Attack on Titan Revolution stands out on Roblox for its complex, anime-accurate gameplay mechanics. Building a strong character relies entirely on selecting the optimal families, perks, and memories to passively boost your stats and abilities. Here is our complete Attack on Titan Revolution tier list, ranking all the game’s family, perks, and memories from SS to D so you know exactly what to equip.
Editor’s Note: We updated our AOTR tier list after update 4 on April 29, 2026.
Attack on Titan Revolution Family Tier List
Family is one of the most important aspects of Attack on Titan Revolution, as they bring exciting perks and stats. In our AOTR tier list, we divided them into SS to D tiers, where SS is the best one you can pick, and D is the worst. You can use Attack on Titan Revolution codes to roll for new families after checking which one is better.
| Tier | Family |
|---|---|
| SS Tier | Shiki, Fritz, Helos |
| S Tier | Ackerman, Yeager, Reiss |
| A Tier | Zoe, Tybur, Leonhart, Galliard, Finger, Braun, Arlert, Ksaver |
| B Tier | Azumabito, Braus, Smith |
| C Tier | Springer, Kirstein, Grice, Kruger |
| D Tier | Reeves, Blouse, Inocenio, Munsell, Boyega, Ral, Bozado, Pikale, Hume, Iglehaut |
AOTR Family Tier List Explained
All the mythical and legendary families are strong in AOTR. However, there are some rare Attack on Titan Revolution families that deserve to be in our tier list. Below is our full tier list of the AOTR family. We have also excluded the D-tier families from the explanation below, as they do not provide anything special other than a name.
- Shiki (SS Tier): As a Secret rarity family, Shiki offers massive dual +20% damage buffs (base and raids) alongside a +15% Crit Chance/Damage boost. They provide incredible mobility with +2 Boost Dashes and a +10% buff to all ODM/TS stats, plus a unique 7.5% Luck Boost for rolling.
- Fritz (SS Tier): The ultimate shifter family, allowing you to unlock any family’s exclusive shifter skills while granting a massive +20% to Shifter Stats. They also excel as team players by offering a +10% Gold/XP Gain for all party members and a +10% Gem Gain for the user.
- Helos (SS Tier): The absolute peak for non-shifter ODM combat, offering an unmatched +30% ODM/TS Damage and a base +20% Crit Chance/Damage. Even without shifting, their +15% to ODM Control/Gas/Range/Speed and exclusive skills like “Kingslayer” make them terrifyingly strong.
- Ackerman (S Tier): Completely locked out of Titan shifting, but compensates with a brutal +20% base damage and another +20% damage in raids. Their +1 Boost Dash and +15% Crit Chance/Damage, combined with skills like “Let it RIP,” make them the premier blade-wielding damage dealers.
- Yeager (S Tier): The best aggressive Titan shifter option, giving a massive +20% to Attack Titan stats and reducing shifting cooldown by 10%. With an extra defense perk slot and a +15% Crit Chance, they are built to stay in the fight with their “Berserk” and “Shifter Regen” skills.
- Reiss (S Tier): A top-tier support and progression family that makes the grind much easier with a +10% personal XP boost, -10% upgrade/skill costs, and +5% party XP. They hold their own in combat too, thanks to a universal +10% Titan stat buff and an extra support perk slot.
- Zoe (A Tier): A reliable choice for ODM users who cannot shift, providing a solid +10% to both ODM Control and ODM Speed. They also offer a nice economic bonus with -5% upgrade costs and a unique “Last Stand” skill for survivability.
- Tybur (A Tier): Highly specialized for the Warhammer Titan, granting a +10% boost to its specific stats and extending shifting duration by 10%. They also provide a helpful +10% Gold Gain for economic progression.
- Leonhart (A Tier): An incredibly fast and lethal shifter option, granting +10% Female Titan stats and +10% Titan Run Speed. Their flat +10% damage buff and exclusive “Crimson Bloom” skill make them highly versatile.
- Galliard (A Tier): Perfect for aggressive brawlers, offering a +10% boost to Jaw Titan stats and a crucial +10% Titan Attack Speed. Their extra +10% Critical Damage makes every rapid strike hit significantly harder.
