Deadlock McGinnis Build: Best Items and Abilities

There are plenty of heroes in Deadlock who can be ideal in all aspects of the game, but McGinnis is the ultimate package. She comes with mini-turrets that can feel like an individual left-clicker. On top of that, she has healing ability and a devastating ultimate that can be vital in any team fight. In this Deadlock McGinnis build guide, we have compiled the best item and ability progression you must follow for easy victories.

Best McGinnis Item Build in Deadlock

Note: You can find this build in Deadlock by searching ‘Beebom McGinnis Build‘ (ID: 160229) in the Public Builds section. You can either directly use our guide or copy it and edit it as per your need, from the game’s Browse Build section.

Best Laning/Early Game Items

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Monster Rounds DeadlockExtra Charge DeadlockExtra Stamina DeadlockSpirit Lifesteal DeadlockSprint Boots DeadlockImproved Cooldown DeadlockSuppressor DeadlockHealing Rite DeadlockDivine Barrier Deadlock
Focus on farming and grab the Spirit Lifesteal and Cooldown early

McGinnis has the highest ammo capacity in the game without items, so start your game with Monster Rounds to guarantee the last hits. Put your turrets in safe places and secure farms to get Extra Charge and Extra Stamina right after that. These items will help you get an extra bar of turret and stamina.

You can get the Sprint Boots if you are looking for gank engagements. Otherwise, get the Spirit Lifesteal and Improved Cooldown early. After that, you will need the Suppressor to make your turrets and ultimate feel stronger.

If you are struggling in the lane, you can get Healing Rite for some extra healing. If you are against a tanky enemy hero, you can opt for a Divine Barrier for some additional bullet and spirit shield.

Best Core/Mid-Game Items

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Mystic Slow DeadlockHeroic Aura DeadlockMystic Vulnerability DeadlockEnduring Speed DeadlockRapid Recharge DeadlockEscalating Resilience DeadlockHealbane DeadlockMetal Skin Deadlock
Mystic Slow before anything, then Heroic Aura to boost turrets

The core items for McGinnis are Mystic Slow and Heroic Aura. Get these items before any other item. These items will help you slow enemy movement and attack, while the aura will be great for pushing down objectives faster. You can get the Enduring Speed first for better movement speed or Rapid Recharge for an extra turret charge.

If you feel the turrets are doing low damage by this point, you can get the Mystic Vulnerability before these two items. Once you have the turret boosting sorted, get Escalating Resilience. This item will help you last longer on the battlefield while the turrets do their magic.

If the enemy team has greater healers like Infernus or Abrams, the Healbane should be a solid item to tackle them. If there is a Wraith or Haze in the enemy team and you take a lot of bullet damage, you can get the Metal Skin to evade them.

Best Late Game Items

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Hunter's Aura DeadlockLeech DeadlockSuperior Cooldown DeadlockSpiritual Overflow DeadlockSuperior Stamina DeadlockEcho Shard DeadlockColossus Deadlock
Get both Hunter’s Aura and Leech to weaken enemy in fights

Once you are approaching the late game, you must get the Hunter’s Aura and Leech to weaken enemies for turrets. Leech will also help you sustain more in the fights. If you are playing Rat, you can swap the Leech with Superior Cooldown and imbue it on mini turrets to get them faster.

To amp up your spirit power more and have a stronger fire rate, get spiritual overflow right after that. By this time, upgrade your stamina with the Superior Stamina. Want more turrets? Well, you can swap one item for an Echo Shard. It can get you more turrets for the team fight or pushing purposes. If you feel like a paper in the fight, get Colossus and get more tanky.

McGinnis Situational/Flex Slot Items

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Diviner's Kevlar DeadlockBoundless Spirit DeadlockImproved Bullet Armor DeadlockImproved Spirit Armor DeadlockEscalating Exposure DeadlockImproved Reach DeadlockUnstoppable Deadlock
Get Reverb for more poke, or get the Armors first for surviving fights

Once your flex slots are unlocked, you must choose between the armor or more damage. If the game is going well and you are not getting targeted, get Diviner’s Kevlar and Boundless Spirit. In case the enemy is eyeing you first to shut down the utilities, get Improved Bullet Armor and Improved Spirit Armor right away. You can also boost your turrets and ultimate further with Escalating Exposure.

If the enemy team has Vindicta or Grey Talon, it can be hard for your turret to reach them. In such a scenario, get Improved Reach. If the enemy team has a lot of stun or slow, get Unstoppable to improve sustain.

Deadlock McGinnis Build: Abilities and Unlock Order

Here is a detailed overview of all McGinnis abilities and the Ability Point Order in which you must unlock the abilities in Deadlock:

All McGinnis Abilities

  1. Mini Turret: Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 15% of McGinnis’s max health and have 70% Spirit Resist. They deal reduced damage to troopers and objectives.
    • Level 1: Turrets apply +25% Movement Slow
    • Level 2: +10m Attack Range and +10% turret fire rate
    • Level 3: +45 Turret DPS
  1. Medicinal Specter: Deploy a spirit that heals nearby units.
    • Level 1: +35% Fire Rate on units being healed by Medicinal Specter
    • Level 2: -17s Cooldown
    • Level 3: +5% Max Health regen per second
  1. Spectral Wall: Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
    • Level 1: Removes 1 stamina and amplifies McGinnis’s damage by 15% on hit enemies for 7s
    • Level 2: -22s Cooldown
    • Level 3: Adds a 1s Stun to enemies hit by Spectral Wall
  1. Heavy Barrage: Unleashes a volley of rockets that home in on a targeted location.
    • Level 1: Applies 30% movement slow
    • Level 2: -50s Cooldown
    • Level 3: +30 Damage per Rocket

McGinnis Ability Point Order

The goal is the same if you are playing McGinnis for the first time or the tenth. You have to keep your distance and let turrets do their magic. That is why you must first go to the max levels on the mini turrets. Ensure you get one point in the medicinal specter in between to amp up the fire rate of units in the healing region.

Deadlock McGinnis build guide ability point order
Image Credit: Deadlock/ Valve

Once the turret is maxed out, level up the healing and wall to have more utility advantage in team fights or objective taking. However, if your team has great ultimate like Dyanmo or Lash, you can combine your ultimate with them. In such cases, level up your ultimate before the wall.

That ends our Deadlock McGinnis build guide for all types of players. Are you already using our build to destroy the enemy? Let us know in the comments.

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