
Valve just rolled out one of the biggest updates for Deadlock since the first major patch of 2026. The Deadlock Patch Notes for March 6 introduce movement tweaks, shrine changes, map adjustments, item fixes, and a total hero rebalancing that touches almost the entire roster.
The patch also introduces several objective reworks and system adjustments designed to influence late-game pacing. However, the major highlight from the latest Deadlock patch notes is the massive hero overhaul. With that said, let us jump right into the Deadlock March 6 patch notes and gameplay update.
Deadlock Patch Notes for March 6 – General Changes
The general section of the Deadlock Patch Notes for March 6 focuses on movement mechanics, shrine balance, trooper scaling, and objective rewards. Valve has clearly adjusted several systems to influence how matches progress into the mid and late game. The update also adds new jungle camps, improves map clarity, and tweaks multiple combat mechanics that affect how fights play out.
Movement
- Players can now jump during slide
- Dash jump grants increased air control
- 30% for 0.25s
Shrine Changes
- Shrine is now easier to kill for the first one and harder for the second
- HP from 8100 → 5000 / 10000
- HP updates after the first one dies (like Walkers)
- Shrine attack no longer hits heroes under the shrine
Additional shrine-related adjustments:
- Super troopers bonus DPS increased +40% → +60%
- Middle Lane troopers now get upgraded when either shrine dies
- Killing a pair of base guardians now spawns a zipline boosted trooper wave
Trooper Changes
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave interval increased from 25s → 20s starting at 35 minutes
Objective and Economy Changes
- Guardians bounty 1000 → 1500
- Walkers bounty 3500 → 4000
- Base Guardians bounty 750 → 1000
- Shrines bounty 0 → 2000
- Mid Boss base bounty 2000 → 3000
Walker Changes
- Walkers health rescaled
- 6800 / 9350 / 11900 → 6000 / 9000 / 12000
- Walkers armor decay rescaled
- +75% → -50% → +65% → -65%
- Occurs over 18 minutes instead of 20
Mid Boss Changes
- Mid Boss base HP 11900 → 13000
- Global announcement health threshold 70% → 50%
- Mid Boss now has 35% Debuff Resistance
Rejuv Changes
- Rejuv drop duration 7s → 6s
- Rejuv duration no longer refreshes when hitting a crystal later
Deadlock Patch Notes for March 6 – Map Changes
The March 6 gameplay update also brings massive map changes through the Deadlock patch notes. There are more neutral camps and veils to improve farm or mid-game ganking potential now.
- Added neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
- Added neutral camp (2 Normal, 3 Weak) at Archmother York Walker
- Added “0 Way” veils underneath the Shrine platforms in each base
- Moved the mid lane bridge above the Hidden King Base entrance more toward the middle of the two edges
System Changes
- Subsequent CC reduction increased 8% / 24% → 10% / 30%
- CC reduction window 7s → 8s
- Move speed diminishing ramp now occurs around 11m instead of 10m
Basic Fix and Street Brawl
- Fixed melee abilities not using conditional damage based on enemy state
- Close quarters
- Point blank
- Opening rounds
- Removed item slot limit in Street Brawl (don’t need to sell items in the final round sometimes)
Deadlock Patch Notes for March 6 – Item Changes
Deadlock Patch Notes for March 6 introduce one new Spirit item and adjust a large number of existing items. Several offensive tools gained damage or scaling buffs, while some defensive options received nerfs to prevent overly safe builds. Valve also reworked certain items so they interact differently with combat mechanics and hero abilities.