- Finger (A Tier): An excellent utility shifter, providing +10% Cart Titan stats and keeping you transformed longer with a +10% Shifting Duration boost. They also provide a +10% ODM Gas buff for when you need to use your gear.
- Braun (A Tier): The ultimate tank family in the Epic tier, boasting +10% Armoured Titan stats and a flat +10% Damage Reduction. Combined with a +10% Health buff and “Shifter Regen,” they are incredibly difficult to kill.
- Arlert (A Tier): Designed for pure destructive area-of-effect potential, boosting Colossal Titan stats by 10% and significantly expanding its Nuke AoE by 20%. They also get a +10% Crit Chance to help secure those massive hits.
- Ksaver (A Tier): A highly balanced Epic family that grants +10% Beast Titan stats while keeping your human form deadly with a +10% Damage boost. The +10% ODM Range also makes grappling and repositioning much easier.
- Azumabito (B Tier): A decent early-game option that boosts your base Damage and ODM Control by 5%, making general combat slightly smoother. However, the -5% Titan Stats penalty keeps them from ranking higher.
- Braus (B Tier): Strictly a minor survivability pick, offering a simple +5% Max Health boost. Their main draw is the unique “Potato” family skill, which provides some extra utility or healing.
- Smith (B Tier): A purely support-oriented family that grants +2.5% XP and Gold for all party members when partied up. This comes at the direct cost of a -5% damage penalty, meaning you will rely heavily on your team to clear content.
- Springer (C Tier): Offers very minor buffs with +5% Health and +5% Critical Damage. Unfortunately, the -5% Critical Chance penalty makes their damage output inconsistent, landing them lower on the list.
- Kirstein (C Tier): Highly situational, providing +10% Horse Stats, which is rarely impactful in primary combat scenarios. They suffer from a direct -5% ODM speed penalty, severely hurting their aerial mobility.
- Grice (C Tier): Provides a small +5% boost to Jaw Titan stats for very early shifter builds. However, the -5% ODM Gas penalty makes moving around as a human noticeably more frustrating.
- Kruger (C Tier): Gives a minimal +5% boost to Attack Titan stats, which is quickly outclassed by Epic and Legendary families. The -5% Critical Chance penalty further dampens their overall damage output.
Attack on Titan Revolution Perks Tier List
After picking up the right families, you must look for the perks that fit your style in AOTR. In our Attack on Titan Revolution tier list, we divided the perks from SS to D. We also tested them after maxing levels, so the stats of each perk are at their peak.
| Tier | Perks |
|---|---|
| SS Tier | Unwavering Belief, Adaptation, Art of War, Black Flash, Everlasting Flame, Explosive Fortune, Font of Inspiration, Founder’s Blessing, Heavenly Restriction, Immortal, Kengo, Maximum Firepower, Soulfeed, Tatsujin |
| S Tier | Eviscerate, Font of Vitality, Gear Master, Indefatigable, Peerless Focus, Sixth Sense, Unparalleled Strength |
| A Tier | Experimental Shells, Gear Expert, Heightened Vitality, Invincible, Mutilate, Peerless Constitution, Perfect Form, Perfect Soul, Reckless Abandon, Resilient, Robust, Sanctified, Solo, Stalwart Durability, Trauma Battery, Tyrant’s Stare, Unbreakable |
| B Tier | Adrenaline, Aegis, Courage Catalyst, Critical Hunter, Enduring, Exhumation, Focus, Forceful, Fortitude, Fully Stocked, Gear Intermediate, Hardy, Luminous, Mangle, Peerless Commander, Peerless Strength, Protection, Safeguard, Siphoning, Speedy, Unyielding, Wind Rhapsody |
| C Tier | Blessed, Carnifex, Cripple, Enhanced Metabolism, Flame Rhapsody, Flawed Release, Lightweight, Mighty, Tough |
| D Tier | Extra Bandage, Gear Beginner, Hollow, Lucky |
AOTR Perks Tier List Explained
Now that you know which perks are the best for your Attack on Titan Revolution loadout, here is an explainer on why we put them in specific places on our tier list:
- Unwavering Belief (SS tier): Introduced in update 4, this is one of the best support perks in AOTR tier list. When using Unwavering Belief, it lowers all party members’ skill cooldown per kill.
