- Learn the Standing, Driving, Self Lob, and Contact Dunk techniques to score consistently in Practical Basketball.
- Proper timing, momentum, and positioning matter just as much as using the correct button inputs for every dunk.
- Avoid using the E key near the basket, since it triggers a layup instead.
Dunking is one of the most reliable ways to score in Practical Basketball, but pulling it off takes more than simply running at the hoop like LeBron James. You need the right timing, proper positioning, and the correct button inputs to finish the move consistently. In this guide, we’ll show you every way to perform a Dunk in Practical Basketball and explain how to land it with ease.
How to Perform a Dunk in Practical Basketball
In Practical Basketball, you can perform the Dunk in multiple ways. However, maintaining the distance, angle, and momentum is the most important part for any of them. Remember, when you do the tutorials, it will only show you the standing Dunk. You can perform it by standing near the half circle and pressing the Spacebar.
Luckily, there are a couple of more ways to Dunk. Here is a list of all Dunks in Practical Basketball, along with the inputs and requirements to perform them:
Standing Dunk
- Button Input: Hold Space
- Use: Perform a standing dunk when you are stationary or barely moving directly under the basket
Standing dunks require you to be very close to the rim with little or no movement before pressing the input. Hold Space while positioned inside the paint and release the timing meter in the green zone to finish the dunk.
Performing a perfect standing Dunk in Practical Basketball is similar to how you cast rods in Fisch. Do not try it from several steps away or while still running, since the game will often trigger a different finishing animation instead.

Driving Dunk
- Button Input: Shift + Space
- Use: Perform a driving dunk while sprinting toward the basket with forward momentum
A driving dunk only works when you attack the rim with enough speed and the right angle. Start your sprint just outside the restricted area, then press Shift + Space as you reach the basket and release the timing meter in the green zone.
Avoid pressing the input from too far away or while running straight into multiple defenders, as the game will usually give you a layup or block the attempt. It is best when you are holding the Spacebar right before closing on the final zone.
Self Lob Dunk
- Button Input: F (Self Lob) -> Shift + Space or Space after catching the lob
- Use: Throw the ball to yourself and finish with a dunk before landing
Self Lob Dunks are one of the flashiest finishes in Practical Basketball and work best when you have an open lane. Time the self lob correctly, then trigger your dunk as you catch the ball near the rim. Trying this in traffic or mistiming the catch will usually result in a missed finish or turnover.
Contact Dunk
- Button Input: Shift + Space (same as a Driving Dunk)
- Use: Dunk through a defender when you have enough momentum and favorable positioning
A Contact Dunk is not a separate input but a special animation that can trigger during a Driving Dunk. Attack the basket with speed and catch the defender off balance to increase your chances of getting the animation.

Driving directly into a set rim protector or attempting it without momentum will usually end in a block or layup. Also remember to release at the right time, as a delay or early shot will end the Dunk in a miss.
You should also avoid pressing the E button, as it will perform a Layup, despite the timing or position you are in. It is a great tool for assists, but to score a point, keep that Spacebar handy.
And that is how you perform the perfect Dunk in Practical Basketball. How many points have you scored from a Dunk? Let us know in the comments.
Your Dunk will often become a layup if you use the E key, approach the basket from the wrong angle, lack enough momentum, or mistime the release on the dunk meter.
Most builds can dunk in the right situation, but taller builds and those with better finishing attributes have a much easier time triggering consistent Standing, Driving, and Contact Dunks.