New Item
- Added T1 Spirit Item: Golden Goose Egg
Weapon Items
- Extended Magazine: Weapon Damage increased from +6% to +8%
- High-Velocity Rounds: No longer grants +5% Fire Rate
- High-Velocity Rounds: Now grants +8% Weapon Damage
- High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
- Long Range: Fall-off Range increased from +4% to +8%
- Active Reload: You can now reload while already full when carrying this item
- Opening Rounds: Spirit Power increased from +8 to +10
- Opening Rounds: Weapon Damage increased from +40% to +45%
- Swift Striker: Fire Rate increased from 18% to 20%
- Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0
- Split Shot: Cooldown reduced from 32s to 24s
- Split Shot: Now supports custom count and angles per hero
- Split Shot: Enabled for Celeste (3 at 70 degrees)
- Backstabber: Renamed to Stalker
- Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
- Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities
- Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%
- Weakening Headshot: Bonus health increased from +50 to +60
- Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%
- Ballistic Enchantment: Range reduced from 30% to 25%
- Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%
- Hunter’s Aura: Solo hero multiplier reduced from 3x to 2x
- Hunter’s Aura: Bullet Resist Reduction increased from -8% to -10%
- Hunter’s Aura: Fire Rate Reduction increased from -11% to -14%
- Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
- Weighted Shots: No longer grants +16% Spirit Resist
- Weighted Shots: Now grants -0.5m Move Speed
- Weighted Shots: No longer grants -30% Bullet Velocity
- Weighted Shots: Debuff Resist increased from 16% to 18%
- Weighted Shots: Weapon Damage increased from 35% to 40%
- Weighted Shots: Stamina Reduction reduced from -20% to -14%
- Express Shot: Ammo consumed changed from -30% to 2 Ammo
- Blood Tribute: No longer has healing reduction
- Blood Tribute: Self damage increased from 40 to 50
- Spirit Rend: Cooldown reduced from 2.2s to 2s
- Spirit Rend: Spirit Lifesteal increased from 8% to 12%
- Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities
- Frenzy: Base Fire Rate increased from 8% to 10%
- Frenzy: Base Spirit Resist increased from 10% to 15%
- Frenzy: Conditional Fire Rate reduced from 28% to 25%
- Frenzy: Conditional Spirit Resist reduced from 30% to 20%
- Spiritual Overflow: Spirit Power increased from 30 to 40
- Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
Vitality Items
- Extra Health: Increased from 185 to 210
- Enduring Speed: Fixed slow resistance interaction with dash slows
- Restorative Locket: Range increased from 30m to 35m
- Restorative Locket: Max stamina regen increased from 3 to 4
- Restorative Locket: Now always restores at least 1 stamina
- Return Fire: Returning damage now always hits the target’s body (some amount would naturally miss before, and some would be headshots)
- Return Fire: Bullet Damage Returned reduced from 60% to 50%
- Weapon Shielding: Damage threshold increased from 150 to 250
- Weapon Shielding: Cooldown reduced from 45s to 35s
- Bullet Resilience: Low Health threshold increased from 40% to 50%
- Bullet Resilience: Low Health resistance reduced from 22% to 15%
- Spirit Resilience: Low Health threshold increased from 40% to 50%
- Spirit Resilience: Low Health resistance reduced from 22% to 15%
- Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon
- Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
- Majestic Leap: Barrier increased from 140 to 200
- Trophy Collector: Souls per minute increased from 22 to 25
- Dispel Magic: Cooldown reduced from 50s to 40s
- Fortitude: Time to regen reduced from 13s to 10s
- Spellbreaker: High instant damage reduction reduced from -75% to -65%
- Diviner’s Kevlar: Cooldown reduced from 64s to 40s
- Inhibitor: Damage Penalty reduced from -35% to -30%
- Inhibitor: Weapon Damage bonus increased from +22% to +25%
- Cheat Death: No longer reduces movement speed by -2m during the death immunity phase
- Colossus: Active now grants you an additional +30% Melee Damage
- Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Spirit Items
- Mystic Regeneration: Health bonus increased from +40 to +50
- Mystic Regeneration: Duration increased from 5s to 6s
- Rusted Barrel: Cooldown reduced from 20s to 16s
- Arcane Surge: Spirit Power increased from +15 to +20
- Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
- Slowing Hex: Projectile speed increased from 53m/s to 80m/s
- Slowing Hex: Cooldown reduced from 30s to 27s
- Suppressor: Debuff duration increased from 4s to 5s
- Spirit Sap: Spirit Power loss increased from -24 to -30
- Spirit Sap: Cooldown reduced from 32s to 18s
- Decay: Healing Reduction increased from -45% to -50%
- Silence Wave: Damage spirit scaling increased from 0.6 to 1.0
- Silence Wave: Cooldown reduced from 35s to 30s
- Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
- Radiant Regeneration: Health bonus increased from +65 to +90
- Radiant Regeneration: Duration increased from 5s to 6s
- Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
- Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%
- Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25
- Torment Pulse: No longer hits sleeping enemies to avoid waking them up
- Disarming Hex: Cooldown reduced from 20s to 16s
- Magic Carpet: Duration increased from 8s to 12s
- Magic Carpet: Bonus health increased from 75 to 125
- Ethereal Shift: Cooldown reduced from 45s to 35s
- Cursed Relic: Damage penalty increased from -8% to -10%
- Vortex Web: Now has a unit target option where it will vacuum enemies around that target
All Hero Changes in Deadlock Patch Notes for March 6
Deadlock Patch Notes for March 6 is the largest part of the update. Developers adjusted most of the characters with buffs, nerfs, and fixes that affect damage numbers, cooldowns, scaling values, and ability interactions. Nearly every hero in the roster received some form of balance change in this patch. This might change how the meta works currently.