- Adaptation (SS tier): This perk is absurd because it stacks three different elite defensive effects into one slot. You gain 5% to 8% ODM damage per equipped skill, 15% to 25% damage reduction, and a 10% to 20% higher Titan execution chance after injury, which means it still boosts offense while being labeled a defense perk. The only drawback is disabled skills, but the raw stat trade is so huge that many endgame solo players still treat it as a monster pick.
- Art of War (SS tier): Titan shifter users basically get handed a cheat code here. A 30% to 40% Shifter damage buff on top of 7.5% to 10% extra Shifter speed means every transformation becomes far deadlier and much harder for Titans to evade. Since a few perks specialize in this hard into shifting, it naturally lands in the highest bracket.
- Black Flash (SS tier): This is one of the nastiest burst perks in the game because it converts your Speed stat directly into critical damage at 0.3% to 0.6% per 1% Speed. Add guaranteed maximum damage on every critical hit plus 10% Dash Speed and Titan phasing, and suddenly every ODM dive feels like a sniper headshot with cables attached. It scales harder the better your build gets, which is exactly what SS perks should do.
- Everlasting Flame (SS tier): Spear and explosive users get outrageous value here. A 15% to 30% larger blast radius means easier crowd clears, while 10% to 30% stronger burn damage makes every follow-up tick matter more during Titan clusters. It turns already annoying fire damage into something Titans genuinely regret standing in.
- Explosive Fortune (SS tier): Support players become battlefield commanders with this equipped. Cutting Order and Flare cooldowns by 50% while multiplying their effects by 1.25x to 1.5x means your team gets buffed far more often, and allies under Orders also receive 20% to 30% more damage reduction. Few perks influence an entire squad this heavily.
- Font of Inspiration (SS tier): Yes, it shares the same listed numbers as Explosive Fortune, and that alone keeps it in SS. Halved utility cooldowns plus stronger Flare and Order output let coordinated teams maintain near-constant battlefield pressure. In raid or organized runs, this kind of support uptime is frankly rude to the enemy.
- Founder’s Blessing (SS tier): This is the crown jewel for Titan shifters because it buffs all Titan stats by 10% to 15%, fills Awakening 25% to 35% faster, increases aggro range by 150 meters, and, most importantly, allows up to five Titan shifts in a row. Five. That is less a perk and more a declaration of ownership over the lobby.
- Heavenly Restriction (SS tier): Pure ODM offense goes feral with this perk. It grants 25% to 40% ODM damage, up to 20% blade durability, and lets every attack hit four additional limbs at once. Limb shredding plus heavy damage means boss Titans start looking like badly assembled furniture.
- Immortal (SS tier): Tank players do not get much better than this. You gain up to 125 bonus HP, 15% to 22.5% lower injury chance, and roughly 22.5% to 30% reduced incoming damage. Those are three separate survivability layers bundled into one perk, making it ridiculously forgiving during prolonged engagements and reckless front-line play.
- Kengo (SS tier): Kengo rewards aggression every single kill. You restore 1.5% to 2.5% gas, gain up to 1% health, and get Titan outline vision, which means longer movement chains, less downtime, and easier target routing. In survival missions where kill counts pile up, this perk quietly snowballs into a resource engine.
- Maximum Firepower (SS tier): Thunder Spear builds get completely transformed by this. Two to four extra spears, zero spear recoil, and 20% to 40% more spear speed massively improve burst windows and ease of use. It takes one of the clunkiest weapons in the game and makes it feel much more obedient. Miracles do happen.
- Soulfeed (SS tier): Soulfeed mirrors Kengo’s oppressive sustain design, which is why it sits beside it. Gas restoration per kill, health gain per kill, and Titan outline tracking combine into uninterrupted momentum. The longer a match goes, the less likely you are to touch the ground like a normal person.
- Tatsujin (SS tier): This is arguably the most complete ODM mobility perk in the entire game. Up to 15% more gas, 10% to 20% ODM speed, and 15% to 25% better range and control improve literally every second of traversal and combat. It does not specialize in one flashy gimmick because it simply makes your whole ODM kit better across the board.
