- Control Resonant has six Combo Finishers, each with five upgrades to improve their combat effects.
- Players need 15 Aberrant Strength and Living Shards to unlock Combo Finishers through the monolith in The Gap.
- Equip a finisher in the Combo loadout and press Square after the primary melee combo to perform it.
Whether you admit it or not, that one final blow to finish enemies off is always satisfying in a video game, and Control Resonant is not shy about having it. In the game, these finishers are called combo finishers. In this guide, learn how to perform the finishers in Control Resonant, along with the steps to unlock them.
How to Unlock and Upgrade Combo Finishers in Control Resonant
Before you use finishers, you need 15 Aberrant Strength to unlock them in Control Resonant. Once done, to unlock the finishers, you must follow these steps:
- Hold the down button on the D-pad to enter The Gap.
- Approach the towering monolith and interact with it.
- From the menu, select the ‘Combo Finishers’ tab.
- Spend 1 Living Shard to unlock a finisher.

The Living Shards are available from level bosses and vendors in exchange for 4,000 Source in Control Resonant. You will need one for each Combo Finisher. However, to upgrade a branch of the finisher, you will need different resources. When you unlock or upgrade the finishers, you get Aberrant Strength. Also check out the Control Resonant system requirements before you jump into the action.
How to Use Finishers in Control Resonant
After unlocking finishers, you need to assign the combo to your loadout in Control Resonant to perform it. Here are the steps you need to follow to equip a combo finisher and use it in a fight:
- Open the loadout and select the ‘Combo’ option.
- Select the finisher weapon you want from the menu on the right.
- After assigning the finisher, spam the Square button after the primary melee combo to trigger a finisher.
All Control Resonant Finishers and What They Do
There are a total of six combo finishers in Control Resonant. Each finisher also comes with five upgrades that improve the Aberrant Strength and the utility of the combo. Here is the full list of all finishers you can perform in Control Resonant:
| Finisher | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 |
|---|---|---|---|---|---|
| Concussive Beatdown: A few quick strikes that deal damage and large amounts of falter | Drive Mauler: Adds +20% Damage and Falter against airborne enemies | One-On-One: Recover power from killing enemies | Strong Counter: Unlocks a follow-up attack after the Concussive Beatdown combo that knocks the target away from the player to deal Damage and Falter | Falter Jab: Adds +20% Falter to the last attack | Paranatural Knockdown: The last attack in the Concussive Beatdown combo sends out a shockwave that damages and pushes back nearby enemies |
| Uppercut Surge: Launches enemies and applies Lifted. Hitting Lifted enemies restores extra Power, while charging increases Damage and Falter | Reclaiming Strike: Charged Attacks recover +30% extra Power | Uppercut Stagger: Adds +30% Falter | Hover Break: Hitting an enemy also applies Lifted to all nearby Drone enemies | Prizefighter: Hitting Lifted enemies deals a significant amount of Falter | Imminent Knockout: Adds +10% Critical Chance |
| Wide Edge: A powerful wide attack that deals massive Damage and pushes enemies away | Power Slice: Adds +30% bonus Power to attacks | A Healthy Approach: Adds +10% chance of dropping Health Elements from each hit | Precise Delivery: Adds +5% Critical Chance for every enemy hit with Primary Combo attacks leading to Wide Edge | Brutal Edge: Adds +10% chance to instantly Falter a Drone enemy | Savage Accumulation: Adds +3% Falter for every enemy hit with the Primary Combo |
| Spin Edge: A continuous spin that deals Damage to all nearby enemies | Slash Synergy: Power recovery increases by +10% with each consecutive attack that hits an enemy | Forceful Authority: Adds +25% Damage and Falter during Dominance | Rousing Sabotage: Damaging enemies applies Empowered to Dylan. Empowered adds +25% Damage and Falter from Combat Abilities | Ravage Blade: Damage increases by +10% with each consecutive Spin that hits an enemy, up to a maximum of 50% | Deathly Trajectory: Allows Dylan to keep spinning forever |
| Split Pivot: An attack that becomes a circular blade, dealing Damage and Falter for a short time | Keen Opening: The first hit from Split Pivot has a very high Critical Chance | Shatter Spin: Spinning attacks build up Weakened, causing enemies to take more Damage and Falter from Combat Abilities | Explosive Concept: Split Pivot blades explode at the end of their lifetime, dealing Fire Damage to an area | Double Burn: When Split Pivot explodes, it deals two Burn build ups | Power Game: Adds +20% Falter to the spinning blades |
| Split Orbit: A short-range attack that becomes a blade that flies around Dylan for a short duration | Clear the Air: Adds +20% Damage and Falter against Airborne enemies | Double Recursion: Doubles the lifetime of Split Orbit | Ambitious Blade: Adds +5% Damage and Falter to Split Orbit’s attack every time it hits an enemy. Resets at the end of its lifetime | Hyper Orbit: Doubles Split Orbit’s rotation speed | Limitless Intensity: The Damage and Falter dealt by Split Orbit increase over time |
That ends the complete finisher guide for Control Resonant, including the way to perform a combo, equip, unlock, or upgrade them. Which combo finisher are you using? Let us know in the comments.
Living Shards can be obtained from level bosses. You need one Living Shard to unlock each Combo Finisher. You can also purchase Living Shards for 4,000 Source from vendors in zones.
After reaching Aberrant Strength 15, you can unlock combo finishers.