Hero Buffs Nerfs Abrams Siphon Life circular AOE, lifesteal increased (66%→80%), DPS spirit scaling (0.5→0.6), T3 radius (+3.5m); Infernal Resilience T2 health (+200) and T3 Debuff Resist; Seismic Impact faster targeting, +25 damage, item usage allowed, T2 stun duration (+0.6s), T3 radius (+6m); Shoulder Charge T3 +1.5 weapon damage. Reduced Bullet damage; Siphon Life base DPS (29→22) and range (10m→7.5m), no longer scales range with Spirit, T3 DPS reduced; Shoulder Charge damage (37→30), wall stun duration (0.6s→0.3s), scaling (1.9→1.4), T3 cooldown increased; Seismic Impact radius reduced (10.5m→9m). Apollo Itani Lo Sahn spirit scaling increased (1.6→2.3). Flawless Advance no longer increases lunge speed and is interrupted by CC; Itani Lo Sahn base damage reduced (225→190) and hit width no longer scales with radius. Bebop Hook can now be canceled. NA Billy Bashdown T2 (+1 charge, +2m radius), T3 reduced charge time; Rising Ram spirit scaling (1.7→1.9), 50% cooldown reduction on impact, T3 max health damage (6.5%→8%); Blasted T3 spirit scaling (+0.6); Chain Gang T1 resist, T2 cooldown, T3 Unstoppable per hero and +5m radius. Bashdown radius reduced; Rising Ram damage (55→40) and charge duration reduced; Blasted spirit scaling (0.8→0.6), no longer slows decay on bullet damage, passive fire rate reduction removed; Chain Gang radius reduced, cooldown increased (125s→150s), T3 damage removed. Calico No bullet gravity; center pellet primary for headshots; Gloom Bomb sticky radius and cast speed; Leaping Slash vertical dash, T2 souls on kill, T3 -50% CDR; Ava cooldown (45s→30s), speed recovery improved, T2 speed/regen, T3 damage amp; Return to Shadows vertical flight, T3 350 healing. Leaping Slash radius reduced; Ava duration reduced, melee cooldown increased; Return to Shadows T2 damage reduced, T3 damage amp removed. Celeste Gravity reduced (-20%→-28% for more hang time). Reduced Air Control/Acceleration; Shining Wonder bounce range and linger duration reduced. Doorman Gun pierces targets; Call Bell explosion damage (55→85), T1 radius, T2 scaling/damage, T3 lifetime/radius slow; Doorway T1/T2 duration, T3 spirit scaling; Luggage Cart 20% larger, T1 damage, T2 range, T3 stun; Hotel Guest range, cooldown logic fixed, 100% decaying slow on return, T1 cooldown, T3 Unstoppable. Call Bell charge time (4s→6s), impact damage removed, explosion scaling reduced (1.7→1.4); Hotel Guest damage significantly reduced (150→75). Drifter Rend scaling (1.4→1.8), T1 damage, T3 silence (2.3s); Stalker’s Mark T3 bleed/heal reduction; Bloodscent permanent bonus on assist or kill; Eternal Night makes targets “isolated,” T1/T3 duration/sprint. Rend range/cooldown nerfed; Stalker’s Mark duration/resist/charges nerfed; Bloodscent bonus per death reduced (4%→3%); Eternal Night sprint, damage proc, and cooldown nerfed. Dynamo Bullet damage increased; Kinetic Pulse damage (90→115), scaling (1.7→2.1), T1 +1 charge, T3 range; Quantum Entanglement restores stamina, ally/cast range increased, T2 cooldown, T3 dispel; Rejuvenating Aurora jump usage, T1 move speed, T2 cooldown/duration; Singularity DPS (40→75) and scaling. Kinetic Pulse range/cooldown nerfed, no longer scales range with spirit; Quantum Entanglement fire rate/reload