- Eviscerate (S tier): A flat 30% to 50% increase in critical damage is no joke, especially for players already stacking crit chance through gear or family buffs. It does one thing and does it brutally well, turning clean nape hits into much larger burst windows. It misses SS only because it lacks the layered utility of the Mythical perks.
- Font of Vitality (S tier): Up to 125 bonus HP is one of the biggest raw health injections outside the top defensive Mythicals. That extra life cushion gives offensive players room to make mistakes and gives tanks room to make terrible decisions and somehow survive both. It is simple, reliable, and always useful.
- Gear Master (S tier): This perk sharpens ODM handling in two places that matter every second, 10% to 12.5% more speed and 12.5% to 15% more control. Cleaner swings, faster repositioning, and easier target locking make combat smoother even before damage enters the equation. Mobility perks age very well in AoTR, which keeps this one near the top.
- Indefatigable (S tier): Titan shifters get a premium version of Awakening management here. With 15% to 25% faster Awakening gain and the ability to shift three times in succession, it offers consistent transformation uptime in long battles. It falls short of Founder’s Blessing, but only because that perk is frankly unfair.
- Peerless Focus (S tier): This is one of the best pure crit packages outside SS because it combines 20% to 30% critical damage with 7.5% to 10% critical chance. Unlike single-stat perks, this one improves both how often crits happen and how much they hurt. That double scaling makes offensive builds noticeably more lethal.
- Sixth Sense (S tier): Extra ODM range of 7.5% to 10% sounds modest on paper until you realize how much smoother Titan routing becomes. Longer hooks mean safer angles, easier escapes, and cleaner chain movement between targets. This is one of those perks players underestimate until they unequip it and suddenly feel like their wires are attached with old chewing gum.
- Unparalleled Strength (S tier): A direct 15% to 25% ODM damage increase always has value because it affects every standard offensive action. There are no weird conditions, no stat conversions, and no drawback attached. You equip it, hit harder, and enjoy your honest life of violence.
- Experimental Shells (A tier): Increasing Flare and Acoustic Shell AoE by 20% to 50% makes this a practical team utility perk, especially in crowded encounters. The issue is that it improves only a niche set of tools instead of your full combat loop. Strong support value, but not universally game-changing.
- Gear Expert (A tier): This gives the same ODM speed and control bonuses as Gear Master, but its lower practical consistency and rarity placement keep it a notch lower in most tier discussions. Still, 10% to 12.5% speed and 12.5% to 15% control are enough to make movement-focused players happy. Good perk, just not headline material.
- Heightened Vitality (A tier): Up to 50 HP is a decent survivability bump, especially in early to mid progression. It helps, but compared to Font of Vitality’s 125 HP, this one feels like being handed a helmet when others got full body armor. Useful, though clearly outclassed.
- Invincible (A tier): Negating up to five major injuries is extremely handy in long runs where mistakes stack up. Injury management can make or break sustain, and this perk gives a surprising amount of forgiveness. It stays in A because it is more reactive than proactive.
- Mutilate (A tier): A 20% to 30% critical damage increase is strong enough for offensive setups, but Eviscerate simply does the same job better. That leaves Mutilate as a very respectable second-tier crit perk for players who still want burst pressure.
- Peerless Constitution (A tier): This perk reduces damage taken by 15% to 20% and lowers injury chance by 15% to 25%, making it one of the better tank choices below SS. It lacks bonus HP, which is why Immortal remains superior, but the layered mitigation still gives it excellent frontline value.
- Perfect Form (A tier): The 7.5% to 10% ODM damage buff is nice, and the max damage trigger between 50% and 70% speed rewards controlled movement. Skilled players can abuse that sweet spot well, though the condition keeps it from becoming universally dominant.
- Perfect Soul (A tier): Up to 10% buffs to all ODM stats make this one of the cleanest all-rounder body perks in the game. It does not produce absurd numbers, but it improves speed, control, and combat feel together. Sometimes, a perk earns an A tier by simply refusing to be bad at anything.
- Reckless Abandon (A tier): This perk gives 20% to 30% critical damage but lowers critical hit chance by 10% to 15%. So yes, it hits harder when it works, but it also makes those hits show up less often. A gambler’s choice, and gamblers are usually entertaining until they lose.
