Fortnite Secretly Changed Healing and Removed a Trick You Probably Use Daily

Fortnite player healing
Image Credit: Epic Games
In Short
  • Fortnite secretly nerfed healing as players cannot use consumables while jumping or falling.
  • Players are furious about the nerf since it was introduced without an announcement.
  • Chapter 4 was the first chapter to introduce movement-based healing across BR matches.

Fortnite’s gameplay and movement have undergone significant changes since its 2017 release, keeping loopers on their toes with each new season. Epic Games has introduced game-changing mechanics, including sprinting, mantling, and sliding, which alter how players navigate the lively battle royale island.

From the evolution of simple building and sprinting to Chapter 4’s Reality Augments and hurdling, movement has become faster and more fluid, promoting dynamic playstyles. Seasons frequently feature big updates right from new weapons, map overhauls, or items like Crash Pad Jr. for speedy escapes, that change the meta and create new strategies.

However, Epic’s cunning side shines through with unexpected tweaks that have had a significant impact on gameplay. These secret adjustments, which are frequently buried in patch notes or found mid-match, can alter the entire gameplay experience, often frustrating players as they adjust to the changes. Epic’s latest adjustment is another hidden change that has players discussing how they heal across Battle Royale matches.

Fortnite Secretly Disables Healing While Jumping and Falling Across All Game Modes

Epic Games’ most recent Fortnite update made a big change to healing mechanics, removing the option to utilize healing items while jumping or falling, which has made players furious. This change, which appears to have been made without a clear reference in the patch notes, was discovered by players and leakers, causing dissatisfaction within the community.

The update added a code labeled “Gameplay.Action.Player.BlockWhileFalling”, which affects all consumable healing items and requires players to be grounded to commence healing. This significantly eliminates the dynamic playstyle in which players might heal mid-air during intense build battles or when escaping with mobility items such as Shockwave Grenades.

The nerf interferes with strategies that rely on fluid mobility and healing, such as consuming Slurp Juice while repositioning or utilizing a medkit during a fall. Players who shared a similar sentiment wrote, “Why would they want to make the game feel clunky and restrict movement is beyond me.”

Another player chimed in, “This change is actually insane, and it felt like a bug…the fact that it may be intentional is crazy. Jumping through the air and taking a pot or a god juice or a medkit is pretty much a staple, and now it just feels horrifically clunky since it stops you moving.”

This shift has an especially strong influence on competitive play, when split-second decisions are important. Players now confront a tactical dilemma: remain still to heal, risking vulnerability, or emphasize movement and delay recovery.

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