removed; Aurora cooldown increased; Singularity max health DPS removed. Graves Grasping Hands responsiveness, cooldown (38s→34s), T2 damage/wall length, T3 cooldown. Grasping Hands base immobilize duration reduced (1.5s→1.25s). Haze Smoke Bomb T1 speed, T2 +1 charge, T3 dispel/lifesteal; Fixation T1 scaling (0.37→0.8), T3 weapon damage; Bullet Dance 60% evasion in base, scaling (0.06→0.08), T1 damage, T2 fire rate, T3 additional target. Spirit per boon reduced; Sleep Dagger speed, scaling, cooldown (26s→30s), duration nerfed; Smoke Bomb cooldown increased, duration scaling and base speed reduced; Fixation base damage/stacks nerfed; Bullet Dance bonus damage nerfed. Infernus Napalm scaling (0.3→0.6), T2 lifesteal; Flame Dash scaling (0.8→1.0), T1 cooldown, T2 trail duration, T3 +1 charge; Melee builds Afterburn; Afterburn T1 DPS, T3 duration; Concussive Combustion camera/visual, T1 damage, T2 cooldown/heal. Napalm base damage and amp reduced; Flame Dash T2 DPS reduced; Concussive Combustion delay, radius, cooldown (140s→165s), and damage (150→125) nerfed. Ivy Entangling Thorns recharge (8s→5%), T2 radius/scaling, T3 entangle (root); Kudzu Connection T1 speed, T3 perma-active; Stone Form T1 heal, T3 stun/scaling; Air Drop duration, speed, radius, ally range, +20% outgoing damage, T1 barrier, T2 slow, T3 scaling. Bullet damage reduced; Stone Form cooldown (37s→40s) and damage scaling reduced; Air Drop combat lockout (3.5s), scaling (2.3→1.0), buff duration, no knockup/slow/barrier/explode behavior by default. Kelvin Frost Grenade 2 charges, base heal (60), T1 dmg/heal, T3 scaling/radius; Ice Path speed, T1 move/resist, T3 +35% spirit power; Arctic Beam Grenade/Item usage allowed, T3 cooldown; Frozen Shelter 8m unit target/self cast, T2 duration, T3 cooldown/dispel. Frost Grenade radius, cooldown (20s→30s), stamina regen reduction removed; Ice Path cooldown (46s→50s); Arctic Beam slow/fire rate reduction and scaling (0.8→0.5) nerfed; Frozen Shelter duration reduced. Lady Geist Essence Bomb cooldown (14.5s→14s), T1/T2 radius; Life Drain T1 DPS, T2 duration, T3 charges/scaling; Soul Exchange cast/hold times reduced, T1 cooldown, T3 spirit power/fire rate/resist. Essence Bomb radius reduced, self-damage logic changed; Life Drain cooldown (30s→34s) and break range reduced; Soul Exchange T2 fire rate replaced with silence. Lash Grapple T2 damage, T3 air control/stamina; Flog T2 cooldown/slow, T3 angle/heal; Death Slam T1 throw distance, T2 cooldown, T3 cast range. Flog cooldown, angle scaling removed, base hero heal reduced (60%→50%), T3 damage reduced; Death Slam throw distance scaling removed, cooldown increased. McGinnis Mini Turret duration (24s→35s), resist, tracking, visual, T2 charges, T3 fire rate/lifetime; Medicinal Specter regen scaling, T2 cooldown/stamina, T3 radius/duration; Spectral Wall summoned if interrupted, T1 amp, T2 duration, T3 +2 turrets/slow; Heavy Barrage T2 cooldown, T3 damage/scaling/radius. Bullet damage reduced; Turret health reduced 40%; Medicinal Specter duration/radius scaling and stamina recovery removed, cooldown increased; Spectral Wall segments destructible, T1 stamina drain removed; Heavy Barrage duration (13s→8s) and slow. Mina Rake missing health damage (3%→5%), T1 damage, T3 