- Resilient (A tier): Titan shifters again get solid Awakening support with 5% to 10% faster fill and two consecutive shifts. Not enough to carry an entire build, but enough to make transformations more frequent in sustained missions. Narrow use case, good results.
- Robust (A tier): A straight 20% to 27.5% damage reduction is tremendous for surviving boss pressure and swarms. It lacks injury protection, which stops it from climbing further, but the raw mitigation still makes every hit feel noticeably softer. Titans still hurt, just with slightly less enthusiasm.
- Sanctified (A tier): A 15% to 20% critical damage increase keeps this in the useful-but-not-amazing category. It is a clean offense perk with no penalties, but several other crit perks simply push bigger numbers. Good filler, not a build centerpiece.
- Solo (A tier): This offers 5% to 7.5% boosts to all ODM stats, making it a weaker but still flexible version of Perfect Soul. It is handy for independent players who want consistency in every category without leaning into a specific niche. Safe pick, never spectacular.
- Stalwart Durability (A tier): Up to 75 HP is a decent midpoint between Heightened Vitality and Font of Vitality. Enough health to matter, not enough to feel outrageous. It is a dependable tank bridge perk before the truly premium survivability options show up.
- Trauma Battery (A tier): Healing teammates for 12.5% to 20% of their health after you heal gives this perk real group sustains value. In coordinated squads, that chain healing can stabilize prolonged fights without everyone burning resources at once. Quietly, one of the better team-centered support perks.
- Tyrant’s Stare (A tier): Converting critical damage and critical chance into up to 25% and 40% ODM damage, respectively, creates a unique stat funnel for players who do not want to rely on crit RNG. The lowered crit chance hurts, but guaranteed direct damage has its own appeal. It is weird, but weird in a productive way.
- Unbreakable (A tier): Ignoring three to four injuries makes this a practical sustain tool for offense and tank hybrids. It gives enough survivability padding to remain useful in difficult runs, though it lacks the stronger layered numbers of Invincible and Immortal.
- Adrenaline (B tier): Restoring up to 7.5% health on kill with an 8% to 18% trigger chance sounds fun, but the proc inconsistency keeps it from being reliable sustain. Sometimes it saves you, sometimes it politely watches you collapse. That randomness keeps it in B.
- Aegis (B tier): A 25% to 40% lower injury chance is useful for surviving longer fights, but with no health or damage reduction attached, it feels too specialized. Good supplementary defense, not enough to carry a build by itself.
- Courage Catalyst (B tier): Lowering skill cooldown by one second and temporarily boosting ODM control for teammates gives this real support utility. The reason it stays in B is because its impact depends heavily on team coordination, which in public lobbies is a sentence full of sadness.
- Critical Hunter (B tier): Blade durability plus 5% to 10% critical chance makes this a balanced but unspectacular body perk. Helpful for extended farming and slightly better burst frequency, though not enough in either category to stand out among stronger hybrids.
- Enduring (B tier): Ignoring up to two injuries is solid for newer players who need breathing room. Past early progression, however, two dismissals feel thin compared to the higher-tier injury perks. It is training wheels, not racing tires.
- Exhumation (B tier): Recovering 2% to 3.5% gas per kill helps movement sustain, especially in mob-heavy missions. The issue is that Kengo and Soulfeed offer broader per-kill rewards, so this one ends up as the budget cousin trying its best.
- Focus (B tier): 3% to 5% critical damage and 10% to 15% critical chance give it decent crit consistency, but the damage number is simply too low to push it further. Fine for transitional crit builds, not an endgame menace.
- Forceful (B tier): Up to 15% ODM damage is respectable, but Unparalleled Strength and several body perks outperform it. This is the kind of perk you appreciate while climbing, then quietly replace when something shinier arrives.
- Fortitude (B tier): A 10 to 25 HP increase is beginner-level defense padding. Better than nothing, which is perhaps the least romantic compliment a perk can receive.
- Fully Stocked (B tier): Three extra bandages help in drawn-out missions, especially for solo survivability. Still, inventory expansion is less impactful than direct stat buffs, which limits this perk’s ceiling.
