- Unlike some action RPGs, Dragon's Dogma 2 doesn't have a lock-on mechanic in combat.
- Melee characters will typically focus their attacks on the closest enemy, while the ranged will randomize a target.
- Ranged classes can change their target using some abilities, such as Steady Shot of Keen Sight.
Locking-on is a valuable feature in RPGs as it helps you cast your abilities and damage opponents efficiently. Games like The Legend of Zelda and Dark Souls come with this lock-on mechanic. Besides all the surprise microtransactions, a question Dragon’s Dogma 2 players are asking is if it comes with a lock-on mechanic. However, it seems Capcom might have had some other plans here. So, can you lock on to enemies during combat in DD2? Let’s find out.
Unfortunately, you cannot lock on to enemies in Dragon’s Dogma 2. This applies to both basic attacks and weapon skills or abilities. There is no toggle in the options for the lock-on feature either. This means you will always have to rely on the auto-target of the game.
Locking on Using Vocations in Dragons Dogma 2
Luckily, some abilities let you target enemies. In the early stages, as the Archer, you can use the Keen Sight to lock on a particular target and shoot your arrow. Although it is not a proper lock-on, unlike the random target chosen in the game, you can still choose whom to shoot.
You can also rely on your Steady Shot to change your aim and focus on different enemies. If you would like to choose your enemy yourself, select Archer as your early game vocation.
Besides the Archer, the Mage and Sorcerer will target enemies in a line of sight. Archers and Magick Archers as I mentioned earlier, do have some lock-on abilities that can be cast in a specific way or on specific targets. It can be hard to adapt to in the early stages of the game.
However, as I progressed in the game, it slowly became a good thing. With higher damage and upgraded equipment, you will be less bothered about not utilizing your abilities.
You have tons of stamina and are always with your Pawns, so nothing devasting can come out of a few bad ability casts. Especially if you are using melee vocations such as the Fighter, Thief, or Mystic Spearhand, you won’t even be bothered about Dragon’s Dogma 2 having no lock on.
But that is just my point of view. What do you think about Dragon’s Dogma 2’s lack of a lock-on feature? Share your thoughts in the comments below.