scaling; Sanguine Retreat T1 fire rate/ammo, T3 +1 recast; Love Bites scaling, T3 cooldown/fire rate; Nox Nostra T1/T2 cooldown reduction. Stamina/Rake cooldowns increased; Rake heal per kill reduced; Sanguine Retreat range reduced; Love Bites damage reduced; Nox Nostra cooldown increased (115s→130s). Mirage Fire Scarabs current health steal (45→70), damage amp (+10%), T2 +2 charges, T3 scaling; Dust Devil evasion/duration, T1 damage, T2 cooldown/evasion, T3 recast/scaling; Djinn’s Mark duration/reveal, T2 damage, T3 cooldown/stun; Traveler cooldown reduced, minimap targeting, T1 speed, T2 barrier. Bullet damage reduced; Fire Scarabs charges (4→2), scaling, cooldown; Dust Devil lift duration (1.0s→0.4s) and scaling (0.7→0.3); Djinn’s Mark cooldown increased; Traveler damage interrupt/lockout, fire rate/speed removed. Mo & Krill Scorn scaling (0.42→0.75), T1 damage; Burrow “enter tunnels,” T1 spin DPS, T2 radius/duration, T3 speed/cooldown; Sand Blast T1 damage/range, T2 slow, T3 duration/cooldown; Combo DPS (35→60), T1 lifesteal, T2 DPS/resist, T3 duration/cooldown. Scorn damage/radius reduced; Burrow cooldown (37s→40s); Sand Blast duration/range reduced; Combo cooldown (90s→150s). Paige Bookwyrm T1 width, T2 range, T3 DPS/charges; Plot Armor T3 scaling; Captivating Read T1/T2 duration, T3 radius; Rallying Charge T2 cooldown, T3 max amp. Bookwyrm cooldown increased; Plot Armor scaling reduced; Captivating Read cooldown increased, immobilize duration reduced. Paradox Pulse Grenade pulse radius, T1 cooldown, T2 damage/scaling, T3 duration/amp; Time Wall wide T1, ally bullet speed/damage (+100%/30%), T2 duration/damage, T3 +1 charge; Kinetic Carbine scaling (0.09→0.13) and base damage scale (125%), T2 cooldown, T3 charge hold; Swap T1 barrier, T2 range/cooldown, T3 multi-swap/damage. Pulse Grenade base radius, amp, cooldown, scaling, and slow nerfed; Time Wall duration reduced, no longer damages enemies; Kinetic Carbine cooldown increased; Swap cooldown increased, lifesteal removed, base damage logic changed to % current health. Pocket Barrage speed, stamina/cloak usage allowed, T1 damage, T2 cooldown, T3 radius; Flying Cloak cooldown (32s→26s), duration, T1 damage, T2 weapon damage, T3 duration; Enchanter’s Satchel scaling (0.61→0.9), T3 slow/duration/radius; Affliction DPS/scaling, T1 cooldown, T2 radius, T3 heal block/scaling. Flying Cloak damage reduced; Affliction current health damage removed, cooldown increased. Rem Lil Helpers delay between heals reduced, healing scaling increased; Naptime T3 damage resist while channeling. Lil Helpers base heal reduced; Naptime speed, duration, and radius reduced; Naptime T2 loses Unstoppable. Seven Sprint speed increased; Lightning Ball slows down less vs non-heroes, T2 lifetime; Static Charge T1 cooldown, T2 range, T3 damage; Power Surge max jumps (3→4), T1 cooldown, T2 speed/damage/scaling, T3 duration; Storm Cloud allows movement, T1 bullet resist. Move speed/Power Surge duration scaling removed; Static Charge damage/range reduced; Storm Cloud base bullet resist removed (0%). Shiv Bullet growth increased; Serrated Knives bleed DPS (4→10), scaling, T1 duration, T2 +2 charges, T3 DPS/scaling; Slice and Dice cooldown T1, T2 range/spirit shred, T3 damage; Killing