- Gear Intermediate (B tier): 5% to 7.5% ODM speed and 7.5% to 10% control are decent mobility bumps, just clearly weaker than Gear Expert and Gear Master. A classic stepping-stone perk.
- Hardy (B tier): Reducing incoming damage by 10% to 15% makes this a fair mid-tier tank perk. It does its job, but there are simply bigger walls available higher up the list.
- Luminous (B tier): 10% to 15% critical chance is useful if your build lacks proc consistency, but with no critical damage attached, it cannot create major burst by itself. Helpful setup piece, not the finisher.
- Mangle (B tier): 10% to 20% critical damage lands in the middle of the road. It gives offense a lift, but never enough to feel premium once better crit perks appear.
- Peerless Commander (B tier): Team health regen after Orders and the ability to force Abnormals to drop players gives this perk situational rescue value. In coordinated support play it has moments, but those moments are too specific to justify A tier.
- Peerless Strength (B tier): Up to 20% ODM damage is actually decent, but it suffers from the same problem as Forceful: stronger direct damage alternatives exist. Good damage, crowded category.
- Protection (B tier): A 5% to 10% lower injury chance is fine but minor. It helps in early survival and then starts feeling like a polite handshake in a room full of bodyguards.
- Safeguard (B tier): Up to 16% injury reduction is slightly better than Protection, though still too narrow to carry defensive builds alone. Functional, not exciting.
- Siphoning (B tier): Up to 2% gas per kill helps keep ODM loops active, especially during farming. But like Exhumation, it offers only one sustain angle, making it weaker than the full resource engines above it.
- Speedy (B tier): 10% to 15% longer swing duration improves aerial flow and lets aggressive players stay mobile for longer arcs. Nice quality-of-life perk, though it lacks direct damage or defense to rise beyond B.
- Unyielding (B tier): Ignoring two to three injuries gives moderate survivability. Better than Enduring, still not enough to challenge the high-tier anti-injury options.
- Wind Rhapsody (B tier): Multiplying critical hit chance by up to 2.4x sounds insane until you see critical damage getting cut by as much as half. You crit often, yes, but those crits arrive with the emotional force of a strongly worded email.
- Blessed (C tier): A basic 5% to 10% critical chance boost is okay for beginners experimenting with crit builds. Once stronger crit hybrids appear, this becomes hard to justify.
- Carnifex (C tier): Hitting five extra Titan limbs sounds flashy, but without the massive damage steroid of Heavenly Restriction, it feels more gimmicky than devastating. Fun visual chaos, limited competitive value.
- Cripple (C tier): Up to 10% critical damage is simply too low to remain relevant long term. It is an early offense patch, nothing more.
- Enhanced Metabolism (C tier): A 2% to 3% health regeneration rate gives minor passive sustain. Helpful in slower missions, but too sluggish to matter in high-pressure combat where Titans do not exactly wait their turn.
- Flame Rhapsody (C tier): Up to 2.3x critical damage sounds massive, but capping critical chance at 5% to 12.5% makes the build wildly inconsistent. Huge numbers are nice when they actually decide to appear.
- Flawed Release (C tier): Up to 20% critical chance with a 25% to 30% critical damage penalty is a questionable trade. You crit more often just to hit softer. It feels like ordering extra fries and receiving fewer potatoes.
- Lightweight (C tier): 5% to 10% more swing duration improves movement slightly, but Speedy offers a stronger version. This one exists mostly until something better drops.
- Mighty (C tier): Up to 10% ODM damage is a starter offense bump. Useful at first, forgettable later. Such is the tragic life of middle-school perks.
- Tough (C tier): 5% to 10% damage reduction gives entry-level survivability and little else. Fine in the opening stretch, replaceable almost immediately after.
- Extra Bandage (D tier): More bandages help only when your build is already lacking sustain. Since better perks directly reduce damage, heal, or ignore injuries, this inventory bump feels painfully low-impact.
- Gear Beginner (D tier): This is the weakest ODM support option in the pool and exists mostly to remind you that progression has to start somewhere. Somewhere unfortunate.
- Hollow (D tier): Hollow offers such minor offensive enhancement that it gets outpaced almost instantly by any Rare or Epic drop. A placeholder perk at best.
