dragon fight by either talking to the Pathfinder repeatedly around the throne room, or loading your last Inn save.

Complete All the Quests in Dragon’s Dogma 2 Unmoored World

Destruction of area unmoored world Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

After you have unlocked the Unmoored World, the Arisen will appear near the Seafloor Shrine and your main Pawn will not be in your team. Now you will have two new quests, one to retrieve your pawn, and another to reach the Seafloor Shrine. First, head to the Seafloor Shrine to unlock the Portcrystal there.

After reaching the Portcrystal in the Seafloor Shrine, talk to Rothais to start the main quest for the True Ending. After you talk with Rothais, you will get a quest to evacuate all the major cities in the World — Bakbattahl, Vernworth, Sacred Arbor, Excavation Site, and Volcanic Island Camp, from Luz the Oracle.

Dragonforge equipment in dragons dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

You will also find the Dragonforged nearby and can trade end-level gear from him using Wyrm Crystals, which can be found plenty by defeating the main bosses and drakes in the Unmoored world.

Now, you need to talk to all the major rulers in the world and urge them to evacuate their people. The game will automatically unlock every Portcrystal on the map, whether you have unlocked them or not, and allow you to fast travel to them.

Ox Carts no longer run in the Unmoored World, so you only have Portcrystals for Fast Travelling. If you run short on Ferry Stones, defeat the new mobs in the Unmoored World. The new mobs can drop Ferry Stones now.

Note: The Unmoored World will slowly destroy parts of the world if you take too long to finish the quests. Also, the only way to save is to sleep in Inns, which also reduces the time left in the Unmoored World.

Quest 1: A Scholarly Pursuit Guide

A Scholarly Pursuit Quest Guide Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

The first quest you need to complete is A Scholarly Pursuit, which will return your main Pawn.

  • Head to Bakbattah and enter the Forbidden Magick Lab. Talk to Phaseus, located on the second-floor room, to get your Pawn back.
  • Now head back to the outside of the Flamebearer Palace, where you will see a red light.
  • A dragon statue will fall from the sky and prevent your entry to the Palace. Make your way to the Dragon relic, and it will retaliate by summoning enemies and using the brine to stop you from reaching it.
  • Now, you will have to enter the Flamebearer Palace from the Forbidden Magick Lab. Follow the unblocked roads to reach the Resident Area exit. Phaseus will travel with you so follow him if in doubt to reach the Forbidden Magick Lab. You can avoid wasting time defeating the summoned enemies as they don’t drop XP.
  • Enter the Forbidden Magick Lab and go through the upward-spiraling path to reach the Flamebearer Palace. Hit the Dragon relic to destroy it.

Quest 2: Civil Unrest (Halls of the First Dawn)

Civil Unrest Quest Guide Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Locate Manella outside the Flamebearer Palace road and talk to her. She will be trying to settle a civil dispute and ask you to help with the other ones across the city.

  • Unrest between Grantt and Abba: Wait for them to attack you and then attack both the participants until they stop fighting.
  • Unrest between Glintt and Nomos: Take the side of the Beastren if you are a Human and vice versa.
  • Unrest between Nabrah and Scario: Agree to bear witness and wait for the fight to become over. Do not participate in the fight.

After all the unrest has been dealt with, report back to Manella. After talking to Manella, head inside the Flamebearer Palace and talk to Nadina to finish the quest.

Quest 3: The Regentkin’s Resolve (Halls of the First Dawn)

The Regentkins Resolve Quest Guide Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Teleport to Vernworth and talk to Brant at the Tavern. He will tell you to talk to Sven, so head to the Palace and talk to him. Sven will ask you to help with acquiring Ox carts and Disa.

  • Enter Disa’s chambers and pick her up. Next, pick the Ornate box placed on the table in her chamber and take Disa to Sven.
  • After you drop Disa near Sven, give Sven the Ornate box. Sven and Disa will talk with each other to resolve their conflict.
  • Next, head to the Ox Cart stations and here you will find Allard with all the Ox Carts. Simply grab Allard and then release him to finish the task.
  • Report back to Sven to finish the quest.

Quest 4: The Importance of Aiding Ernesto (Halls of the First Dawn)

The Importance of Aiding Ernesto Quest Guide Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Head to the Volcanic Island Camp and talk to Ernesto to begin the Volcanic Island Camp Evacuation quest.

  • Journey to Cliodhna and Gautstafr, and talk to them about evacuation.
  • Escort both of them safely to the Volcanic Island Camp.
  • Next, talk to Ernesto to learn about the problem with Lamond.
  • Talk to Lamond and ask him to escort the Smith and his Wife as guards.
  • Speak with Ernesto again to finish the quest.

Quest 5: Wandering Roots (Halls of the First Dawn)

Wandering Roots Quest Guide Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Teleport to the Sacred Arbor and talk with Glyndwr near the entrance of the Sacred Arbor. Make sure to have a pawn with Woodland Wordsmith specialization.

  • Follow Glyndwr to his father Taliesin and talk about evacuating. Taliesin will hand you a piece of Arborheart and ask you to see if it takes root in the Seafloor Shrine.
  • Take the Arborheart cutting to the Seafloor Shrine. Examine the middle of the quest area and plant the Arborheart Cutting.
  • Teleport back to the Sacred Arbor and inform Taliesin to finish the quest.

Quest 6: Shepherd of the Pawns (Halls of the First Dawn)

Shepherd of the Pawns Quest Guide Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Head to the Excavation Site and here you will instantly face a Golem.

  • Defeat the Golem and talk with Henrique to begin the quest.
  • Follow Henrique to where the Pawns are refusing to leave. Take the key from Henrique and open the Overseer’s Lodge, just below the Inn.
  • Take the Diminished Godsway back to Henrique to finish the quest.

Quest 7: Clear All The Red Light Zone

Clearing the red beams Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Next, you will need to head to all the red-marked zones in the open world and use the Godsbane Blade to begin a boss fight with the corrupted dragons.

  • Most of the body of the corrupted dragons will be covered by Brine, and you will need to attack the spots on the uncovered parts first.
Defeating Cursed Dragons Unmoored World
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti
  • As you continue to destroy the spots on the corrupted dragon, more of their body will be revealed until only their horn is left.
  • Destroy the horn to finish the fight.

Quest 8: When Wills Collide

When Wills Collide Quest Guide Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Head to Talos, where you last defeated him before the fight with the Dragon. A marker on the map with the Talos’s head should lead you there.

  • Speak with Abrosius and Phaseus to begin the quest.
  • Go closer to Talos and your Pawn will get sucked into Talos’s broken eye.
  • You don’t need to defeat Talos this time, simply reach the quest location and a cinematic cutscene will begin, finishing the quest.

Dragon’s Dogma 2 True Ending

Stabbing the Dragons Heart and reaching the true ending Dragons Dogma 2
Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

After you have finished all the above-mentioned quests, a final red light will appear in the Seafloor Shrine. Interacting with this red light will begin the final cutscene, so only do it when you are sure you want to end the game.

Teleport to the red light and use the Godsbane blade to begin the cutscene. Here you will go through an interactive cinematic sequence and end with stabbing the heart of the Dragon to reach the True Ending. Completing the True Ending will give the Closure achievement.

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