Blow control/recast window, T3 health threshold. Stamina reduced; Serrated Knives impact damage removed; Slice and Dice base damage reduced; Killing Blow lunge (not unit-targeted), amp reduced. Silver Tail Whack slow duration, T3 debuff duration; Lycan Curse T1 resist, T2 health. Mauling Leap scaling; Tail Whack disarm reduced; Lycan Curse cooldown (35s→50s), health bonus, resists/speed removed. Victor Bullet damage increased; Pain Battery bolt count (5→7), starts charged, range, T2 damage, T3 scaling; Jumpstart T1 speed, T2 cooldown, T3 +1 charge/scaling; Aura of Suffering time to max DPS, radius, toggle speed, T3 damage; Shocking Reanimation T1 bullet spirit damage, T2 health, T3 radius/stun/cooldown. Jumpstart cooldown, speed, and scaling nerfed; Aura of Suffering base/max DPS and scaling nerfed; Shocking Reanimation radius and health nerfed. Vindicta Bullet damage scales with spirit (0.022), velocity increased; Stake scaling, projectile speed, T1 damage, T3 duration/radius; Flight allows melee/parry, +50% cast range, T2 duration, T3 scaling/refresh; Crow Familiar duration, damage, T2 bleed, T3 duration; Assassinate item usage, charging sound, credit buffer, weapon damage bonus. Ammo reduced; Stake damage reduced; Flight scaling/duration and T3 damage nerfed; Crow Familiar cooldown and bleed nerfed; Fire rate scaling removed. Viscous Splatter bounces once, T1 radius, T2 cooldown, T3 scaling; Cube scaling, T3 cooldown; Puddle Punch air control, slow, item procs, T2 radius/damage; Goo Ball turn rate, duration, usage of items/abilities, T1 cooldown, T3 duration/stun. Splatter scaling (1.77→0.8) and multi-hit dmg; Puddle Punch charge time and radius nerfed; Goo Ball urn carry removed, cooldown increased, resists reduced. Warden Alchemical Flask T2 damage/reduction, T3 cooldown/radius; Willpower cooldown, scaling, T2 cooldown/duration, T3 debuff resist; Binding Word cooldown, T1 bullet damage, T2 duration/range, T3 silence; Last Stand channel resists (30%→60%), T1 radius, T3 duration/Unstoppable. Bullet growth reduced; Alchemical Flask weapon reduction nerfed; Willpower duration reduced; Binding Word cast range reduced; Last Stand radius reduced. Wraith Card Trick Suites system, +1 charge, cooldown, cast speed, T1 charges, T2 dmg/scaling/Joker; Full Auto cooldown, bullet spirit damage, T1/T2 cooldown/fire rate, T3 unlimited ammo/scaling; Telekinesis T1 damage, T2 cooldown, T3 debuff/throw range. Card Trick damage/scaling/buildup; Full Auto ally buff/scaling removed; Telekinesis cooldown, range, cast time, no longer a projectile (shorter lift). Yamato Power Slash 60% bullet resist while channeling, Parry usage allowed, T2 cooldown, T3 range; Flying Slash range, T1 cooldown, T2 range/spirit, T3 recast charges; Crimson Slash fire rate reduction, T1 melee damage, T3 cooldown/scaling; Shadow Transformation T2 cooldown, T3 resists. Power Slash cooldown/length reduced; Flying Slash cooldown (21s→36s) and damage type change; Shadow Transformation cooldown (110s→130s) and resists reduced.
That ends the full Deadlock patch notes for March 6, including all the hero balance, item changes, and general adjustments. Which heroes are you excited to try out after the massive overhaul? Let us know in the comments.