- Lucky (D tier): Lucky belongs in the same category as underwhelming early filler. The benefit is too minor and too inconsistent to justify keeping once your inventory has anything shinier, literally.
Attack on Titan Revolution Memories Tier List
Apart from families and perks, memories contribute as major talents in AOTR that shape the role you play in the game. They give an instant stat boost after prestiging. In the AOTR tier list below, we have ranked all the memories so you know which one to use. As the memories can’t be stacked, it is important to go for the right one.
| Tier | Memories |
|---|---|
| SS Tier | Apotheosis, Assassin, Overslash, Gambler |
| S Tier | Quakestrike, Flashstep, Riposte, Bloodthief |
| A Tier | Marksman, Aegisurge, Tactician, Cooldown Blitz, Afterimages, Necromantic |
| B Tier | Gem Fiend, Resilience, Vitalize, Guardian, Crescendo, Thanatophobia, Stormcharged |
| C Tier | Lifefeed, Deflectra, Vengeflare, Steel Frame, Swiftshot, Surgeshot, Blitzblade, Omnirange, Furyforge |
| D Tier | Amputation, Mendmaster, Stalwart |
AOTR Memories Tier List Explained
As you can check our AOTR tier list above, most memories in the five-star category are the strongest. However, a few underrated ones in 2 or 3 stars can help you get strong in the mid-game phases. Here is how we have selected the memories for the tier list:
- Apotheosis (SS Tier): The absolute best support memory for Shifters and Ackermans. Filling your Awakening Bar 15% faster and allowing shifts at 60% is huge, but the scaling +1.25% DMG per 10% of bar filled (max 12.5%) makes it god-tier for sustained damage.
- Assassin (SS Tier): A must-have for blade mains. Granting a massive +25% DMG to blade skills alongside a +15% cooldown reduction allows you to spam your most devastating attacks constantly.
- Overslash (SS Tier): The ultimate crowd-control offense memory. Applying 30% of your excess finishing blow damage to up to 3 Titans in a 125m radius means you can clear entire waves just by over-killing a single target.
- Gambler (SS Tier): If you are running Perfect Form, this fluctuates your damage between 85% and 140%. The average math here dictates a massive overall DPS increase, making the RNG heavily work in your favor.
- Quakestrike (S Tier): Unbelievable potential for high-skill players. Stacking 1.5% damage per kill up to 50 times (+75% max for ODM) before reloading or shifting makes this a snowballing powerhouse for map-wiping.
- Flashstep (S Tier): Pure survivability. Adding I-Frames to your flips and dashes means you can actively dodge boss grabs and fatal AoE attacks that would normally end your run.
- Riposte (S Tier): Instantly executing a Titan upon a successful counter gives you a perfect hybrid of flawless defense and lethal offense. It rewards good timing with instant kills.
- Bloodthief (S Tier): Incredible passive healing. Recovering 3% of your health every 2 seconds just by being hooked onto an enemy Titan allows you to out-heal continuous damage without wasting bandages.
- Marksman (A Tier): The best memory for Thunderspear snipers. Gaining +0.4% DMG for every 5m traveled (up to 465m) means cross-map spear throws will absolutely nuke whatever they hit.
- Aegisurge (A Tier): Excellent for aggressive players, giving you a 15% max HP shield for 20 seconds after every Titan kill (5% for shifters), effectively making you a tank as long as you keep getting kills.
- Tactician (A Tier): A massive boost for dedicated support players. Adding a flat +15% to all support skill effects (buffs, duration, and radius) makes families like Reiss even more valuable to a raid team.
- Cooldown Blitz (A Tier): A universal, no-strings-attached 10% skill cooldown reduction. It fits into almost any build to keep your abilities flowing faster.
- Afterimages (A Tier): Great for explosive builds. Making your spears leave a secondary explosion that does 30% damage adds fantastic residual DPS with a very short 4-second cooldown.
- Necromantic (A Tier): Pairs beautifully with survival perks. Upon ignoring death, gaining +20% DMG, +25% HP, and +15% Speed turns a near-death experience into a massive combat steroid.
- Gem Fiend (B Tier): Strictly an economy pick. Getting +10% more Gems from the AFK Zone and Mission Streaks makes it a great memory to slot in when you are grinding for rolls.
- Resilience (B Tier): Ignoring up to 1 killing blow per match is a solid safety net for severe difficulties, though active defenses like Flashstep tend to prevent the damage entirely.
- Vitalize (B Tier): A solid co-op memory. Healing both you and a saved teammate for 10% HP while buffing your next attack’s damage by 25% heavily rewards teamplay.
- Guardian (B Tier): Ignoring 2 injuries per match saves you from being crippled during a bad grapple, but it doesn’t provide the raw health or I-frames of higher-tier defensive options.
- Crescendo (B Tier): Dealing 20% more damage to stunned Titans is a great damage spike, but it is highly situational and requires you or your team to constantly apply crowd control.
- Thanatophobia (B Tier): A decent clutch mechanic. Dropping below 40% HP gives you 25% damage reduction, 15% injury chance reduction, and passive injury healing to help you escape bad situations.
- Stormcharged (B Tier): Highly dependent on your lobby. Getting +3% DMG for every shifter present is great in a full coordinated team, but entirely useless if you are running solo or with Ackerman players.
- Lifefeed (C Tier): Gaining 2% HP back per kill is okay, but it gets vastly outperformed by Bloodthief and Aegisurge for keeping your health bar topped up.
- Deflectra (C Tier): A 5% chance to ignore an injury is far too low of a probability to rely on during high-stakes raids.
- Vengeflare (C Tier): Reflecting 50% damage is nice, but it only activates when the “Tough as Nails” skill is active, making it way too specific to be a top-tier defensive choice.
- Steel Frame (C Tier): Taking 25% less self-damage from explosions and getting 5s immunity is only useful if you are constantly misfiring Thunderspears at point-blank range.
- Swiftshot (C Tier): Refilling 25% faster is a nice quality-of-life upgrade, but it doesn’t fundamentally improve your combat or survivability.
- Surgeshot (C Tier): Increasing Thunderspear blast radius by holding M1 is decent for crowds, but raw damage buffs from higher-tier offense memories are generally preferred.
- Blitzblade (C Tier): Holding M1 to increase overall damage slows down your momentum in an ODM game that relies entirely on speed, making it a clunky mechanic.
- Omnirange (C Tier): Making ranged skills impact the whole map sounds good, but the actual utility of this in a standard match rarely outweighs raw combat buffs.
- Furyforge (C Tier): Gaining 0.4% damage per 1% HP lost is an incredibly risky playstyle. You have to be near death to see a massive benefit, which will get you killed on high difficulties.
- Amputation (D Tier): Completely useless in the current meta. Disabling limb regeneration on non-boss Titans doesn’t matter because you should be one-shotting their napes anyway.
- Mendmaster (D Tier): Gaining an extra bandage on refill is a wasted slot when memories like Bloodthief and Lifefeed can heal you without needing items at all.
- Stalwart (D Tier): Increasing blade durability by 3% for broken segments is completely negligible. You will be refilling long before this makes any real difference.
That ends our ultimate Attack on Titan Revolution tier list for all family, perks, and memories. Don’t agree with our AOTR tier list? Share your opinions in the comments below.
The absolute best families are the Secret and Mythical rarities, specifically Shiki, Fritz, and Helos. They offer game-breaking damage modifiers, exclusive abilities, and unmatched Titan shifting buffs.
Braun is the top Epic family in Attack on Titan Revolution for tanking and survivability, while Arlert is best for Colossal Titan AoE nuke damage. Zoe is the ideal pick for pure ODM combat and economic upgrade discounts.
Smith is the best Rare family because it provides a party-wide XP and Gold boost, making grinding significantly faster. If you need survivability instead, Braus offers a helpful Max Health buff and healing.
Heavenly Restriction, Founder’s Blessing, Black Flash, Immortal, Kengo, and Tatsujin are widely considered the strongest because they offer massive endgame stat boosts with very few weaknesses.
Beginners should focus on Body and Defense perks first because they improve survivability, movement handling, and overall consistency during missions. Perks like Font of Vitality, Perfect Soul, Hardy, and Stalwart Durability make learning ODM combat much easier before switching into high-risk offensive builds.
